Showing posts with label Fall 2023. Show all posts
Showing posts with label Fall 2023. Show all posts

Friday, December 8, 2023

Nibiru Panneflek-Cook ATCM 3355 F23: Extra Credit Regional High-Speed Rail (HSR)

Extra Credit: Regional High-Speed Rail (HSR)

Concept

Public transportation is a big part of my life and an infrastructural organ, requiring diligent attendance in any city with hopes of yielding positive life outcomes for its citizens. Having relied on the DART to commute between the southernmost areas of the DFW Metroplex and Richardson for school and social activities during my first semester at UTD, my own experience is a testament to how mass transit networks help riders develop rich and multifaceted lives affordably through communal interdependence. Taking design cues from a cutting-edge bullet train built to withstand extreme weather conditions in northern China, this model is an aesthetic prototype for a locomotive transport vehicle intended for use in Texas.

Reference(s)

Dallas Area Rapid Transit Light Rail


China Railway CR400AF-G


Processes

Using the "Box" command, I created a rectangular prism, then filleted it dramatically to achieve the typical HSR engine silhouette. I then mirrored this shape to create a second car facing the opposite direction and placed a wagon with evenly filleted edges in the center of the two. After making minor alterations to a pulley wheel I learned about in episode 17 of "From Curves to Surfaces," the undercarriage came together quickly and was made of filleted and chamfered primitives. I split the surfaces of the hull along their isocurves and assigned them to different layers to paint them separately. 
 
Episode 11 of "Analysis and Modeling Techniques" included a "mirror" command tutorial. By watching it, I found that it is best to mirror curves before turning them into surfaces. I applied this knowledge when creating the doors and windows for this project, drawing and offsetting outlines of them into one of its sides, then flipping them to the other for symmetry. Subsequently, I used the "Split" function to carve these elements into the vehicle. Finally, as instructed by the directions in episode 12 of "File Management and Prototyping," I ran "ShowEdges" to verify the integrity of my structure.

Deliverable(s)

Black Ghosted Image


Color Ghosted Image


Primary Render


Secondary Render


Materials

All the materials used in this model are alterations of stock assets from Rhino. The windows are heavily tinted glass, while the exterior boasts an orange and cream-colored paint finish. Both the wheels and doors are metal, albeit of different shades, and I used black plaster for the sealant in lieu of rubber.

 

Certificates

File Management and Prototyping


Analysis and Modeling Techniques


From Curves to Surfaces

Monday, December 4, 2023

Nibiru Panneflek-Cook ATCM 3355 F23: Final Project Prosthetic Accessory

Prosthetic Accessory: MemLocs

Concept

“Dreadlock” is a term that — contrary to popular belief — predates Rastafarian use, first having been coined by British colonists during their initial encounters with Kenyan warriors in the 19th century as an exonym that implied aversion to an incredibly narrow understanding of otherness. Envisioned as hybrid cranial and neuroprosthetics that utilize deep brain stimulation to fulfill their intended purpose of external mental storage, MemLocs offer an afrofuturist outlook on a posthuman time to come and substitute the racist etymology of their nominal antecedent for computer science wordplay. Guided by insights from social psychology, these bionic enhancements go beyond the functionality of their medical and cosmetic predecessors by granting their wearers pseudo-telepathic abilities in the form of remote synaptic connectivity with each other, resulting in heightened semantic interference thresholds, more efficient processing, and improved recall. Equal parts treatment, fashion, and media, this technology is well-suited to an exceedingly wide range of applications encompassing cranioplasty, cosmesis, and cooperative data management.

Protective styling is a tradition that emerged within African societies millennia ago. Historical evidence suggests that communities such as the Akan, Bantu, and Senegalese and their members practiced this to preserve their natural hair texture, reduce the need for daily manipulation, safeguard against the elements, express themselves, and organize as early as 3500 BC. In Ancient Egypt, the sidelock of youth affirmed wearers' status as children, a fashion they exchanged for other – often gendered – ones after undergoing rites of passage. During the transatlantic slave trade, displaced peoples of the Black diaspora continued this traditional form of haircare despite colonists engaging in tactics of cultural erasure (e.g., forced shaving), even serving as a tool to escape captivity, allowing recently freed individuals to store and communicate information such as maps and signs charting the Underground Railroad network to each other safely. In contemporary African-American culture, the acts of braiding, twisting, and rolling hair as they exist outside the market remain highly respected and intimate customs, creative processes that take vulnerability as given, often performed individually, with close friends, blood relatives, romantic interests, or other loved ones. Not only do the physiological and aesthetic outcomes of doing so remain desirable, but protective hairstyles are a way of presenting Blackness as beautiful and strong in an ideological environment that to this day holds it to be unruly and dangerous.

Shared experiences, in conjunction with the concurrent acts of recording and transmitting them, are at the core of efforts to construct identity, develop consensus reality, and (dis)articulate perceived contradictions within both. In 1985, Dr. Daniel Wegner put forth a novel theory of group mind he dubbed "differentiated transactive memory." This phenomenon, as described by Wegner, involves the interdependent encoding, storage, and retrieval of information within collectives, where individuals rely on the expertise and knowledge of others to supplement their cognitive capacities, forming an analog peer-to-peer network; look to the Underground Railroad for a topical example.

Reference(s)

Sidelock of Youth

 

Contemporary Example

 

Processes

At the outset of this project, I imported prototype drawings I made in Procreate into Rhino 8 using the "picture" command. To create the base plates for the implants, I used my gesture lines as guides to draw curves around the circumference of a premade head model provided to the class by Professor Scott, turned them into surfaces using the "patch" command, and offset them by 0.75 units. Next, I generated cylindrical primitives, filleted them, and manipulated their scales and positions to mirror the Bantu knot nodes as depicted in my sketches. For expediency, I repaired (over 9000 non-manifold edges) and used a SketchFab asset to help articulate the braided cords. Afterward, I placed toruses at the base of each protrusion to imbue the sum of their parts with polish and elegance.

Deliverable(s)

Black Ghosted Image

 

Color Ghosted Image

 

Render w/Inspiration Sketches

 

Render w/2D Ortho

 

Materials

I sourced two textures from Google Images to create custom skins for the nodes and braids, one of a circuit board and one of some mesh fabric. Conversely, the toruses are assigned Rhino's default copper material with some light adjustments for aesthetic consistency. The head mesh and associated facial features were already color-treated, so I did not make any alterations to them.

Monday, October 30, 2023

Rickie Jones ATCM 3355: Surface Population and Serial Slicing



Surface Population

Crown Render 1

 Concept:

Crown Reference Image 


Hanging Chain Reference image 

For my design I wanted to make a kings crown by using the surface population technique. My design was inspired by the pointed tops of the crown from the reference image, the pattern indents and the idea that the crown can hang from a chain. Rather than worn.

Process:


Crown ghosted and make 2D

For my process, first I started off by making a torus and modifying the control points. I lifted 4 edges up in a rough idea of what a crown would look like. I made 2 points higher than the other to make it more interesting. After I used another torus as the population object and project that onto the crown torus. Next I added 3 segments and manipulated the spacing of the top crown circles. Lastly I added a base and used surface population on it to make the engraved look. 

Materials:

Crown render 2


3D Printed side view


3D printed 3/4


I printed the castle out of black filament and did not paint it. I used a chain necklace I had to hold the crown. For my rendering I used gold colored metal, black metal for the base and silver/gold for the side design. 



Serial Slicing 

Pyramid render 1


Concept:
Temple Refence Image

Destroyed Temple Reference Image

For my second design, the serial slicing, I wanted to make something that would go with the theme of the crown. Ultimately I decided to make a temple. After starting the temple I realized that it would look like a pyramid by using the serial slicing technique on the model.

Process:



Pyramid ghosted and make 2D

Firstly, I started off by making the basic pyramid with the truncated triangle. Next I made a doorway through both sides. From there I added the details of a destroyed or old temple/pyramid by removing chunks of the model. I mainly used Boolean difference and a variety of shapes. Lastly I used to serial slicing grasshopper tool to add the pyramid look.

Materials:

Pyramid render 2


For my castle I used a sand texture and turned the transparency down to 20. Then I picked a sand color for the temple. 



Nibiru Panneflek-Cook ATCM 3355 F23: Project 3 Surface Population

Surface Population: Wave

Concept

Sine waves are periodic and smooth oscillating functions commonly used in mathematics, physics, and various other fields to manipulate phenomena in motion. When visualizing the distribution of objects on a surface within Grasshopper, you might consider this figure as a model or analogy; amplitude and frequency can be analogous to the scale and density of elements populating a plane. I intend to design this object in such a way that transforms the concrete Ideals underpinning digital fabrication into an abstract yet material point-sign that evokes the free flow of creative energies.

Reference(s)

Waveform Diagram

Processes

The modeling process began with creating a surface inside Rhino 3D, sculpting it using control points to achieve the desired form, and offsetting it to give it thickness. Then, I utilized a Grasshopper definition to populate the surface — creating undulations across it — and 'baked' it back into Rhino. I then used primitive shapes to construct additional elements like the base and brackets, subsequently filleting the edges to enhance aesthetics and potentially improve functionality.

Deliverable(s)

Black Ghosted Image

Color Ghosted Image

Render w/2D Ortho

Render w/Details

Materials

The choice of materials was pivotal in actualizing my vision for this project. I selected polished ebony for the base, seeking to imbue the artifact with the complementary essences of equilibrium and growth and providing a stable physical foundation upon which the primary sculpture stands. Birch brackets hold the polished brass centerpiece in place, contrasting the darker substance constituting this piece's lower third.

Printed Model

Note: one of the columns broke upon removal of support material.

Monday, October 9, 2023

Nibiru Panneflek-Cook ATCM 3355 F23: Project 2 Flashlight

Flashlight: Decorative Flashlight Casing

Concept

Drawing inspiration from the thalassic patterns and delicate coloring characteristic of Delftware, I seek to produce a visually stunning accessory that blends traditional craftsmanship with modern utility. In addition to using the recognizable blue and white palette, I will integrate recurring motifs associated with this style of pottery – such as elegant curvature and concentric patterns – into the ornament's aesthetic language.

Reference(s)

Delftware Plate

Processes

I sculpted the sleek silhouette of this casing in Rhinoceros 3D by using BooleanDifference in combination with curves and primitives, subsequently extrapolating a surface from the partial wireframe with the Revolve command. Afterward, I used small pyramids and the PolarArray function to cut a series of notches out of the circumference of the piece's top edge, a minimalist approach to evoking a sense of cyclical motion akin to that imbued in the originals by their complex illustrations. Additionally, I used the Project tool to define the grip and recesses, Trimming the latter outlines to create ergonomic cavities in the shell; the former inherited its shape from the waves prominently featured in Delft artwork. Finally, I Filleted and Chamfered all edges to ensure a clean finish.

Deliverable(s)

Black Ghosted Image

Color Ghosted Image
Render w/2D Ortho

Render w/Details

Materials

My digital object utilizes Rhino's stock porcelain and blue glaze ceramic materials, choices appropriate for Dutch faience. I printed the prototype using white PLA filament painted with a blue art marker.

Printed Model


Monday, September 11, 2023

Nibiru Panneflek-Cook ATCM 3355 F23: Project 1 Castle-Tower

Castle-Tower: Desktop Oasis

Concept

My interpretation of the castle project is a tiered fountain inspired by and modeled after desert oases' multiform exoteric and esoteric qualities. As such, this artifact is a micro-monument suitable for home and office spaces intended to function as an affective charging station.

Reference(s)

Desert Oasis

Tiered Fountain

Processes

I used a Grasshopper definition to create the central structure – an hourglass shape – by assigning the number of floors, defining the distance between them, and setting their rotation to evoke a sense of motion. The basin and pipes are amalgams of primitives that I mash-modeled in Rhinoceros 3D, while the trees and terrain are Sketchfab assets.

Deliverable(s)

Black Ghosted Image

Color Ghosted Image

Render w/2D Ortho

Render w/Details

Materials

The basin, fountain, and the water contained between the two are custom-made materials from my Rhino project; I used an image from the internet to develop the mud brick texture, while the rest are alterations of existing presets. In contrast, the ground and flora assets came with their own textures. Finally, I chose to print the centerpiece of this structure using a solid white PLA filament.

Printed Model