Angle, dynamics, life...
Well, I've got a contract with a company to do storyboards for an episode of their flash cartoon show. While I'm working on that, I'm also redoing a sequence of mine (I don't remember whether I posted it or not back in May when I did it, but here's a link to it - just click on the picture, as the instructions say). I showed it to Ted Mathot, a Pixar story guy, at ComiCon, and he said it was flat, boringly shot, and I was drawing too big (in nicer words). He did some drawings to show variations in camera angle, pointed out which shots could be condensed into one, and so with an idea of what I'm trying to end up with, I'm reboarding it.
Moving around in three-dimensional space helps a lot... I think it makes characters a little bit harder to draw, but it gives more of a 'film' feel than a 'random drawing' feel.
Before:
After:
I watched The Incredibles last night, paying attention to angles and staging, and it kind of blew me away. I couldn't keep up with it.
Sometimes you feel like you've got SO far to go, you can't even look for landmarks, you can only keep on trudging ahead. Tonight: Yojimbo.
Moving around in three-dimensional space helps a lot... I think it makes characters a little bit harder to draw, but it gives more of a 'film' feel than a 'random drawing' feel.
Before:
After:
I watched The Incredibles last night, paying attention to angles and staging, and it kind of blew me away. I couldn't keep up with it.
Sometimes you feel like you've got SO far to go, you can't even look for landmarks, you can only keep on trudging ahead. Tonight: Yojimbo.