Showing posts with label Lark. Show all posts
Showing posts with label Lark. Show all posts
Monday, April 29, 2019
Get 'em while they are hot!
I'm right on the verge of publishing The Magician's House and Lark Fantasy to DriveThruRPG. So if you're one of the handful of people who reads this blog and you're interested in getting copies, do it now if you want the free copies! Well, Lark will be PWYW, but the rest of the line will probably cost somewhere from $5-$10 for the adventure.
Saturday, April 6, 2019
The attitudes of NPCs towards the supernatural in a fantasy RPG
Hey folks, it's been a while. The Magician's House (new link) is nearly ready for publication on DriveThruRPG! I just received the third party license approval for Goodman Games, but I'm also putting out editions for Lamentations of the Flame Princess and 5e.
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Is this a baby disposal door or a baby retrieval door? |
On top of all that, I'm putting out an edition for my own homebrew RPG called Lark. I'll release that game for free; it's a lightweight alternative to d20 with an old-school sensibility.
Anyway, while that's coming together, I had some random thoughts about GMing. There are so many situations in games like DCC and Lamentations, to name two, where PCs are liable to stroll into town with marks of the uncanny, like tentacles growing out of their flesh, miniature stormclouds that constantly follow them, tears of blood...that sort of thing.
Well, how do NPCs react to all that? The GM is mostly left to wing it, which is ostensibly fine, but it's one more thing to remember to account for every time players step into a new village. Hence, the article below. Note that this is system-neutral; it's suitable for pretty much any high-to-mid-magic FRPG.
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