Coding:
- Background transitions: It should be easy to slide one background over another, one doDraw() at a time.
- Sprite scale, flip and mirror: Must do some experiments with this, but it looks as if a single bitmapFactory call with a suitable matrix could do the whole modification on a Sprite image.
- onPause and onResume: A save string could be attached to the Bundle, just to restore the current state. The deliberate saves (by User) would use the same save string format, but stored in a local file.
Game:
- Lighting the Rocket: A candle in a cave.
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