What you need:
- A standard 52-card deck with French suits (♠♥♣♦); remove the jokers and the 2's.
- Dice.
1. Draw cards to make a 7×7 grid; leave centre of grid empty. The rectangle represents the tula, and the dark grey centre is the main settlement, the clan's capital:
2. Terrain the remaining 48 areas according to card suit; face cards mean there is a steading. See tables below:
Terrain |
---|
♦ plains |
♣ woods or swamp |
♥ hills |
♠ mountains |
Steadings |
---|
Jack: hamlet or stead |
Queen: temple, shrine, other holy place |
King: manor or mansion |
Ace: small town or village |
Choose or draw another card for sub-types, e.g.:
Second Card Drawn | Settlement Sub-Type | Temple Sub-Type | Manor Sub-Type |
---|---|---|---|
♦ | Sartarite | Orlanthi | Retired Rune Lord/Priest |
♣ | Sartarite | Ernaldan | Guildhouse |
♥ | Sartarite | other Sartarite | Local Thane |
♠ | non-Sartarite (e.g., Sun Domers, Lunar colonists) | pre-Sartarite | Wealthy Landowner |
Third Card Drawn | other Sartarite Sub-Type | pre-Sartarite Sub-Type |
---|---|---|
♦ | Humakt | True/Dream Dragon |
♣ | Issaries | Major Spirit |
♥ | Lhankor Mhy | Mysterious otherworldly being |
♠ | other | other |
3. Encounters and events. Now, whenever the player characters are travelling throughout the clan territory, random encounters may happen! For each card, roll d20 and compare to card value (Jack = 11, Queen = 12, King = 13, Ace = 14). If the die roll is = card value, look at the encounter on the table below.
Variant: Use a d10 in the light grey area.
Die | Civilised Encounters Die roll < card value |
Events Die roll = card value |
---|---|---|
1 | Farmers ♦travelling ♣foraging ♥poaching ♠fleeing | |
2 | Fishermen ♦working ♣mending nets ♥famished ♠building a dam | |
3 | Merchants ♦caravan ♣lost ♥being robbed ♠loaded with silver | Ambush or trap |
4 | Initiates ♦preaching ♣looking for help ♥begging ♠on a pilgrimage | Impromptu market |
5 | Warriors ♦professional ♣rural militia ♥urban militia ♠press-gang | Freak weather |
6 | Orlanthi from Another Clan ♦mercenaries ♣traders ♥transients ♠pilgrims | Blocked roads |
7 | Orlanthi from Another Tribe ♦warband ♣migrating ♥raiding ♠hiding | Fire |
8 | Non-human ♦Tusk Riders ♣Elves ♥Beast Men ♠Trolls | Flood |
9 | Adventurers ♦bruised & beaten ♣hostile ♥friendly ♠richly equipped | Battle |
10 | Lunars ♦tax collectors ♣missionaries ♥colonists ♠soldiers | Ghosts |
11 | Bandits ♦river raiders ♣on the run ♥hiding ♠carrying plunder | Country fair |
12 | Thieves ♦street thugs ♣running from the law ♥spies ♠burglars | Bandit Lair |
13 | Sun Domers ♦merchants ♣ambassadors ♥prisoners ♠pilgrims | Siege |
14 | Plague |
Feedback and suggestions welcome.