Solutions for Java: An Introduction To Problem Solving And Programming Plus Mylab Programming With Pearson Etext -- Access Card Package (8th Edition)
Problem 1E:
Consider a program that will keep track of the items in a schools library. Draw a class hierarchy,...Problem 3E:
Draw a hierarchy for the components you might find in a graphical user interface. Note that some...Problem 4E:
Suppose we want to implement a drawing program that creates various shapes using keyboard...Problem 5E:
Create a class Square derived from DrawableShape, as described in the previous exercise. A Square...Problem 6E:
Create a class SchoolKid that is the base class for children at a school. It should have attributes...Problem 7E:
Derive a class ExaggeratingKid from SchoolKid, as described in the previous exercise. The new class...Problem 8E:
Create an abstract class PayCalculator that has an attribute payRate given in dollars per hour. The...Problem 9E:
Derive a class RegularPay from PayCalculator, as described in the previous exercise. It should have...Problem 10E:
Create an abstract class DiscountPolicy. It should have a single abstract method computeDiscount...Problem 11E:
Derive a class BulkDiscount from DiscountPolicy, as described in the previous exercise. It should...Problem 12E:
Derive a class BuyNItemsGetOneFree from DiscountPolicy, as described in Exercise 10. The class...Problem 15E:
Create an interface MessageEncoder that has a single abstract method encode(plainText), where,...Problem 16E:
Create a class SubstitutionCipher that implements the interface MessageEncoder, as described in the...Problem 17E:
Create a class ShuffleCipher that implements the interface MessageEncoder, as described in Exercise...Problem 1P:
Define a class named Employee whose objects are records for employees. Derive this class from the...Problem 2P:
Define a class named Doctor whose objects are records for a clinics doctors. Derive this class from...Problem 3P:
Create a base class called Vehicle that has the manufacturer's name (type string), number of...Problem 4P:
Create a new class called Dog that is derived from the Pet class given in Listing 6.1 of Chapter 6....Problem 1PP:
Define a class called Diamond that is derived from either the class ShapeBasics (Listing 8.12) or...Problem 5PP:
Create an interface MessageDecoder that has a single abstract method decode (cipherText), where...Problem 6PP:
For this Programming Project, start with implementations of the Person, Student, and Undergraduate...Problem 7PP:
Modify the Student class in Listing 8.2 so that it implements the comparable interface. Define the...Browse All Chapters of This Textbook
Chapter 1 - Introduction To Computers And JavaChapter 1.1 - Computer BasicsChapter 1.2 - A Sip Of JavaChapter 1.3 - Programming BasicsChapter 1.4 - Graphics SupplementChapter 2 - Basic ComputationChapter 2.1 - Variables And ExpressionsChapter 2.2 - The Class StringChapter 2.3 - Keyboard And Screen I/oChapter 2.4 - Documentation And Style
Chapter 2.5 - Graphics SupplementChapter 3 - Flow Of Control: BranchingChapter 3.1 - The If-else StatementChapter 3.2 - The Type BooleanChapter 3.3 - The Switch StatementChapter 3.4 - Graphics SupplementChapter 4 - Flow Of Control: LoopsChapter 4.1 - Java Loop StatementsChapter 4.2 - Programming With LoopsChapter 4.3 - Graphics SupplementChapter 5 - Defining Classes And MethodsChapter 5.1 - Class And Method DefinitionsChapter 5.2 - Information Hiding And EncapsulationChapter 5.3 - Objects And ReferencesChapter 5.4 - Graphics SupplementChapter 6 - More About Objects And MethodsChapter 6.1 - ConstructorsChapter 6.2 - Static Variables And Static MethodsChapter 6.3 - Writing MethodsChapter 6.4 - OverloadingChapter 6.5 - Information Hiding RevisitedChapter 6.6 - Enumeration As A ClassChapter 6.7 - PackagesChapter 6.8 - Graphics SupplementChapter 7 - ArraysChapter 7.1 - Array BasicsChapter 7.2 - Arrays In Classes And MethodsChapter 7.3 - Programming With Arrays And ClassesChapter 7.4 - Sorting And Searching ArraysChapter 7.5 - Multidimensional ArraysChapter 7.6 - Graphics SupplementChapter 8 - Inheritance, Polymorphism, And InterfacesChapter 8.1 - Inheritance BasicsChapter 8.2 - Programming With InheritanceChapter 8.3 - PolymorphismChapter 8.4 - Interfaces And Abstract ClassesChapter 8.5 - Graphics SupplementChapter 9 - Exception HandlingChapter 9.1 - Basic Exception HandlingChapter 9.2 - Defining Your Own Exception ClassesChapter 9.3 - More About Exception ClassesChapter 9.4 - Graphics SupplementChapter 10 - Streams, File I/o, And NetworkingChapter 10.1 - An Overview Of Streams And File I/oChapter 10.2 - Text-file I/oChapter 10.3 - Techniques For Any FileChapter 10.4 - Basic Binary-file I/oChapter 10.5 - Binary-file I/o With Objects And ArraysChapter 10.6 - Network Communication With StreamsChapter 11 - RecursionChapter 11.1 - The Basics Of RecursionChapter 11.2 - Programming With RecursionChapter 11.3 - Graphics SupplementChapter 12 - Dynamic Data Structures And GenericsChapter 12.1 - Array-based Data StructuresChapter 12.2 - The Java Collections FrameworkChapter 12.3 - Linked Data StructuresChapter 12.4 - GenericsChapter 12.5 - Graphics Supplement
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