Solutions for Java: An Introduction To Problem Solving And Programming Plus Mylab Programming With Pearson Etext -- Access Card Package (8th Edition)
Problem 1E:
Write a program in a class NumberAboveAverage that counts the number of days that the temperature is...Problem 2E:
Write a program in a class CountFamiles that counts the number of families whose income is below a...Problem 3E:
Write a program in a class CountPoor that counts the number of families that are considered poor....Problem 4E:
Write a program in a class FlowerCounter that computes the cost of flowers sold at a flower stand....Problem 5E:
Write a program in a class characterFrequency that counts the number of times a digit appears in a...Problem 6E:
Create a class Ledger that will record the sales for a store. It will have the attributes salean...Problem 7E:
Define the following methods for the class Ledger, as described in the previous exercise:...Problem 8E:
Write a static method isStrictlyIncreasing (double [] in) that returns true if each value in the...Problem 9E:
Write a static method removeDuplicates(Character[] in) that returns a new array of the characters in...Problem 10E:
Write a static method remove {int v, int [] in} that will return a new array of the integers in the...Problem 11E:
Suppose that we are selling boxes of candy for a fund-raiser. We have five kinds of candy to sell:...Problem 12E:
Create a class polynomial that is used to evaluate a polynomial function of x: P(x) = a0 + a1x + a2x...Problem 13E:
Write a method beyond LastEntry (position) for the class OneWayNo-RepeatsList, as given in Listing...Problem 14E:
Revise the class OneWayNoRepeatsList, as given in Listing 7.9, so that it allocates an extra element...Problem 16E:
Overload the method selectionSort in Listing 7.10 so that it sorts an arry whose indices range from...Problem 17E:
Revise the method selectionSort that appears in Listing 7.10 so that is calls the method described...Problem 19E:
Write a sequential search of an array of integers, assuming that the array is sorted into ascending...Problem 20E:
Write a static method findFigure (picture, threshold), where picture is a two-dimensional array of...Problem 21E:
Write a static method blur (double [] [] picture) that you could use on a part of a picture file to...Problem 1P:
Write a program that reads integers, one per line, and displays their sum. Also, display all the...Problem 2P:
The following code creates a small phone book. An array is used to store a list of names and another...Problem 3P:
Write the method rotateRight that takes an array of integers and rotates the contents of the array...Problem 4P:
The following code creates a ragged 2D array. The first array has 3 slots where each entry...Problem 1PP:
Write a program that will read a line of text that ends with a period, which serves as a sentinel...Problem 2PP:
A palindrome is a word or phrase that reads the same forward and backward, ignoring blanks and...Problem 3PP:
Add a method bubbleSort to the class ArraySorter, as given in Listing 7.10, that performs a bubble...Problem 4PP:
Add a method insertionSort to the class ArraySorter, as given in Listing 7.10, mat performs an...Problem 5PP:
The class TimeBook in Listing 7.14 is not really finished. Complete the definition of this class in...Problem 6PP:
Define a class called TicTacToe. An object of type TicTacToe is a single game of tic-tac-toe. Store...Problem 7PP:
Repeat Programming Project 10 from Chapter 5 but use an array to store the movie ratings instead of...Problem 9PP:
Write a GUI application that displays a picture of a pine tree formed by drawing a triangle on top...Problem 10PP:
ELIZA was a program written in 1966 that parodied a psychotherapist session. The user typed...Problem 12PP:
Create a GUI application that draws the following of a magic wand, using polygons and polylines:...Browse All Chapters of This Textbook
Chapter 1 - Introduction To Computers And JavaChapter 1.1 - Computer BasicsChapter 1.2 - A Sip Of JavaChapter 1.3 - Programming BasicsChapter 1.4 - Graphics SupplementChapter 2 - Basic ComputationChapter 2.1 - Variables And ExpressionsChapter 2.2 - The Class StringChapter 2.3 - Keyboard And Screen I/oChapter 2.4 - Documentation And Style
Chapter 2.5 - Graphics SupplementChapter 3 - Flow Of Control: BranchingChapter 3.1 - The If-else StatementChapter 3.2 - The Type BooleanChapter 3.3 - The Switch StatementChapter 3.4 - Graphics SupplementChapter 4 - Flow Of Control: LoopsChapter 4.1 - Java Loop StatementsChapter 4.2 - Programming With LoopsChapter 4.3 - Graphics SupplementChapter 5 - Defining Classes And MethodsChapter 5.1 - Class And Method DefinitionsChapter 5.2 - Information Hiding And EncapsulationChapter 5.3 - Objects And ReferencesChapter 5.4 - Graphics SupplementChapter 6 - More About Objects And MethodsChapter 6.1 - ConstructorsChapter 6.2 - Static Variables And Static MethodsChapter 6.3 - Writing MethodsChapter 6.4 - OverloadingChapter 6.5 - Information Hiding RevisitedChapter 6.6 - Enumeration As A ClassChapter 6.7 - PackagesChapter 6.8 - Graphics SupplementChapter 7 - ArraysChapter 7.1 - Array BasicsChapter 7.2 - Arrays In Classes And MethodsChapter 7.3 - Programming With Arrays And ClassesChapter 7.4 - Sorting And Searching ArraysChapter 7.5 - Multidimensional ArraysChapter 7.6 - Graphics SupplementChapter 8 - Inheritance, Polymorphism, And InterfacesChapter 8.1 - Inheritance BasicsChapter 8.2 - Programming With InheritanceChapter 8.3 - PolymorphismChapter 8.4 - Interfaces And Abstract ClassesChapter 8.5 - Graphics SupplementChapter 9 - Exception HandlingChapter 9.1 - Basic Exception HandlingChapter 9.2 - Defining Your Own Exception ClassesChapter 9.3 - More About Exception ClassesChapter 9.4 - Graphics SupplementChapter 10 - Streams, File I/o, And NetworkingChapter 10.1 - An Overview Of Streams And File I/oChapter 10.2 - Text-file I/oChapter 10.3 - Techniques For Any FileChapter 10.4 - Basic Binary-file I/oChapter 10.5 - Binary-file I/o With Objects And ArraysChapter 10.6 - Network Communication With StreamsChapter 11 - RecursionChapter 11.1 - The Basics Of RecursionChapter 11.2 - Programming With RecursionChapter 11.3 - Graphics SupplementChapter 12 - Dynamic Data Structures And GenericsChapter 12.1 - Array-based Data StructuresChapter 12.2 - The Java Collections FrameworkChapter 12.3 - Linked Data StructuresChapter 12.4 - GenericsChapter 12.5 - Graphics Supplement
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