
Explanation of Solution
Creation of the class “ShuffleCipher”:
Filename: ShuffleCipher.java
The creation of the class “ShuffleCipher” derived from the “MessageEncoder” interface is given below:
- • Declare the “n” integer variable.
 - • Define the constructor along with a parameter “n”.
- ○ Set the value to the declared variable.
 
 - • The “encode” method is used to encode the given plain text.
- ○ Declare and assign the value to the variable.
 - ○ The “for” loop iterate till “n” numbers.
- ■ Call the “shuffle” method with an argument.
- ○ Return the encoded text.
 
 
 - ■ Call the “shuffle” method with an argument.
 
 - • The “shuffle” method is used to shuffle the text.
- ○ Declare the “m” variable.
 - ○ Find the midterm of the given plain text for splitting into two halves.
 - ○ Declare the “a”, and “b” variables.
 - ○ Call the “substring” with the arguments and stored it “a” variable.
 - ○ Call the “substring” with the argument and stored it “b” variable.
 - ○ The “for” loop is used to append the two substrings.
 - ○ Finally return the string.
 
 
Filename: Demo.java
The “Demo” contains main method, it is used to get the plain text, and number of iteration from the user.
Then create an object for the “ShuffleCipher” class.
Call the “encode” method with the use of “ShuffleCipher” class object.
Finally display the encoded text on the output screen.
Filename: MessageEncoder.java
- • Declare the “encode” method along with the parameter “plainText”.
- ○ This method take the string variable as plain text, then encodes and returns it as encoded message.
 
 
Program:
Filename: ShuffleCipher.java
//definition of "ShuffleCipher" class
public class ShuffleCipher implements MessageEncoder
{
//declare the integer variable
private int n;
//definition of constructor
public ShuffleCipher (int n)
{
//set the value
this.n = n;
}
//definition of "encode" method
public String encode(String plainText)
{
//declare and assign the value to the variable
String encodedText = plainText;
//check the condition
for(int i = 0; i < n; i++)
{
//call the method
encodedText = shuffle(encodedText);
}
//return the value
return encodedText;
}
//definition of "shuffle" method
private String shuffle(String t)
{
//declare the variable
int m;
//check the condition
if (t...
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