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Chapter 8, Problem 17E

Explanation of Solution

 Creation of the class “ShuffleCipher”:

 Filename: ShuffleCipher.java

 The creation of the class “ShuffleCipher” derived from the “MessageEncoder” interface is given below:

  • • Declare the “n” integer variable.
  • • Define the constructor along with a parameter “n”.
    • ○ Set the value to the declared variable.
  • • The “encode” method is used to encode the given plain text.
    • ○ Declare and assign the value to the variable.
    • ○ The “for” loop iterate till “n” numbers.
      • ■ Call the “shuffle” method with an argument.
        • ○ Return the encoded text.
  • • The “shuffle” method is used to shuffle the text.
    • ○ Declare the “m” variable.
    • ○ Find the midterm of the given plain text for splitting into two halves.
    • ○ Declare the “a”, and “b” variables.
    • ○ Call the “substring” with the arguments and stored it “a” variable.
    • ○ Call the “substring” with the argument and stored it “b” variable.
    • ○ The “for” loop is used to append the two substrings.
    • ○ Finally return the string.

 Filename: Demo.java

 The “Demo” contains main method, it is used to get the plain text, and number of iteration from the user.

 Then create an object for the “ShuffleCipher” class.

 Call the “encode” method with the use of “ShuffleCipher” class object.

 Finally display the encoded text on the output screen.

 Filename: MessageEncoder.java

  • • Declare the “encode” method along with the parameter “plainText”.
    • ○ This method take the string variable as plain text, then encodes and returns it as encoded message.

 Program:

 Filename: ShuffleCipher.java

//definition of "ShuffleCipher" class

public class ShuffleCipher implements MessageEncoder

{

    //declare the integer variable

    private int n;

    //definition of constructor

    public ShuffleCipher (int n)

    {

        //set the value

        this.n = n;

    }

    //definition of "encode" method

    public String encode(String plainText)

    {

        //declare and assign the value to the variable

        String encodedText = plainText;

        //check the condition

        for(int i = 0; i < n; i++)

        {

            //call the method

            encodedText = shuffle(encodedText);

        }

        //return the value

        return encodedText;

    }

    //definition of "shuffle" method

    private String shuffle(String t)

    {

        //declare the variable

        int m;

        //check the condition

        if (t...

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Create an original network topology consisting of at least seven routers and twelve links, assigning arbitrary positive weights to each link. Using this topology, apply Dijkstra's Link-State Algorithm to compute the shortest paths from a source router of your choice to all other routers in the network. Your topology must be entirely your own design and should not resemble any examples from the textbook, lecture slides, or other students' work. Al-generated topologies are not permitted. Create
x3003 x3008 1110 0000 0000 1100 1110 0010 0001 0000 0101 0100 1010 0000 x3004 0010 0100 0001 0011 x3005 0110 0110 0000 0000 X3006 0110 1000 0100 0000 x3007 0001 0110 1100 0100 0111 0110 0000 What does the following LC-3 program do? Trace Step by Step, SHOW ALL YOUR WORK. x3001 x3002 0000 x3009 0001 0000 0010 0001 X300A 0001 0010 0110 0001 x300B 0001 0100 1011 1111 x300C 0000 0011 1111 1000 X300D 1111 0000 0010 0101 x300E 0000 0000 0000 0101 x300F 0000 0000 0000 0100 x3010 0000 0000 0000 0011 x3011 0000 0000 0000 0110 x3012 0000 0000 0000 0010 x3013 x3014 0000 0000 0000 0000 0000 0100 0000 0111 x3015 0000 0000 0000 0110 x3016 0000 0000 0000 1000 x3017 0000 0000 0000 0111 x3018 0000 0000 0000 0101

Chapter 8 Solutions

Java: An Introduction To Problem Solving And Programming Plus Mylab Programming With Pearson Etext -- Access Card Package (8th Edition)

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