Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
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Chapter 6, Problem 3PE

Math Quiz

Design a program that gives simple math quizzes. The program should display two random numbers that are to be added, such as:

247

+ 129

The program should allow the student to enter the answer. If the answer is correct, a message of congratulations should be displayed. If the answer is incorrect, a message showing the correct answer should be displayed.

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the database for a professional hockey league in Canada that contains the following relations: teams(name, id, budget, home_venue_id) players(name, position, id, salary, team_id) ⚫ venues(name, city, capacity, id) games(home_team_id, away_team_id, venue_id, winner_id, date, start-time, id, overtime) tickets(game_id, seat number, price) Create an Entity-Relationship (E-R) model for the hockey league. Draw your model. Your diagram should follow the conventions discussed in lecture. In the diagram, identify all primary keys and mapping cardinalities. Note: You may use software such as draw.io, PowerPoint, etc. to draw your diagram or you may draw it by hand and take a clear photo or scan to insert into your submission.

Chapter 6 Solutions

Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)

Ch. 6 - This part of a function definition specifies the...Ch. 6 - This part of a function definition is comprised of...Ch. 6 - In pseudocode, this statement causes a function to...Ch. 6 - This is a design tool that describes the input,...Ch. 6 - This type of function returns either True or...Ch. 6 - This is an example of a data type conversion...Ch. 6 - Prob. 9MCCh. 6 - Prob. 10MCCh. 6 - The code for a library function must appear in a...Ch. 6 - Prob. 2TFCh. 6 - In many languages it is an error to assign a real...Ch. 6 - In some languages you must use a library function...Ch. 6 - Prob. 5TFCh. 6 - What is the difference between a module and a...Ch. 6 - Prob. 2SACh. 6 - Prob. 3SACh. 6 - Prob. 4SACh. 6 - Prob. 5SACh. 6 - Prob. 6SACh. 6 - As shown in this chapter, write a pseudocode...Ch. 6 - The following pseudocode statement calls a...Ch. 6 - A pseudocode program contains the following...Ch. 6 - Design a pseudocode function named timesTen that...Ch. 6 - Design a pseudocode function named getFirstName...Ch. 6 - Assume that a program has two String variables...Ch. 6 - The programmer intends for this pseudocode to...Ch. 6 - Can you find the reason that the following...Ch. 6 - Can you find the reason that the following...Ch. 6 - Feet to Inches One foot equals 12 inches. Design a...Ch. 6 - Math Quiz Design a program that gives simple math...Ch. 6 - Maximum of Two Values Design a function named max...Ch. 6 - Falling Distance When an object is falling because...Ch. 6 - Kinetic Energy In physics, an object that is in...Ch. 6 - Test Average and Grade Write a program that asks...Ch. 6 - Odd/Even Counter In this chapter you saw an...Ch. 6 - Guess the Number Design a number guessing game...Ch. 6 - Prime Numbers A prime number is a number that is...Ch. 6 - Prime Number List This exercise assumes you have...Ch. 6 - Rock, Paper, Scissors Game Design a program that...Ch. 6 - Prob. 13PECh. 6 - ESP Game Design a program that tests your ESP, or...

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