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Chapter 6, Problem 15PP
Program Plan Intro

Simple guess game

Program plan:

  • Include necessary header files.
  • Define the class “Guess”.
    • Declare the necessary private variables.
    • Define the method “init()”.
      • Assign the random generated number to the “secretNumber” variable.
      • Find whether the “secretNumber” is odd or even and assign to the “isEven” variable.
      • Create a content pane.
      • Initially set the background color as white.
      • Create the buttons.
      • Add the action to these buttons.
      • Create the labels.
      • Hide the button until the button is clicked.
      • Set the layout.
      • Add the buttons on the window screen.
      • Add the labels on the window screen.
    • Define the “actionPerformed ()” method.
      • Set the background as pink after clicking the button.
      • If the action is “Even”, then check the value in the “isEven” is equal to even number or if the action is “Odd”, then check the value in the “isEven” is equal to odd number.
        • Show correct answer label.
          • Otherwise, show the wrong answer label.
          • Show the answer label.
          • Hide the buttons on the window screen.

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Chapter 6 Solutions

Java: An Introduction to Problem Solving and Programming plus MyProgrammingLab with Pearson eText -- Access Card Package (7th Edition)

Ch. 6.2 - Can you reference an instance variable by name...Ch. 6.2 - Is the following valid, given the class...Ch. 6.2 - Prob. 13STQCh. 6.2 - Prob. 14STQCh. 6.2 - Prob. 15STQCh. 6.2 - Is the following valid, given the class...Ch. 6.2 - What values are returned by each of the following?...Ch. 6.2 - Suppose that speed is a variable of type double...Ch. 6.2 - Repeat the previous question, but instead assign...Ch. 6.2 - Suppose that nl is of type int and n2 is of type...Ch. 6.2 - Define a class CircleCalculator that hat only two...Ch. 6.2 - Which of the following statements are legal?...Ch. 6.2 - Write a Java expression to convert the number in...Ch. 6.2 - Consider the variable 5 of type String that...Ch. 6.2 - Repeat the previous question, but accommodate a...Ch. 6.2 - Write Java code to display the largest and...Ch. 6.3 - Prob. 27STQCh. 6.3 - Consider the variable allCents in the method...Ch. 6.3 - What is wrong with a program that starts as...Ch. 6.3 - Prob. 30STQCh. 6.3 - In your definition of the class OutputFormat. In...Ch. 6.4 - Prob. 32STQCh. 6.4 - Prob. 33STQCh. 6.4 - Prob. 34STQCh. 6.4 - Consider the class Species in Listing 5.19 of...Ch. 6.4 - Repeat the previous question for a method...Ch. 6.4 - Still considering the class Species in Listing...Ch. 6.4 - Rewrite the method add in Listing 6.16 so that it...Ch. 6.4 - In Listing 6.16, the set method that has a String...Ch. 6.5 - Give the definitions of three accessor methods...Ch. 6.6 - If cardSuit is an instance of Suit and is assigned...Ch. 6.7 - Suppose you want to use classes in the package...Ch. 6.7 - Prob. 43STQCh. 6.7 - Can a package have any name you might want, or are...Ch. 6.7 - On your system, place the class Pet (Listing 6.1)...Ch. 6.8 - Prob. 46STQCh. 6.8 - Prob. 47STQCh. 6.8 - Prob. 48STQCh. 6.8 - Prob. 49STQCh. 6.8 - Prob. 50STQCh. 6.8 - Prob. 51STQCh. 6.8 - Revise the applet in Listing 6.24 so that the...Ch. 6 - Prob. 1ECh. 6 - Prob. 2ECh. 6 - Write a default constructor and a second...Ch. 6 - Write a constructor for the class...Ch. 6 - Consider a class characteristic that will be used...Ch. 6 - Create a class RoomOccupancy that can be used to...Ch. 6 - Write a program that tests the class RoomOccupancy...Ch. 6 - Sometimes we would like a class that has just a...Ch. 6 - Create a program that tests the class Merlin...Ch. 6 - In the previous chapter, Self-Test Question 16...Ch. 6 - Create a class Android whose objects have unique...Ch. 6 - Prob. 12ECh. 6 - Modify the definition of the class Species in...Ch. 6 - Prob. 2PCh. 6 - Using the class Pet from Listing 6.1, write a...Ch. 6 - Do Practice Program 4 from Chapter 5 except define...Ch. 6 - The following class displays a disclaimer every...Ch. 6 - Do Practice Program 5 from Chapter 5 but add a...Ch. 6 - We can improve the Beer class from the previous...Ch. 6 - Define a utility class for displaying values of...Ch. 6 - Write a new class TruncatedDollarFormat that is...Ch. 6 - Complete and fully test the class Time that...Ch. 6 - Complete and fully test the class Characteristic...Ch. 6 - Write a Java enumeration LetterGrade that...Ch. 6 - Complete and fully test the class Per n that...Ch. 6 - Write a Temperature class that represents...Ch. 6 - Repeat Programming Project 8 of the previous...Ch. 6 - Write and fully test a class that represents...Ch. 6 - Write a program that will record the votes for one...Ch. 6 - Repeat Programming Project 10 from Chapter 5, but...Ch. 6 - Prob. 12PPCh. 6 - Prob. 13PPCh. 6 - Prob. 14PPCh. 6 - Prob. 15PP
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