Java: An Introduction to Problem Solving and Programming (7th Edition)
Java: An Introduction to Problem Solving and Programming (7th Edition)
7th Edition
ISBN: 9780133766264
Author: Walter Savitch
Publisher: PEARSON
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Chapter 11.2, Problem 7STQ

Explanation of Solution

Revised version of getCount() method:

//Define the getCount() method

public void getCount()

{

    //Create an object for Scanner class

    Scanner keyboard = new Scanner(System.in);

    //Read the positive integer from user

    System.out.println("Enter a positive integer:");

    count = keyboard.nextInt();

/*Check whether the count is less than or equal to "0". */

    if (count <= 0)

    {

        //Display the error message

  System.out.println("Input must be positive.");

        //Read another input from user

        System.out.println("Try again.");

        count = keyboard.nextInt();

    }

}

Explanation:

The above highlighted code is the method definition for “getCount()”.

  • Create an object for Scanner class.
  • Read the positive integer from user.
  • Check whether the count is less than or equal to “0”. If yes,
    • Display the error message.
    • Read another input from user using iterative manner instead of recursive call.

Complete program:

//Import the java packages

import java.util.Scanner;

//Define the class

public class CountDown

{

    //Declare the required variable

    private int count;

    //Define the main() method

    public static void main(String[] args)

    {

        //Create an object for CountDown class

        CountDown countDowner = new CountDown();

/*Call getCount() method to get the positive integer. */

        countDowner.getCount();

/*Call showCountDown() method to display the count down. */

        countDowner.showCountDown();

    }

    //Define the getCount() method

    public void getCount()

    {

        //Create an object for Scanner class

        Scanner keyboard = new Scanner(System...

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Create an original network topology consisting of at least seven routers and twelve links, assigning arbitrary positive weights to each link. Using this topology, apply Dijkstra's Link-State Algorithm to compute the shortest paths from a source router of your choice to all other routers in the network. Your topology must be entirely your own design and should not resemble any examples from the textbook, lecture slides, or other students' work. Al-generated topologies are not permitted. Create a PowerPoint presentation that follows the format and style of slides 11 to 23 from Lecture Slide Set 06 (LS06). You should copy those slides and make any necessary changes, additions, or deletions to reflect your own topology, shortest-path calculations, and update tables. Do not alter the original slide style, layout, or formatting.
Create an original network topology consisting of at least seven routers and twelve links, assigning arbitrary positive weights to each link. Using this topology, apply Dijkstra's Link-State Algorithm to compute the shortest paths from a source router of your choice to all other routers in the network. Your topology must be entirely your own design and should not resemble any examples from the textbook, lecture slides, or other students' work. Al-generated topologies are not permitted. Create
x3003 x3008 1110 0000 0000 1100 1110 0010 0001 0000 0101 0100 1010 0000 x3004 0010 0100 0001 0011 x3005 0110 0110 0000 0000 X3006 0110 1000 0100 0000 x3007 0001 0110 1100 0100 0111 0110 0000 What does the following LC-3 program do? Trace Step by Step, SHOW ALL YOUR WORK. x3001 x3002 0000 x3009 0001 0000 0010 0001 X300A 0001 0010 0110 0001 x300B 0001 0100 1011 1111 x300C 0000 0011 1111 1000 X300D 1111 0000 0010 0101 x300E 0000 0000 0000 0101 x300F 0000 0000 0000 0100 x3010 0000 0000 0000 0011 x3011 0000 0000 0000 0110 x3012 0000 0000 0000 0010 x3013 x3014 0000 0000 0000 0000 0000 0100 0000 0111 x3015 0000 0000 0000 0110 x3016 0000 0000 0000 1000 x3017 0000 0000 0000 0111 x3018 0000 0000 0000 0101

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