Showing posts with label amazons. Show all posts
Showing posts with label amazons. Show all posts

Friday, 26 April 2013

Amazonia: Archeoideology


Heading back to the Lustrian jungle, for another look at the Amazons, who are of course the all-female warrior tribe, loosely based on Greek myth intermixed with a heap of contemporary 1980s influences.

C30 Citadel Amazons | 2nd Citadel Compendium


"Second wave" feminism in the 1970s created an entirely new mythology founded on completely dodgy archaeological grounds. The central story goes something like this: once upon a time in Neolithic Europe women were dominant and as women are all naturally "peaceful, nurturing and in tune with nature" they worshiped the Great Mother Goddess and humanity all lived together in universal peace and harmony. And then, boo-hiss evil patriarchal male dominated society invaded and destroyed them all, with their evil man-idea of The Wheel and enslaving horses and being male-chauvinist pigs and stuff.

Amazon Branchwalker | David Sims / Daria Werbowy | Vogue US 2010
Of course, such scenarios can only be constructed by cherry picking archeological evidence, generally making stuff up, falsifying dates, projecting folklore onto a much earlier time period than that which produced it and overly free interpretation of evidence etc. This kind of nonsense was spouted by crackpot hippy archeologist Maria Gimbutas, and is no doubt still in vogue in some happy-clappy alternative history quarters.

Fortunately someone has put an amateur documentary up on Youtube about Gimbutas so you can watch it rather than wade through her texts, it is a relentlessly pro-feminist prehistory, and provides less critical substance as the average History Channel piece (i.e. not much). Like Erich von Danikens Chariots of the Gods before it, the rhetoric is rather barefaced - notice how the the connective tissue of argument is dsicarded in favor of parading images of artifacts in front of the viewer with assertion after assertion, with no explanation of how the objects are actually related across great oceans of time. Best example putting Willendorf Venus (24,000BC) in a sequence with a piece of Greek sculpture (3,500BC) with no mention of how these artifacts could be related, they just are :





This central myth of "matriachal prehistory" as it is known, requires women to be seen as 'peaceful and nurturing' and men as 'violent and dominating' which, rather than being based on actual historical evidence, is just projecting the negative stereotyped gender-roles of contemporary society onto prehistory. As this actually does nothing to improve the social standing of women (or men for that matter), it's no wonder contemporary feminists reject it wholeheartedly as a useful mythology, but in the late 1970s, early 1980s, much of this discource' was actively taking place within archaeology - and unlike Von Dankiens  "the aliens did it" which is alternately scoffed at and ignored by academia, Gimbutas curried some favour with proper historians and archeologists of the time (typically ones promoting a feminist agenda, and those wanting to just point out how ideologically constucted our notions of pre-history are).

The slightly less imaginative bits of Gimbutas writings (largely about migrations of people in the neolithic period) do still have some currency, although in the decidedly dodgy area of Aryan racial origins, the beloved field of many a right-wing extremist. Amusingly it's centered around invasion of eastern europe by the Kurgans. Which is totally hilarious, as any fule kno the Kurgan look exactly like some 1980s Chaos Warriors sculpted by by Aly Morrisson:

Prehistoric Male Chauvanist Kurgan of Khaos
Highlander (1986)
In her later book "The Language of the Goddess" Gimbutas does some quite frankly maddeningly bad semiolgical analysis of symbols created by stone-age people, such as claiming Ox heads represents the female uterus, (the very identification of which would require medical knowledge and surgical skill not otherwise in evidence with the neolithic people she's dicussing)  and that images of double-headed axes are not axes at all but actually butterflys and therefore symbols of regeneration (rather than obvious instruments of war), and well, that any triangle represents the female generative anatomy. One is reminded of Sigmund Freud's, "sometimes a cigar is just a cigar". Obviously I disagree with Gimbutas  interpretations as being anything other than a personal delusion and their applicability to actual history to be nonsensical, but such notions are potentially interesting fodder for fantasy gaming and world creation.

WH40k: Waaaargh the Orks Goff Banner
according to Gimbutas, this is a uterus and a butterfly



Riggs shrine

But returning to our Lustrians and  the Second Citadel Journal. If we skim over the Shrine of Rigg,  we see that the scenario centers on the conflict between greedy violent male Norse raiders seeking treasure, and primitivist eco-feminist Amazons, who are scientifically (they have high technology), spiritually (they can physically manifest their Goddess) and morally superior, defending their home and prehistoric cultural heritage.

The scenario essentially reproduces the core discources of feminist archeology: On the one hand we can read the Norse as a portrayal of the male archeologist as  looter and defiler of ancient acred space (the Shrine), and the female as a  preserver of history and culture (ancient technology and its manuals), and on the other hand this is also a reproduction of the central Gimbutasian myth of invading male aggressors (Kurgans) on an otherwise peaceful and indigenous matriarchal society ( indigenous Proto-Indo-Europeans).


Men are from Norsca, Wymmin are from Amazonia | John Blanche | 1984
Punks, Old Market Square, Nottingham, 1983.| via Nottingham in the 80s


Whether engaging with these academic, archeological dialogues was part of Richard Halliwells intention, I do not know. I know Rick Priestly studied archeology. The chances are it is nothing so deliberate, but rather a just a melange of cultural influences of the time. And that's one of the advantages of approaching these texts in 2013, rather than 1984, having enough distance to look at the patterns and see it as part of a wider cultural dialogue.

Putting matters of intentionality to one side, I would argue  the myth of matriachal prehistory is exactly the kind of ideologically constructed pseudohistory that is ripe for developing fantasy (Tolkiens conceptual and discarded Mythology for England project by way of example, or Nazi UFOs for another). So rather than playing out the Napoleonic Wars on Mars or Space:1945 Warhammers Lustria could be seen to be gaming with the text of 1980s Gender Wars and the myth of matriarchal prehistory.


Amazon Tracker | Daria Werbowy | Vogue US 2010

Gimbutas bronze-age feminists were completely peaceful with no weapons - while the same cannot be said of Halliwells Amazons, who are most certainly armed. However, they do not seem to have a formal, standing army. The "warriors" are either priestesses, with ceremonial weapons, tribal hunters -with bows and arrows and hunting knives or bodyguards with spears. We are informed that the Amazons lived peacefully alongside the Old Slann (the only other faction existing in Warhammer prehistory), although that peace has now ended since the collapse of the Old Slann empire. Also, like Gimbuas' imaginary prehistoric Goddess, the Amazons are mysteriously self-generating, having no males to produce their offspring.  If we are to take our radical-feminist reading of the Amazons back in time from the fantasies of the "second wave" we can see in the Suffragette movement a potential parallel of the Amazons access to advanced technological weapons as the militant members of the Women's Social and Political Union being known for arming themeselves with hand guns... but I'll save that for another post



OK, so that;s the narrative, but what does that mean in gamist terms? I hear you ask. Well, I've updated the Tribeswomens stats from 1E to be compatible with 2nd/3rd edition (that's the 2E S+T kicker and numerical T), and points value calculated as per the Oldhammer Points Value calculator so we can make some numerical comparisons.
 
Attribute
M WS BS S T W I A Ld Int Cl WP PV
Man
4 3 3 3 3 1 3 1 7 7 7 7 5
Amazon
5 3 3 3 3 1 5 1 7 7 7 7 6

So the 1E Amazons are faster than men, both in that they can move further and will attack first. So while not exactly representing gender equality, nor going over the top to make them overcompensated fetishised super heroines as in the dominatrix mould that plagues current representations of the female in current Warhammer imagery either. although the bonuses to speed and agility are within the gender-role norms (i.e. why not excessive Strength or Toughness?). Again a useful comparison to  Dungeons & Dragons may be made, where feminine characters Strength is capped at a lower than the masculine, wheras in Warhammer these are equal.

| John Paul Gautier 2010
It should also be pointed out that while Amazons are female, they are not strictly human. Whether this itself is a distancing of the feminine from the center of the Warhammer mythology, or even a product of the literal dehumanising of the feminine can only be seen in how the individual relates to the 'otherness' of the faction. In Riggs Shrine, for example the Norse are largely unsympathetic gold-hungry raiders, albeit cast very much in the murderer-hobo vein of the D&D adventurer which gamers of the time were reasonably familiar and comfortable with. In this context, the usurping of the milieu from the expected Orc / Bugbear / Evil Cultist infested dungeon  (c.f. the Caves of Chaos in Keep on the Borderland) to a holy place run by tribal women goes some way to show how radical a departure from traditional fantasy adventure gaming Rigg is.*


In this kind of reading, fantasy gaming becomes more of a socially aware text than pure escapism and can even be seen to have a socio-political dimension. And of course, the idea of radicalised female tribal warrior still has currency today, as I hope the photos of Daria Werbowy and the 80s Nottingham punk scene illustrate...


*unless of course, the Orks are Goddess worshipping Orks with diagrams of a uterus on their banners, and the cave itself a symbol of deep feninine reproductive ability, into which the adventurers must delve... anyone done a freudian analysis of Gygaxan gaming? 



Again, let's finish this trip to Lustria with  a look at every ones favourite 1980s Franco-Japanese Greek-myth in space cartoon series, Ulysees 31. In this episode (#23: Calypso) Ulysees lands on a planet entirely inhabited by a race of alien women. There has been some discussion about the emotional weight of this series in the comments, and I feel it only justified to warn you that not only do we see clearly adulterous intent on the part of Ulysses,  several people die - on camera, and we also see our hero cry.

"Melancholia Factor 10, Captain".




Friday, 15 February 2013

Amazonia: Hail to the Goddess

In the grim dark past that was Thatchers Britain, the default setting of a game called Warhammer was a place called Lustria. The mutant brainchild of then GW game design supremo Richard Halliwell, Lustria promised us a land of adventure, lush rich visuals, an exotic mesoamerican wilderness populated by the remnants of lost civilisations and strange, alien peoples. 

Sure, the quasi-medieval Empire well established today was there, but really, alien frogmen, zigguraut pyramids, dwarven treasure-hunters and feathered serpent magicians were where it was at - but none of these were as central to the conception of Lustria as Amazonia: The Empire of the Amazons. And none so central to the Amazons than the Goddess Rigg.

Riggs Shrine | John Blanche | 2nd Citadel Journal


It is quite commonly suggested in Warhammer fandom that Richard Halliwell named his Amazon goddess "Rigg" after the screen actress Diana Rigg, possibly most famous for her role as Ms. Peel, the original leather cat-suited Avenger, long before Scarlett Johanson stole fanboys hearts doing the same thing. But, back to the plot, why Halliwell should choose this particular actress? seemed somewhat of a non sequitur the 1960's British leather clad icon of modernism of The Avengers seemingly at odds with Lustrias blend of archaic exoticism and sci-fantasy weirdness.

Until I unearthed this:


The Goddess Rigg | Diana Rigg | Klytemnestra | via

The Serpent Son, BBCs 1979 adaption of Aeschylus' Oresteia combined Minoan and science-fiction influences (erudite and informative article here). Notable credits include set and costume design by Barbara Kidd, probably better known for her work on Doctor Who in the 1970s (and New Who as well). Puts me in mind of a more dusty and autumnal version of Jack Kirby's costumes for Julius Ceasar.

This was no dry, worthy adaptation of Greek myth, but rather an avant garde, post-Star Wars affair, no doubt designed to get the spotty oiks who were busy playing D&D to read some "proppa kultcha". Well done Auntie Beeb. Unfortunately there is no Youtube video or DVD release, so exactly how entertaining it is will have to be left to our imaginations.


Diana Rigg | Klytemnestra

Diana Rigg | Klytemnestra | Make a mighty fine Witch Elf / Drow Priestess or Priestess of Mongo to boot.


While it can't be said that the costumes (both John Blanche and Tony Ackland drew the Amazons for the 2nd Citadel Journal, some 6 years after  The Serpent Son broadcast) exactly follow the designs worn by Diana Rigg, some of the design ethos does seem to have translated. At its most basic it is the marriage of archaic and futuristic which is so beloved by sci-fantasy pulp writers. With Lustria and The Serpent Son there are more specific ques, in the words of erstwhile TV pundit Clive James "Diana Rigg had a wardrobe of Pocahontas numbers for day wear. They came with a complete range of Inca, Aztec and Zulu accessories." Emphasis mine. The serpent-dress is evidently not classed as day-wear by Clive


The Goddess Rigg

The Goddess Rigg |
from the collection of Bruno Galice | via


Putting aside authorial influence, Rigg as Klytemnestra is perhaps servicable as inspiration for the deity of the Temple of Karra or the attire of the Royal Palace of Genaina, things only hinted at by the original text...


Blood for the Koka Goddess | Diana Rigg



I've updated Riggs stats to be compatible with 2nd/3rd edition (that's the 2E S+T kicker and numerical T), and points value calculated as per the Oldhammer Points Value calculator
Attribute
M WS BS S T W I A Ld Int Cl WP PV
Rigg
8 8 7 5 4 10 10 1 4 10 10 10 156
Rigg has one knife and four throwing knives (18" short range only, S4 hits). Evidently with an LD of 4, she's a go-it-alone sort of gal, not given to leading others.

Unfortunately I cannot invoke Gu-Gle to provide a colour image of Helen Mirren as Cassandra, Clive James states "Helen Mirren played her as an amalgam of Régine, Kate Bush and Carmen Miranda. In a punk hairstyle the colour of raw carrots." Again  emphasis is mine, but I am slightly concerned  about Clive James  identifying what appears to be an acid perm as "punk". Punk, of course being one of the major design themes of the Amazons, with mohawks abound.

Helen Mirren | "Punk Hairstyle" | Cassandra | Koka-Kalim | via






I can't possibly have a post on Sci-Fi Greek Myths without another trip into the Broom Cupboard for some mid-80s cartoon nostalgia. No real connection to Lustria at all, but past the fantastic sing-long theme tune and dodgy dubbing, the soundscape effectively evokes the blank erieeness of floating through empty space in a deserted spacecraft, in a kind of ambient progfunk way,  while featuring blue skinned, white haired psionic Drow aliens (no doubtan influence on Daft Punk's Interstella 5555) and vast, alien architectures based on ancient earth cultures, this episode: an ancient egyptian space-station.



It is the 31st century, Ulysses killed the giant Cyclops when he rescued the children and his son Telemachus. But the ancient Gods of Olympus are angry and threaten a terrible revenge...
Mortals, you defy the Gods? I sentence you to travel among unknown stars. Until you find the Kingdom of Hades, your bodies will stay as lifeless as stone.


Wednesday, 6 February 2013

Amazonia: The Mysterious Cities of Gold

It is the 16th century. From all over Europe, great ships sail west to conquer the New World, the Americas. The men eager to seek their fortune, to find new adventures in new lands. They long to cross uncharted seas and discover unknown countries, to find secret gold on a mountain trail high in the Andes. They dream of following the path of the setting sun that leads to El Dorado and the Mysterious Cities of Gold. 



If you watch the intro (do it, do it now!), You'll notice that the title sequence starts in space. Theres a reason for that - the Olmecs (the bad-guys) are in fact a race of alien beings, who use solar energy to power super high-tech equipment, made out of gold, such as the eagle aircraft, to rule over South America, except they've forgotten it. or something, I can't quite remember.


Olmec:  Alien Mekon Types : Stat as Drow / Dark Elves

South American Alien pyramids sound vaguely familiar? Well it could be you remember the writings of Ancient Alien funky mojo proponent, Erich Von Daniken. Unable to believe that anyone who isn't a modern white European was able to do anything remotely significant in terms of culture or structural engineering, Von D jets around the world claiming every ancient structure bigger than a mud-hut was built by aliens.

Mexican Zigurats? aliens
Nasca lines? aliens
Egyptian pyramids? aliens
Stonehenge? aliens

Not only that, but all these ignorant people worshiped the aliens as gods....

No, Erich, God was not an astronaut.

Chariots of the Gods was first published in 1968. A film was made, with awesome music (tho' not up to Cities of Gold sing-a-long in a broom-cupboard level) and by the power of youtube you can watch it, it's fun romp with some killer imagery, as long as you remember it's as silly an idea as Uri Geller's spoonbending. I loved reading this stuff as a kid, aliens, exotic landscapes, unearthing ancient mysteries, the adventure and the hodgepodge of ancient art, so when the Mysterious Cities of Gold aired, I felt right at home.




And of course, this makes for cool D&D campaign background stuff. Hmm, prehistoric aliens with advanced technologies, leaving remnants of their ancient super-civilisation behind. Kinda reminds one of M A R Barkers Tekumel, where of course, the humans are the aliens. And I'm sure there is something Warhammerish about the idea...

John Blanche illustration | Slann | AD&D stat as Bullywugs


Oh yeah! A quick recap of the Warhammer 2nd Edition timeline, ice-planet, ruled by dinosaurs / dragons /lizardmen and a small population of human-like Amazons (see the Hammer fur bikini trilogy: One Million Years B.C. (1966) Prehostoric Women (1967) and When Dinosaurs Ruled The Earth (1970)) Warhammer worlds secret pulp-adventure origins... Then the alien Slann arrive, with names like Gotta-lotta-botl and Koppa-Ketl who proceeded to put warp-gates at the north and south pole for easy interstellar access, and begin terraforming the planet, and building pyramid-engines to stabalise the atmosphere and stuff.


Chariots of the Frogs | John Blanche Concept Art | Bullywugs



The Slann then genetically engineered various slave-races for different jobs,  " Eldest of all, the elf-children, Dwarf the delver, dark are his houses; Ent the earthborn, old as mountains; Man the mortal, master of horses" Oh no that's something else. Elves to psychically control things, Dwarves to build, Orcs to Waaaagh... Anyway, the frogmen created a world-spanning empire of genetic mutants, controlled the climate and battled with the Evil Forces of Skeletor Chaos spewing forth from their increasingly malfunctioning dimensional portals.

Alien Bullywug Overlords, 2nd compendium 1984 | Dave Andrews


Although, of course, by the time the adventurous westerners of the Old World in a fantasy version of the 16th Century, discovered the Slann on their steamy tropical continent of Lustria, their warp-gates had long-since collapsed, sending raw-chaos material into the world, their empire had crumbled, and they had decayed into barbaric tribal ways, haunting the jungles that had overgrown their once mighty city-states. The Slann had long lost all grasp of their ancient technology, although others, of course, had not entirely forgotten...