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Using a theoretical multimedia taxonomy framework

Published: 01 March 2001 Publication History

Abstract

Multimedia (MM) is a polysemous term, a term with many definitions, and in this case, many roots. In this paper, multimedia is defined as the seamless integration of two or more media. Each ancestor brings another requirement, muddying the field and making it difficult to work through. A multimedia taxonomy based on a previous media taxonomy is proposed to help organize the discipline. The taxonomy helps to classify the space called multimedia and to draw attention to difficult issues. The paper outlines the forms contributing to multimedia—text, sound, graphics, and motion—and aligns them with probable formats—elaboration, representation, and abstraction— and sets them within a context—audience, discipline, interactivity, quality, usefulness, and aesthetics. The contexts are more clearly defined in two areas: interactivity and the information basis for a discipline. Examples are presented describing the use of the taxonomy in the design and evaluation of student projects in a computer science-based multimedia course.

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cover image Journal on Educational Resources in Computing
Journal on Educational Resources in Computing  Volume 1, Issue 1es
March 2001
118 pages
ISSN:1531-4278
EISSN:1531-4278
DOI:10.1145/376697
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 March 2001
Published in JERIC Volume 1, Issue 1es

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Author Tags

  1. computer uses in education
  2. evaluation
  3. multimedia

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