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Adaptive and Immersive XR Interactions with Wearable Interfaces (Demo of KAIST HCI Tech Lab)

Published: 11 May 2024 Publication History

Abstract

In this Interactivity, we present a lab demo on adaptive and immersive wearable interfaces that enhance extended reality (XR) interactions. Advances in wearable hardware with state-of-the-art software support have great potential to promote highly adaptive sensing and immersive haptic feedback for enhanced user experiences. Our research projects focus on novel sensing techniques, innovative hardware/devices, and realistic haptic rendering to achieve these goals. Ultimately, our work aims to improve the user experience in XR by overcoming the limitations of existing input control and haptic feedback. Our lab demo features three highly enhanced experiences with wearable interfaces. First, we present novel sensing techniques that enable a more precise understanding of user intent and status, enriched with a broader context. Then, we showcase innovative haptic devices and authoring toolkits that leverage the captured user intent and status. Lastly, we demonstrate immersive haptic rendering with body-based wearables that enhance the user experience.

Supplemental Material

MP4 File - Demonstration Video
Demonstration Video
MP4 File - Video Preview
Video Preview

References

[1]
Kyungeun Jung, Sangpil Kim, Seungjae Oh, and Sang Ho Yoon. 2024. HapMotion: motion-to-tactile framework with wearable haptic devices for immersive VR performance experience. Virtual Reality 28, 1 (2024), 13. https://doi.org/10.1007/s10055-023-00910-z
[2]
Jina Kim, Minyung Kim, Woo Suk Lee, and Sang Ho Yoon. 2023. VibAware: Context-Aware Tap and Swipe Gestures Using Bio-Acoustic Sensing. In Proceedings of the 2023 ACM Symposium on Spatial User Interaction(SUI ’23). Association for Computing Machinery, New York, NY, USA, Article 6, 12 pages. https://doi.org/10.1145/3607822.3614544
[3]
Youjin Sung, Rachel Kim, Kun Woo Song, Yitian Shao, and Sang Ho Yoon. 2024. HapticPilot: Authoring In-Situ Hand Posture-Adaptive Vibrotactile Feedback for Virtual Reality. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 7, 4, Article 179 (jan 2024), 28 pages. https://doi.org/10.1145/3631453
[4]
Youjin Sung, Yitian Shao, Rachel Kim, and Sang Ho Yoon. 2022. Exploring Vibration Intensity Map Of Hand Postures For Haptic Rendering In XR(VRST ’22). Association for Computing Machinery, New York, NY, USA, Article 56, 2 pages. https://doi.org/10.1145/3562939.3565672
[5]
Nicha Vanichvoranun and Sang Ho Yoon. 2023. A Lightweight Wearable Multi-joint Force Feedback for High Definition Grasping in VR. In 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). 625–626. https://doi.org/10.1109/VRW58643.2023.00155

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  1. Adaptive and Immersive XR Interactions with Wearable Interfaces (Demo of KAIST HCI Tech Lab)

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        cover image ACM Conferences
        CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems
        May 2024
        4761 pages
        ISBN:9798400703317
        DOI:10.1145/3613905
        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Published: 11 May 2024

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        Author Tags

        1. Haptics
        2. Interactive Technologies
        3. Sensing Technique
        4. Wearables

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