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Telepathic Play: Towards Playful Experiences Based on Brain-to-brain Interfacing

Published: 15 October 2021 Publication History

Abstract

Brain-to-Brain interfaces (BBIs) are systems that facilitate direct information transmission between two brains via a combination of neuroimaging and neuromodulation technologies. These systems can stimulate one user’s brain based on the neural signals of another. While Brain-Computer Interfacing is often discussed in the Human-Computer Interaction (HCI) game and play community, BBI is underexplored. In this paper, we investigate the social play potentials of BBI systems by proposing three types of ”telepathic play experiences” based on a wearable BBI system called ”PsiNet” which we designed, engineered, and evaluated in a previous study. This system measures the neural activity of players via electroencephalogram (EEG) as the input to the system and stimulates associated brain activity in other users using transcranial electrical stimulation (tES) as the system output. We hope this work will inspire game design researchers to create novel play experiences using neurotechnology such as BBI systems.

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Cited By

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  • (2023)Fused Spectatorship: Designing Bodily Experiences Where Spectators Become PlayersProceedings of the ACM on Human-Computer Interaction10.1145/36110497:CHI PLAY(769-802)Online publication date: 4-Oct-2023
  • (2023)Brain-Computer Integration: A Framework for the Design of Brain-Computer Interfaces from an Integrations PerspectiveACM Transactions on Computer-Human Interaction10.1145/360362130:6(1-48)Online publication date: 25-Sep-2023
  • (2023)Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion ContextACM Transactions on Computer-Human Interaction10.1145/352835229:6(1-28)Online publication date: 11-Jan-2023

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cover image ACM Conferences
CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
October 2021
414 pages
ISBN:9781450383561
DOI:10.1145/3450337
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 15 October 2021

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Author Tags

  1. BBI
  2. BCI
  3. Brain Stimulation
  4. Brain-to-Brain Interface
  5. EEG
  6. Inter-Brain Synchrony
  7. Neural synchrony
  8. tES

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Overall Acceptance Rate 421 of 1,386 submissions, 30%

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The Annual Symposium on Computer-Human Interaction in Play
October 14 - 17, 2024
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Cited By

View all
  • (2023)Fused Spectatorship: Designing Bodily Experiences Where Spectators Become PlayersProceedings of the ACM on Human-Computer Interaction10.1145/36110497:CHI PLAY(769-802)Online publication date: 4-Oct-2023
  • (2023)Brain-Computer Integration: A Framework for the Design of Brain-Computer Interfaces from an Integrations PerspectiveACM Transactions on Computer-Human Interaction10.1145/360362130:6(1-48)Online publication date: 25-Sep-2023
  • (2023)Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion ContextACM Transactions on Computer-Human Interaction10.1145/352835229:6(1-28)Online publication date: 11-Jan-2023

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