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ScatAR: a mobile augmented reality application that uses scattering delay networks for room acoustic synthesis

Published: 08 November 2017 Publication History

Abstract

We present an augmented reality (AR) audio application where scattering delay networks efficiently generate and organize a reverberator, based on room geometry scanned by an AR device. The application allows for real-time processing and updating of reflection path geometry. It provides a proof-of-concept for plausible audio-spatial registration of a virtual object in a real environment, but further tests are needed in perceptual evaluation.

References

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Ronald T. Azuma. 1997. A survey of augmented reality. Presence: Teleoperators and Virtual Environments 6, 4 (Aug. 1997), 355--385.
[2]
Enzo De Sena, Hüseyin Hacıhabiboğlu, Zoran Cvetkovic, and Julius O Smith. 2015. Efficient synthesis of room acoustics via scattering delay networks. IEEE/ACM Transactions on Audio, Speech, and Language Processing 23, 9 (Sept. 2015), 1478--1492.
[3]
Google. 2017. Tango Examples Unity. Github. (March 2017). Release Farandole.
[4]
Ricardo Marques, Christian Bouville, Mickaël Ribardière, Luis Paulo Santos, and Kadi Bouatouch. 2013. Spherical Fibonacci point sets for illumination integrals. In Computer Graphics Forum, Vol. 32. Wiley Online Library, 134--143.
[5]
Orbcreation. 2014. Simple .OBJ. Unity Asset Store. (October 2014). Version 1.4 for Unity 4.5.0.

Cited By

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  • (2023)Subjective Evaluation on the Sense of "Being There" using Augmented reality Room Acoustic Estimator (ARAE) Platform2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00141(657-662)Online publication date: 16-Oct-2023
  • (2022)Deceiving Audio Design in Augmented Environments : A Systematic Review of Audio Effects in Augmented Reality2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct57072.2022.00018(36-43)Online publication date: Oct-2022
  • (2018)Mobile AR In and Out: Towards Delay-Based Modeling of Acoustic Scenes2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR.2018.8446230(1-2)Online publication date: Mar-2018
  • Show More Cited By

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  1. ScatAR: a mobile augmented reality application that uses scattering delay networks for room acoustic synthesis

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      cover image ACM Conferences
      VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology
      November 2017
      437 pages
      ISBN:9781450355483
      DOI:10.1145/3139131
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      New York, NY, United States

      Publication History

      Published: 08 November 2017

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      Author Tags

      1. audio
      2. augmented reality
      3. real-time physics-based modeling
      4. real-time rendering

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      VRST '17

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      Overall Acceptance Rate 66 of 254 submissions, 26%

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      VRST '24

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      Cited By

      View all
      • (2023)Subjective Evaluation on the Sense of "Being There" using Augmented reality Room Acoustic Estimator (ARAE) Platform2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00141(657-662)Online publication date: 16-Oct-2023
      • (2022)Deceiving Audio Design in Augmented Environments : A Systematic Review of Audio Effects in Augmented Reality2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct57072.2022.00018(36-43)Online publication date: Oct-2022
      • (2018)Mobile AR In and Out: Towards Delay-Based Modeling of Acoustic Scenes2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR.2018.8446230(1-2)Online publication date: Mar-2018
      • (2018)Towards the Design and Evaluation of Delay-based Modeling of Acoustic Scenes in Mobile Augmented Reality2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE)10.1109/SIVE.2018.8577129(1-5)Online publication date: Mar-2018

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