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AquaCAVE: Augmented Swimming Environment with Immersive Surround-Screen Virtual Reality

Published: 16 October 2016 Publication History

Abstract

AquaCAVE is a system for enhancing the swimming experience. Although swimming is considered to be one of the best exercises to maintain our health, swimming in a pool is normally monotonous; thus, maintaining its motivation is sometimes difficult. AquaCAVE is a computer-augmented swimming pool with rear-projection acrylic walls that surround a swimmer, providing a CAVE-like immersive stereoscopic projection environment. The swimmer wears goggles with liquid-crystal display (LCD) shutter glasses, and cameras installed in the pool tracks swimmer's head position. Swimmers can be immersed into synthetic scenes such as coral reefs, outer space, or any other computer generated environments. The system can also provide swimming training with projections such as record lines and swimming forms as 3D virtual characters in the 3D space.

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References

[1]
Cruz-Neira, C., Sandin, D. J., and DeFanti, T. A. Surround-screen projection-based virtual reality: the design and implementation of the cave. In Proceedings of the 20th annual conference on Computer graphics and interactive techniques, ACM (1993), 135--142.
[2]
Jain, D., Sra, M., Guo, J., Marques, R., Wu, R., Chiu, J., and Schmandt, C. Immersive terrestrial scuba diving using virtual reality. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, ACM (2016), 1563--1569.
[3]
Lee, H., Moon, M., Park, T., Hwang, I., Lee, U., and Song, J. Dungeons & swimmers: designing an interactive exergame for swimming. In Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication, ACM (2013), 287--290.
[4]
Ukai, Y., and Rekimoto, J. Swimoid: a swim support system using an underwater buddy robot. In Proceedings of the 4th Augmented Human International Conference, ACM (2013), 170--177.

Cited By

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  • (2024)Exploring an Extended Reality Floatation Tank Experience to Reduce the Fear of Being in WaterProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642285(1-17)Online publication date: 11-May-2024
  • (2024)LED CAVE - New Dimensions for Large-Scale Immersive Installations2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00099(515-519)Online publication date: 16-Mar-2024
  • (2023)The Oceanic Feeling: Experiencing the Eternal through SwimmingTheory, Culture & Society10.1177/02632764231199896Online publication date: 13-Nov-2023
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  1. AquaCAVE: Augmented Swimming Environment with Immersive Surround-Screen Virtual Reality

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    cover image ACM Conferences
    UIST '16 Adjunct: Adjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and Technology
    October 2016
    244 pages
    ISBN:9781450345316
    DOI:10.1145/2984751
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 16 October 2016

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    Author Tags

    1. augmented sports
    2. cave
    3. immersive environment
    4. projection-based systems
    5. swimming
    6. virtual reality

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    UIST '16 Adjunct Paper Acceptance Rate 79 of 384 submissions, 21%;
    Overall Acceptance Rate 842 of 3,967 submissions, 21%

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    Cited By

    View all
    • (2024)Exploring an Extended Reality Floatation Tank Experience to Reduce the Fear of Being in WaterProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642285(1-17)Online publication date: 11-May-2024
    • (2024)LED CAVE - New Dimensions for Large-Scale Immersive Installations2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00099(515-519)Online publication date: 16-Mar-2024
    • (2023)The Oceanic Feeling: Experiencing the Eternal through SwimmingTheory, Culture & Society10.1177/02632764231199896Online publication date: 13-Nov-2023
    • (2023)Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank SystemProceedings of the ACM on Human-Computer Interaction10.1145/36110567:CHI PLAY(948-975)Online publication date: 4-Oct-2023
    • (2023)The Cost of Reward: A Critical Reflection on the `What', `How', and `Why' of Gamification for Motivation in SportsCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616102(222-224)Online publication date: 6-Oct-2023
    • (2023)Framework of Metaverse Educational Learning of Virtual Reality Environment in Improving Current Learning Problem2023 IEEE 8th International Conference on Recent Advances and Innovations in Engineering (ICRAIE)10.1109/ICRAIE59459.2023.10468539(1-10)Online publication date: 2-Dec-2023
    • (2022)Going into Depth: Learning from a Survey of Interactive Designs for Aquatic RecreationProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533543(1119-1132)Online publication date: 13-Jun-2022
    • (2022)Coldness Presentation Depending on Motion to Enhance the Sense of Presence in a Virtual Underwater ExperienceIEEE Access10.1109/ACCESS.2022.315332010(23463-23476)Online publication date: 2022
    • (2021)ElectroPaper: Design and Fabrication of Paper-Based Electronic Interfaces for the Water EnvironmentElectronics10.3390/electronics1005060410:5(604)Online publication date: 5-Mar-2021
    • (2021)Exploring Virtual Reality Mechanics in Puzzle DesignThe Computer Games Journal10.1007/s40869-020-00120-610:1-4(65-87)Online publication date: 4-Jan-2021
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