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Towering Defense: An Augmented Reality Multi-Device Game

Published: 18 April 2015 Publication History

Abstract

This game aims to present a modern approach for interaction between multiple devices, such as a large screen tablet and a smartphone, using the example of a simple game like tower defense. The player interacts with the game on the tablet by using simple touch input and on the smartphone by using Augmented Reality and gestures. The position of the smartphone relative to the tablet is tracked by using feature tracking of the image on the tablet. Depending on the position of the smartphone the player can select different towers or different floors of a tower for additional interaction inside. Additionally selecting a resource node allows a player to mine it by executing the mining gesture with his smartphone. After selecting an enemy the user can perform gesture based interaction to deal damage directly to the selected unit.

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ZIP File (sgc0117-file4.zip)

References

[1]
Tower defense - wikipedia, the free encyclopedia. http://en.wikipedia.org/wiki/Tower_defense, 2014. {Online; last accessed 16-09--2014}.
[2]
Unity - asset store - skeleton, tiny monster. https:// www.assetstore.unity3d.com/en/#!/content/17495, 2014. {Online; last accessed 16-09--2014}.
[3]
Bassbouss, L., Tritschler, M., Steglich, S., Tanaka, K., and Miyazaki, Y. Towards a multi-screen application model for the web. In Computer Software and Applications Conference Workshops (COMPSACW), 2013 IEEE 37th Annual, IEEE (2013), 528--533.
[4]
Bier, E. A., Stone, M. C., Pier, K., Buxton, W., and DeRose, T. D. Toolglass and magic lenses: the see-through interface. In Proceedings of the 20th annual conference on Computer graphics and interactive techniques, ACM (1993), 73--80.
[5]
Brown, L. D., and Hua, H. Magic lenses for augmented virtual environments. Computer Graphics and Applications, IEEE 26, 4 (2006), 64--73.
[6]
Sjölund, M., Larsson, A., and Berglund, E. Smartphone views: building multi-device distributed user interfaces. In Mobile Human-Computer Interaction-MobileHCI 2004. Springer, 2004, 507--511.
[7]
Spindler, M., and Dachselt, R. Paperlens: advanced magic lens interaction above the tabletop. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, ACM (2009), 7.

Cited By

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  • (2019)Cross-Device TaxonomyProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300792(1-28)Online publication date: 2-May-2019
  • (2019)Oppidum - A Serious-AR-Game About Celtic Life and HistoryGames and Learning Alliance10.1007/978-3-030-34350-7_53(550-559)Online publication date: 1-Nov-2019
  • (2017)Multi-device mixed reality TVProceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology10.1145/3139131.3141196(1-2)Online publication date: 8-Nov-2017
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  1. Towering Defense: An Augmented Reality Multi-Device Game

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    Published In

    cover image ACM Conferences
    CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
    April 2015
    2546 pages
    ISBN:9781450331463
    DOI:10.1145/2702613
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 18 April 2015

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    Author Tags

    1. games
    2. multi-display environments
    3. multi-display interaction

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    • Extended-abstract

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    CHI '15
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    CHI '15: CHI Conference on Human Factors in Computing Systems
    April 18 - 23, 2015
    Seoul, Republic of Korea

    Acceptance Rates

    CHI EA '15 Paper Acceptance Rate 379 of 1,520 submissions, 25%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2019)Cross-Device TaxonomyProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300792(1-28)Online publication date: 2-May-2019
    • (2019)Oppidum - A Serious-AR-Game About Celtic Life and HistoryGames and Learning Alliance10.1007/978-3-030-34350-7_53(550-559)Online publication date: 1-Nov-2019
    • (2017)Multi-device mixed reality TVProceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology10.1145/3139131.3141196(1-2)Online publication date: 8-Nov-2017
    • (2017)Human-Computer Interaction Generating Intrinsic Motivation in Educational Applications50 Jahre Universitäts-Informatik in München10.1007/978-3-662-54712-0_8(105-112)Online publication date: 30-Jun-2017
    • (2016)From interactive surfaces to interactive game pieces in hybrid board gamesJournal of Ambient Intelligence and Smart Environments10.3233/AIS-1603968:5(531-548)Online publication date: 1-Jan-2016

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