3ds max Viewset (3dsmax-02)
The 3dsmax-02 viewset was created from traces of the graphics
workload generated by 3ds max 3.1. To insure a common comparison
point, the OpenGL plug-in driver from Discreet was used during
tracing.
The models for this viewset came from the SPECapc 3ds max 3.1
benchmark. Each model was measured with two different lighting
models to reflect a range of potential 3ds max users. The high-complexity
model uses five to seven positional lights as defined by the SPECapc
benchmark and reflects how a high-end user would work with 3ds
max. The medium-complexity lighting models uses two positional
lights, a more common lighting environment.
The viewset is based on a trace of the running application and
includes all the state changes found during normal 3ds max operation.
Immediate mode OpenGL calls are used to transfer data to the graphics
subsystem.
As with the SPECapc test, tests are weighted 1/3 smooth shaded,
1/3 facet shaded, and 1/3 wireframe.
Test
|
Weight
|
Description
|
1
|
5.5
|
Juggler, smooth shaded, medium complexity
lighting.
|
2
|
5.5
|
Juggler, smooth shaded, high complexity
lighting.
|
3
|
5.5
|
Juggler, facet shaded, medium complexity
lighting.
|
4
|
5.5
|
Juggler, facet shaded, high complexity
lighting.
|
5
|
17.0
|
Juggler, wireframe
|
6
|
5.5
|
Architecture Scene, smooth shaded, medium
complexity lighting.
|
7
|
5.5
|
Architecture Scene, smooth shaded, high
complexity lighting.
|
8
|
5.5
|
Architecture Scene, facet shaded, medium
complexity lighting.
|
9
|
5.5
|
Architecture Scene, facet shaded, high
complexity lighting.
|
10
|
17.0
|
Architecture Scene, wireframe
|
11
|
5.5
|
Landscape Scene, smooth shaded, medium
complexity lighting.
|
12
|
5.5
|
Landscape Scene, smooth shaded, high complexity
lighting.
|
13
|
5.5
|
Landscape Scene, facet shaded, medium complexity
lighting.
|
14
|
5.5
|
Landscape Scene, facet, highcomplexity
lighting.
|
|