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Difference between revisions of "Flex 2"

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m (Text replacement - "snkenjoi" to "snkenjoi")
 
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| system=Linux, Windows, Mac OSX
 
| system=Linux, Windows, Mac OSX
 
| games=[[Sonic the Hedgehog (16-bit)|Sonic 1]], [[Sonic the Hedgehog 2 (16-bit)|Sonic 2]], [[Sonic 3 & Knuckles]] & custom formats
 
| games=[[Sonic the Hedgehog (16-bit)|Sonic 1]], [[Sonic the Hedgehog 2 (16-bit)|Sonic 2]], [[Sonic 3 & Knuckles]] & custom formats
| credits=[[snkenjoi]]
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| credits=[[User:Snkenjoi|snkenjoi]]
 
}}
 
}}
'''Flex 2''' is a is a multi-purpose art and mapping editor for the Sega Megadrive made by [[snkenjoi]].  
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'''Flex 2''' is a is a multi-purpose art and mapping editor for the Sega Megadrive made by [[User:Snkenjoi|snkenjoi]].  
  
 
The original [[Flex]] was a web app, which gave it several limitations. A full rewrite for desktop opens up the ability to use real project files, as well as various other improvements.
 
The original [[Flex]] was a web app, which gave it several limitations. A full rewrite for desktop opens up the ability to use real project files, as well as various other improvements.

Latest revision as of 17:26, 10 April 2018

Flex2.png
Flex 2
Category: Multi-purpose editor
Status: Active
System: Linux, Windows, Mac OSX
Supported Games: Sonic 1, Sonic 2, Sonic 3 & Knuckles & custom formats
Credits: snkenjoi

Flex 2 is a is a multi-purpose art and mapping editor for the Sega Megadrive made by snkenjoi.

The original Flex was a web app, which gave it several limitations. A full rewrite for desktop opens up the ability to use real project files, as well as various other improvements.

Key improvements;

  • project files
  • sexy flexible UI layout
  • custom mapping formats
  • undo / redo
  • ability to draw directly on sprites
  • multiple heuristics for spritesheet importing
  • full access to dplc/mapping data

Links