Difference between revisions of "Flex 2"
From Sonic Retro
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| system=Linux, Windows, Mac OSX | | system=Linux, Windows, Mac OSX | ||
| games=[[Sonic the Hedgehog (16-bit)|Sonic 1]], [[Sonic the Hedgehog 2 (16-bit)|Sonic 2]], [[Sonic 3 & Knuckles]] & custom formats | | games=[[Sonic the Hedgehog (16-bit)|Sonic 1]], [[Sonic the Hedgehog 2 (16-bit)|Sonic 2]], [[Sonic 3 & Knuckles]] & custom formats | ||
− | | credits=[[snkenjoi]] | + | | credits=[[User:Snkenjoi|snkenjoi]] |
}} | }} | ||
− | '''Flex 2''' is a is a multi-purpose art and mapping editor for the Sega Megadrive made by [[snkenjoi]]. | + | '''Flex 2''' is a is a multi-purpose art and mapping editor for the Sega Megadrive made by [[User:Snkenjoi|snkenjoi]]. |
The original [[Flex]] was a web app, which gave it several limitations. A full rewrite for desktop opens up the ability to use real project files, as well as various other improvements. | The original [[Flex]] was a web app, which gave it several limitations. A full rewrite for desktop opens up the ability to use real project files, as well as various other improvements. |
Latest revision as of 17:26, 10 April 2018
Flex 2 |
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Category: Multi-purpose editor |
Status: Active |
System: Linux, Windows, Mac OSX |
Supported Games: Sonic 1, Sonic 2, Sonic 3 & Knuckles & custom formats |
Credits: snkenjoi |
Flex 2 is a is a multi-purpose art and mapping editor for the Sega Megadrive made by snkenjoi.
The original Flex was a web app, which gave it several limitations. A full rewrite for desktop opens up the ability to use real project files, as well as various other improvements.
Key improvements;
- project files
- sexy flexible UI layout
- custom mapping formats
- undo / redo
- ability to draw directly on sprites
- multiple heuristics for spritesheet importing
- full access to dplc/mapping data