Route 99
From Sonic Retro
(Redirected from Route 99 Zone)
Sonic Advance 3 |
Levels |
Route 99 |
Route 99 |
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First Zone, Sonic Advance 3 |
Number of Acts: 4 |
Level theme: urban |
Sub-boss: Gemerl |
Boss: Egg Hammer 3 |
Maximum rings, Act 1: 331 + 22~120 |
Maximum rings, Act 2: 418 + 24~220 |
Maximum rings, Act 3: 338 + 43~190 |
Non-English names:
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Sunset Hill → |
Route 99 is the first Zone of Sonic Advance 3. As with other Zones in this game, Route 99 consists of three standard Acts followed by a boss Act.
Contents
Overview
Route 99 breaks from the usual routine of the tropical island theme being the first level of the game, as it is a big city with yet-uncommon obstacles. It is the starting point of Sonic and Tails' adventure after being separated from their friends by Dr. Eggman's world-shattering experiments with Chaos Control.
This mess of highway features a lot of straightaways to allow the player to become accustomed to the game's high speeds, as well as some simple platforming, switch puzzles and rails to get you used to the Tag Action-based gameplay. Gimmicks include moving boxes, Star Light Zone-style see-saws, poles which launch the player upwards, corkscrew bridges, and wheels that, when performing a Spin Dash on, open up optional platforming segments. Dangers include Badniks, spike pits, death by crushing, and a brief bottomless pit near the end of Act 1.
Music
The music for this Zone incorporates elements of the theme for Tails' Lab from Sonic Battle. Its music was later remixed for Sonic Generations, Mario & Sonic at the Sochi 2014 Olympic Winter Games and Mario & Sonic at the Rio 2016 Olympic Games.
Enemies
Akatento — A mechanical ladybug similar to a Moto Bug. Patrols back and forth. | |
Aotento — The blue relative of the Akatento. This one flies up in the air when approached. | |
Condor — This falcon Badnik flies in the air and attacks by dropping bombs or by charging at the player. | |
Spinner — The familiar bat-like Badnik that hovers in place, spinning its blades. |
Ranking
The following are the required clear times to get each medal:
Gold | Silver | Bronze | |
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Act 1 | Under 1'30"00 | 1'30"00 — 2'30"00 | Over 2'30"00 |
Act 2 | Under 2'15"00 | 2'15"00 — 3'15"00 | Over 3'15"00 |
Act 3 | Under 2'00"00 | 2'00"00 — 3'00"00 | Over 3'00"00 |
VS. Boss | Under 1'45"00 | 1'45"00 — 2'15"00 | Over 2'15"00 |
References
Sonic Advance 3 | |
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Main page Manuals |
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Books:
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