4.5.2.3 Optimization Pane
This pane contains settings for the optimization during the rendering process. Here you can turn on/off various
flags that try to optimize bounding and buffering to speed up rendering, often at the cost of increased RAM memory
usage.
This changes the bounding slab object threshold switch (+MBnn), or turns off auto-bounding altogether. Use the
slider to set the threshold.
4.5.2.3.2 Ignore any "bounded_by" in scene
Early versions of POV-Ray had no automatic bounding to speed up rendering. Users had to manually creating bounding
boxes to speed up rendering. For most scenes using the automatic bounding is faster and you should keep this setting
on, but some old scenes may expect the old bounding mechanism.
Early versions of POV-Ray had no automatic bounding and handled unions a little bit different. Some scene files
expect the old way unions could be used for and will not work with this option activated.
Turn this on to speedup rendering. You only need to deactivate this option is when it does not work as expected.
Turn this on to speedup rendering. You only need to deactivate this option is when it does not work as expected.
4.5.2.3.6 Draw Vista Buffers
Turn this on to draw the vista buffers created. This is for your interest and for debugging only, it has no real
use.
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