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Describe particulate matter
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MEDIA:
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Jump to SDL
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media { [MEDIA_IDENTIFIER] [MEDIA_ITEMS] }
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MEDIA_ITEMS:
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[method METHOD_TYPE] & [intervals INT] & [samples I_MIN, I_MAX]
& [confidence FLOAT] & [variance FLOAT] & [ratio FLOAT]
& [absorption COLOR] & [emission COLOR] & [aa_threshold FLOAT]
& [aa_level INT] & [SCATTERING] & [DENSITY...] & [TRANSFORMATION...] & [collect BOOL]
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METHOD_TYPE:
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1 | 2 | 3
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SCATTERING:
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scattering { SCATTERING_TYPE, COLOR [eccentricity FLOAT] [extinction FLOAT]
}
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SCATTERING_TYPE:
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1 | 2 | 3 | 4 | 5
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DENSITY:
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density { DENSITY_BODY }
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DENSITY_BODY:
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[DENSITY_IDENTIFIER] [DENSITY_TYPE] [PATTERN_MODIFIERS]
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DENSITY_TYPE:
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COLOR | COLOR_LIST_PATTERN | DENSITY_LIST_PATTERN |
MAP_PATTERN [COLOR_MAP] | MAP_PATTERN DENSITY_MAP
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DENSITY_LIST_PATTERN:
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brick DENSITY, DENSITY [BRICK_ITEMS] | checker
DENSITY, DENSITY | hexagon DENSITY, DENSITY, DENSITY | object { LIST_OBJECT
DENSITY, DENSITY }
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DENSITY_MAP:
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density_map { DENSITY_MAP_BODY } [BLEND_MAP_MODIFIERS]
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DENSITY_MAP_BODY:
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DENSITY_MAP_IDENTIFIER | DENSITY_MAP_ENTRY...
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There may be from 2 to 256 map entries.
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DENSITY_MAP_ENTRY:
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[ FLOAT DENSITY_BODY ]
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The brackets here are part of the map entry.
Quick Reference Contents
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