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Describe a color or pattern of colors for a texture:
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PIGMENT:
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Jump to SDL
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pigment { PIGMENT_BODY }
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PIGMENT_BODY:
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[PIGMENT_IDENTIFIER] [PIGMENT_TYPE] [PIGMENT_MODIFIERS]
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PIGMENT_TYPE:
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COLOR | COLOR_LIST_PATTERN | PIGMENT_LIST_PATTERN | IMAGE_MAP | MAP_PATTERN [COLOR_MAP] |
MAP_PATTERN PIGMENT_MAP
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COLOR_LIST_PATTERN:
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brick [COLOR [, COLOR]] [BRICK_ITEMS] | checker
[COLOR [, COLOR]] | hexagon [COLOR [, COLOR [, COLOR]]] | object { LIST_OBJECT
[COLOR [, COLOR]] }
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PIGMENT_LIST_PATTERN:
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brick PIGMENT, PIGMENT [BRICK_ITEMS] | checker
PIGMENT, PIGMENT | hexagon PIGMENT, PIGMENT, PIGMENT | object { LIST_OBJECT
PIGMENT, PIGMENT }
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IMAGE_MAP:
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image_map {BITMAP_IMAGE
[IMAGE_MAP_MODIFIER...] [BITMAP_MODIFIERS] }
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IMAGE_MAP_MODIFIER:
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filter I_PALETTE, F_AMOUNT | filter all F_AMOUNT | transmit I_PALETTE, F_AMOUNT
| transmit all F_AMOUNT
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COLOR_MAP:
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color_map { COLOR_MAP_BODY } [BLEND_MAP_MODIFIERS]
| colour_map { COLOR_MAP_BODY } [BLEND_MAP_MODIFIERS]
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COLOR_MAP_BODY:
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COLOR_MAP_IDENTIFIER | COLOR_MAP_ENTRY...
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There may be from 2 to 256 map entries.
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COLOR_MAP_ENTRY:
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[ FLOAT COLOR ]
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The brackets here are part of the map entry.
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PIGMENT_MAP:
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pigment_map { PIGMENT_MAP_BODY } [BLEND_MAP_MODIFIERS]
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PIGMENT_MAP_BODY:
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PIGMENT_MAP_IDENTIFIER | PIGMENT_MAP_ENTRY...
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There may be from 2 to 256 map entries.
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PIGMENT_MAP_ENTRY:
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[ FLOAT PIGMENT_BODY ]
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The brackets here are part of the map entry.
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PIGMENT_MODIFIERS:
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[QUICK_COLOR] & [PATTERN_MODIFIERS]
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QUICK_COLOR:
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quick_color COLOR | quick_colour COLOR
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