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Describe the position, projection type and properties of the camera viewing the scene
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CAMERA:
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Jump to SDL
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camera { [CAMERA_TYPE] [CAMERA_ITEMS] [CAMERA_MODIFIERS] } |
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camera { CAMERA_IDENTIFIER [TANSFORMATIONS ...] }
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CAMERA_TYPE:
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perspective | orthographic | fisheye | ultra_wide_angle
| omnimax | panoramic | spherical | cylinder CYLINDER_TYPE
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CYLINDER_TYPE:
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1 | 2 | 3 | 4
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CAMERA_ITEMS:
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[location VECTOR] & [right VECTOR] & [up VECTOR]
& [direction VECTOR] & [sky VECTOR]
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CAMERA_MODIFIERS:
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[angle [angle F_HORIZONTAL] [,F_VERTICAL]] & [look_at VECTOR]
& [FOCAL_BLUR] & [NORMAL] & [TRANSFORMATION...]
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FOCAL_BLUR:
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aperture FLOAT & blur_samples INT & [focal_point VECTOR]
& [confidence FLOAT] & [variance FLOAT]
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