Most of the color patterns do not use abrupt color changes of just two or three colors like those in the brick,
checker or hexagon patterns. They instead use smooth transitions of many colors that gradually change from one point
to the next. The colors are defined in a pigment modifier called a color_map that describes how the
pattern blends from one color to the next.
Each of the various pattern types available is in fact a mathematical function that takes any x, y, z location and
turns it into a number between 0.0 and 1.0 inclusive. That number is used to specify what mix of colors to use from
the color map.
The syntax for color_map is as follows:
COLOR_MAP:
color_map { COLOR_MAP_BODY } | colour_map { COLOR_MAP_BODY }
COLOR_MAP_BODY:
COLOR_MAP_IDENTIFIER | COLOR_MAP_ENTRY...
COLOR_MAP_ENTRY:
[ Value COLOR ] |
[ Value_1, Value_2 color COLOR_1 color COLOR_2 ]
Where each Value_n is a float values between 0.0 and 1.0 inclusive and each COLOR_n,
is color specifications.
Note: the [] brackets are part of the actual COLOR_MAP_ENTRY.
They are not notational symbols denoting optional parts. The brackets surround each entry in the color map.
There may be from 2 to 256 entries in the map. The alternate spelling colour_map may be used.
Here is an example:
sphere {
<0,1,2>, 2
pigment {
gradient x //this is the PATTERN_TYPE
color_map {
[0.1 color Red]
[0.3 color Yellow]
[0.6 color Blue]
[0.6 color Green]
[0.8 color Cyan]
}
}
}
The pattern function gradient x is evaluated and the result is a value from 0.0 to 1.0. If the value
is less than the first entry (in this case 0.1) then the first color (red) is used. Values from 0.1 to 0.3 use a blend
of red and yellow using linear interpolation of the two colors. Similarly values from 0.3 to 0.6 blend from yellow to
blue.
The 3rd and 4th entries both have values of 0.6. This causes an immediate abrupt shift of color from blue to green.
Specifically a value that is less than 0.6 will be blue but exactly equal to 0.6 will be green. Moving along, values
from 0.6 to 0.8 will be a blend of green and cyan. Finally any value greater than or equal to 0.8 will be cyan.
If you want areas of unchanging color you simply specify the same color for two adjacent entries. For example:
color_map {
[0.1 color Red]
[0.3 color Yellow]
[0.6 color Yellow]
[0.8 color Green]
}
In this case any value from 0.3 to 0.6 will be pure yellow.
The first syntax version of COLOR_MAP_ENTRY with one float and one color is the current standard. The
other double entry version is obsolete and should be avoided. The previous example would look as follows using the old
syntax.
color_map {
[0.0 0.1 color Red color Red]
[0.1 0.3 color Red color Yellow]
[0.3 0.6 color Yellow color Yellow]
[0.6.0.8 color Yellow color Green]
[0.8 1.0 color Green color Green]
}
You may use color_map with any patterns except brick , checker , hexagon ,
object and image_map . You may declare and use color_map identifiers. For
example:
#declare Rainbow_Colors=
color_map {
[0.0 color Magenta]
[0.33 color Yellow]
[0.67 color Cyan]
[1.0 color Magenta]
}
object {
My_Object
pigment {
gradient x
color_map { Rainbow_Colors }
}
}
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