POV-Ray by default assumes that objects are made of a solid material that completely fills the interior of an
object. By adding the hollow keyword to the object you can make it hollow, also see the "Empty
and Solid Objects" chapter. That is very useful if you want atmospheric effects to exist inside an object. It
is even required for objects containing an interior media. The keyword may optionally be followed by a float
expression which is interpreted as a boolean value. For example hollow off may be used to force it off.
When the keyword is specified alone, it is the same as hollow on . By default hollow is off
when not specified.
In order to get a hollow CSG object you just have to make the top level object hollow. All children will assume the
same hollow state except when their state is explicitly set. The following example will set both spheres
inside the union hollow
union {
sphere { -0.5*x, 1 }
sphere { 0.5*x, 1 }
hollow
}
while the next example will only set the second sphere hollow because the first sphere was explicitly set to be not
hollow.
union {
sphere { -0.5*x, 1 hollow off }
sphere { 0.5*x, 1 }
hollow on
}
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