One of the changes in POV-Ray 3.1 was the removal of several items from texture { finish{ ...} }
and to move them to the new interior statement. The halo
statement, formerly part of texture , is now renamed media
and made a part of the interior .
This split was deliberate and purposeful (see "Why are Interior and
Media Necessary?") however beta testers pointed out that it made it difficult to entirely describe the
surface properties and interior of an object in one statement that can be referenced by a single identifier in a
texture library.
The result is that we created a "wrapper" around texture and interior which
we call material .
The syntax is:
MATERIAL:
material { [MATERIAL_IDENTIFIER][MATERIAL_ITEMS...] }
MATERIAL_ITEMS:
TEXTURE | INTERIOR_TEXTURE | INTERIOR | TRANSFORMATIONS
For example:
#declare MyGlass=material{ texture{ Glass_T } interior{ Glass_I }}
object { MyObject material{ MyGlass}}
Internally, the "material" is not attached to the object. The material is just a container that brings
the texture and interior to the object. It is the texture and interior itself that is attached to the object. Users
should still consider texture and interior as separate items attached to the object.
The material is just a "bucket" to carry them. If the object already has a texture, then the material
texture is layered over it. If the object already has an interior, the material interior fully replaces it and the old
interior is destroyed. Transformations inside the material affect only the textures and interiors which are inside the
material{} wrapper and only those textures or interiors specified are affected. For example:
object {
MyObject
material {
texture { MyTexture }
scale 4 //affects texture but not object or interior
interior { MyInterior }
translate 5*x //affects texture and interior, not object
}
}
Note: The material statement has nothing to do with the material_map
statement. A material_map is not a way to create patterned material. See "Material
Maps" for explanation of this unrelated, yet similarly named, older feature.
More about "texture"
More about "media"
More about "interior"
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