2.4.7.3 Cylindrical Lights
The cylinder keyword specifies a cylindrical light source that is great for simulating laser beams.
Cylindrical light sources work pretty much like spotlights except that the light rays are constrained by a cylinder
and not a cone. The syntax is:
CYLINDER_LIGHT_SOURCE:
light_source
{
<Location>, COLOR cylinder
[LIGHT_MODIFIERS...]
}
LIGHT_MODIFIER:
SPOTLIGHT_ITEM | AREA_LIGHT_ITEMS | GENERAL_LIGHT_MODIFIERS
SPOTLIGHT_ITEM:
radius Radius | falloff Falloff | tightness Tightness |
point_at <Spot>
Default values:
radius: 0.75 degrees
falloff: 1 degrees
tightness: 0
The point_at , radius , falloff and tightness keywords control
the same features as with the spotlight. See "Spotlights" for
details.
You should keep in mind that the cylindrical light source is still a point light source. The rays are emitted from
one point and are only constraint by a cylinder. The light rays are not parallel.
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