In scenes with many reflective and transparent surfaces, POV-Ray can get bogged down tracing multiple reflections
and refractions that contribute very little to the color of a particular pixel. The program uses a system called Adaptive
Depth Control (ADC) to stop computing additional reflected or refracted rays when their contribution is
insignificant.
You may use the global setting adc_bailout keyword followed by float value to specify the point at
which a ray's contribution is considered insignificant. For example:
global_settings { adc_bailout 0.01 }
The default value is 1/255, or approximately 0.0039, since a change smaller than that could not be visible in a 24
bit image. Generally this setting is perfectly adequate and should be left alone. Setting adc_bailout to
0 will disable ADC, relying completely on max_trace_level to
set an upper limit on the number of rays spawned.
See section "Max_Trace_Level" for details on how ADC and max_trace_level
interact.
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