|
|
Doing too much real work - no energy to focus on the complicated POV-Ray stuff,
so I was just doing a simple doodle.
I recalled cutaway_textures for what I needed, but when I used it in a
difference with an untextured object, the default gray shows up.
I would up using rgbt 1 for the differenced-away object, but the result is
pretty bad.
Cutaway_textures seems to work fine in the intersection {}, and the result is
MUCH better.
See:
http://news.povray.org/povray.binaries.images/message/%3Cweb.5e3385683e47cf574eec112d0%40news.povray.org%3E/#%3Cweb.5e3
385683e47cf574eec112d0%40news.povray.org%3E
Here's the relevant code block:
#declare Bowl =
intersection {
difference {
object {Block}
object {Inner}
cutaway_textures
}
object {Outer}
cutaway_textures
}
Post a reply to this message
|
|