|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Povray doesn't support translucency mapping :-(
Here is a small workaround...
See this thread -
http://news.povray.org/povray.binaries.images/message/%3Cweb.5ea334191a336268afdd13e10%40news.povray.org%3E/#%3Cweb.5ea
334191a336268afdd13e10%40news.povray.org%3E
..
Norbert
Post a reply to this message
Attachments:
Download 'faked translucency mapping.zip' (1321 KB)
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Op 24/04/2020 om 21:06 schreef Norbert Kern:
> Povray doesn't support translucency mapping :-(
>
> Here is a small workaround...
> See this thread -
>
http://news.povray.org/povray.binaries.images/message/%3Cweb.5ea334191a336268afdd13e10%40news.povray.org%3E/#%3Cweb.5ea
> 334191a336268afdd13e10%40news.povray.org%3E
> ..
>
> Norbert
>
Smart. Put it on my (depressingly long) ToDo list. Thanks!!
--
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Op 24/04/2020 om 21:06 schreef Norbert Kern:
> Povray doesn't support translucency mapping :-(
>
OK. So I studied your code which - as always - is brilliant for its
simple and smart solution. I wonder how you came to think of this?
One question: leaf_tl was generated by you, I suppose. I can see a
number of ways to do this, in particular by combining leaf_b and leaf_c
(The inversed twig of leaf_a is added of course) in a smart way in GIMP
for instance, or by simply tonemapping in GIMP.
In any case, there is some work to do next time I need a tree! :-)
Thanks for sharing! Keep corona-free!
--
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 24/04/2020 om 21:06 schreef Norbert Kern:
> > Povray doesn't support translucency mapping :-(
> >
>
> OK. So I studied your code which - as always - is brilliant for its
> simple and smart solution. I wonder how you came to think of this?
>
> One question: leaf_tl was generated by you, I suppose. I can see a
> number of ways to do this, in particular by combining leaf_b and leaf_c
> (The inversed twig of leaf_a is added of course) in a smart way in GIMP
> for instance, or by simply tonemapping in GIMP.
>
> In any case, there is some work to do next time I need a tree! :-)
>
> Thanks for sharing! Keep corona-free!
>
> --
> Thomas
Hi Thomas,
here it was the "easy way" to get a fitting tl_map - photoshop...
Of course I tried other ways to "automate" it, but The real cause of not further
investigating it further was - it was slow.
In the end I used a partial render of the big oak at the middle left, because
render speed was only a fifth.
The real use of the fake is for more intimate scenes with single usage - at
least until we get a real implementation of translucency maps and all the other
types of texture maps swirling around DAZ studio - roughness, normal, ao-maps
and so on...
......
Personally I don't fear corona anymore, because my family had an obsure severe
illness back in march/april - and I never was a hypochondriac. I'll invest in
antibody tests, when they are available at a reasonable price.
Norbert
and Keep corona-free!
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Op 29/05/2020 om 23:23 schreef Norbert Kern:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Op 24/04/2020 om 21:06 schreef Norbert Kern:
>>> Povray doesn't support translucency mapping :-(
>>>
>>
>> OK. So I studied your code which - as always - is brilliant for its
>> simple and smart solution. I wonder how you came to think of this?
>>
>> One question: leaf_tl was generated by you, I suppose. I can see a
>> number of ways to do this, in particular by combining leaf_b and leaf_c
>> (The inversed twig of leaf_a is added of course) in a smart way in GIMP
>> for instance, or by simply tonemapping in GIMP.
>>
>> In any case, there is some work to do next time I need a tree! :-)
>>
>> Thanks for sharing! Keep corona-free!
>>
>> --
>> Thomas
>
>
>
>
> Hi Thomas,
> here it was the "easy way" to get a fitting tl_map - photoshop...
>
> Of course I tried other ways to "automate" it, but The real cause of not further
> investigating it further was - it was slow.
> In the end I used a partial render of the big oak at the middle left, because
> render speed was only a fifth.
>
> The real use of the fake is for more intimate scenes with single usage - at
> least until we get a real implementation of translucency maps and all the other
> types of texture maps swirling around DAZ studio - roughness, normal, ao-maps
> and so on...
>
>
> ......
> Personally I don't fear corona anymore, because my family had an obsure severe
> illness back in march/april - and I never was a hypochondriac. I'll invest in
> antibody tests, when they are available at a reasonable price.
>
> Norbert
>
> and Keep corona-free!
>
Thanks for your info. After I posted my message I thought of all kind of
problems possibly linked to the trick. Indeed, I agree that we /really/
need a translucency map full implementation. Still, it is neat.
I am living in an area of the country with relatively few corona cases.
We are careful, but not really worried though I shall hail the day when
those plastic screens disappear from the shops.
--
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |