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The final version of Granite_21 is here.
The attached zip file contains everything you need. Particular attention
has been paid to the documentation and two versions are offered: a PDF
version and a HTML version. They are identical except for some layout
constraints and you can use whichever you prefer.
To get acquainted, start with the Granite_21_demo.pov scene file. This
is a simple scene which demonstrates the straightforward use of the
macro and its different parameters, applied to a couple of simple objects.
One way or another, the whole POV-Ray community has contributed to the
initiation and building of this macro. Two people need special thanks:
Bald Eagle, who on a regular basis asked relevant questions and
contributed significant solutions. He was instrumental too in the
writing of the documentation which is why he co-authors this document.
The second person is jr. He guided me through the css and html arcane
knowledge during the building of the web pages.
The macro is intended for POV-Ray version 3.8 and higher. In its present
form, the macro cannot be used by earlier versions. The choice for this
has been a difficult one but was finally made because of very necessary
and useful array structures which are only provided starting with
version 3.8. It is not always possible nor, maybe, advisable, to stick
to backward compatibility at all cost.
One thing is still missing though: a comprehensive HowTo for building
your own granites materials. I need more time to work on this and
include a number of ideas I still have on the back-burner.
Because I am already thinking about Granites_22.
In the coming months I shall probably be less present in these ng's
(Real Life) but I shall try to answer all questions and try to solve
issues where necessary.
I sincerely hope that Granite_21 answers all your expectations.
--
Thomas
Post a reply to this message
Attachments:
Download 'granite_21.zip' (4181 KB)
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Thomas de Groot <tho### [at] degrootorg> wrote:
> One way or another, the whole POV-Ray community has contributed to the
> initiation and building of this macro. Two people need special thanks:
> Bald Eagle, who on a regular basis asked relevant questions and
> contributed significant solutions. He was instrumental too in the
> writing of the documentation which is why he co-authors this document.
> The second person is jr. He guided me through the css and html arcane
> knowledge during the building of the web pages.
Thanks, Thomas. You've done a masterful job with your implementation of so many
features into this material {}, and I think this is a surface texturing example
that is very thorough and professional. Hopefully it inspires further
development of other challenging textures and materials, and maybe a revisiting
of other excellent textures developed by some of the very talented members of
the POV-Ray community over the years.
jr is a real workhorse, with an impressive skill set, and a thirst for attacking
new projects with gusto. I'm glad the three of us got to network and
collaborate on this so that the whole package - macro, example scenes, and
documentation are as good as we could make them given the usual constraints of
time and energy.
> One thing is still missing though: a comprehensive HowTo for building
> your own granites materials.
It will be interesting to see how others come up with independent methods of
constructing new patterns and color maps. You've already created quite a
selection of nice materials to serve as examples of how it all works.
> Because I am already thinking about Granites_22.
But of course you are :D
Post a reply to this message
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hi,
"Bald Eagle" <cre### [at] netscapenet> wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>
> > One way or another, the whole POV-Ray community has contributed to the
> > initiation and building of this macro. Two people need special thanks:
> > Bald Eagle, who on a regular basis asked relevant questions and
> > contributed significant solutions. He was instrumental too in the
> > writing of the documentation which is why he co-authors this document.
> > The second person is jr. He guided me through the css and html arcane
> > knowledge during the building of the web pages.
cheers, a pleasure.
> Thanks, Thomas. You've done a masterful job with your implementation of so many
> features into this material {}, and I think this is a surface texturing example
> that is very thorough and professional. Hopefully it inspires further
> development of other challenging textures and materials, and maybe a revisiting
> of other excellent textures developed by some of the very talented members of
> the POV-Ray community over the years.
agree, inspiring work. (and fingers crossed)
> jr is a real workhorse, with an impressive skill set, and a thirst for attacking
> new projects with gusto.
heh, I have a C.V. now ?! :-)
> I'm glad the three of us got to network and
> collaborate on this so that the whole package - macro, example scenes, and
> documentation are as good as we could make them given the usual constraints of
> time and energy.
yes. speaking for myself -- quality time, thanks to both of you.
regards, jr.
Post a reply to this message
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