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I wonder? is it possible to export a moray scene file directly to povray so that
I can edit the small nuances (increasing the ior, for example) in povray? Also
would help in developing better scenes, since moray has limited capabilities in
this area
Thanks group - BillF
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From: Tim Cook
Subject: Re: How to export moray scene to povray so it is editable in povray
Date: 17 Feb 2010 20:49:32
Message: <4b7c9cac$1@news.povray.org>
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BillF wrote:
> I wonder? is it possible to export a moray scene file directly to povray so that
> I can edit the small nuances (increasing the ior, for example) in povray? Also
> would help in developing better scenes, since moray has limited capabilities in
> this area
If Moray's internal materials editor isn't letting you put in a
particular value, you can use the 'direct code' material type therein.
--
Tim Cook
http://empyrean.freesitespace.net
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From: Thomas de Groot
Subject: Re: How to export moray scene to povray so it is editable in povray
Date: 19 Feb 2010 03:06:37
Message: <4b7e468d$1@news.povray.org>
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"BillF" <h_h### [at] verizonnet> schreef in bericht
news:web.4b7c950451e662bac1472ed0@news.povray.org...
>I wonder? is it possible to export a moray scene file directly to povray so
>that
> I can edit the small nuances (increasing the ior, for example) in povray?
> Also
> would help in developing better scenes, since moray has limited
> capabilities in
> this area
>
Except for the DirectCode plugin, no. Moray is indeed in need of a serious
overhaul, but that will take a while I guess and not before POV-Ray version
3.7 is released. Personally, I often use Moray as a building start of more
complex scenes which I later continue to develop directly in POV-Ray,
sometimes adding Moray elements by cut and glue processes. Cumbersome, but
it works. For most of my scenes however, I use mesh modellers nowadays and
Moray is mostly on the backburner gathering dust. Still, I am fond of that
application which really made me familiar with POV-Ray thirteen years ago.
Thomas
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> "BillF" <h_h### [at] verizonnet> schreef in bericht
> news:web.4b7c950451e662bac1472ed0@news.povray.org...
> >I wonder? is it possible to export a moray scene file directly to povray so
> >that
> > I can edit the small nuances (increasing the ior, for example) in povray?
> > Also
> > would help in developing better scenes, since moray has limited
> > capabilities in
> > this area
> >
>
> Except for the DirectCode plugin, no. Moray is indeed in need of a serious
> overhaul, but that will take a while I guess and not before POV-Ray version
> 3.7 is released. Personally, I often use Moray as a building start of more
> complex scenes which I later continue to develop directly in POV-Ray,
> sometimes adding Moray elements by cut and glue processes. Cumbersome, but
> it works. For most of my scenes however, I use mesh modellers nowadays and
> Moray is mostly on the backburner gathering dust. Still, I am fond of that
> application which really made me familiar with POV-Ray thirteen years ago.
>
> Thomas
Hi, Thomas
Where would I find the "DirectCode" plugin, and how easy is it to install and
use. I too have used Moray and Povray for years, but that came to a crashing
halt when I was forced to start using Vista. It has been at least 5 years since
using these programs, and I'm finding it difficult to reaquaint myself with the
ins and outs of them.
Thanks for giving me a hint as to what to do
Bill
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From: M a r c
Subject: Re: How to export moray scene to povray so it is editable in povray
Date: 19 Feb 2010 07:32:56
Message: <4b7e84f8$1@news.povray.org>
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web.4b7e7eb9e66176b63c5dab4e0@news.povray.org...
>
> Hi, Thomas
>
> Where would I find the "DirectCode" plugin, and how easy is it to install
> and
> use. I too have used Moray and Povray for years, but that came to a
> crashing
> halt when I was forced to start using Vista. It has been at least 5 years
> since
> using these programs, and I'm finding it difficult to reaquaint myself
> with the
> ins and outs of them.
>
> Thanks for giving me a hint as to what to do
> Bill
>
I guess Thomas meant Luis Gomes' InsertCode plugin.
You can find it on the Moray plugin page :
http://www.stmuc.com/moray/meplugin.html
Just unzip it in the Moray installation plugins folder
Direct code is a feature of the material editor.
It appears nearly at the bottom of the 'create new material' list.
You can write complex materials in SDL in the (NARROW >_< !!!) edit window.
Marc
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From: Tim Cook
Subject: Re: How to export moray scene to povray so it is editable in povray
Date: 19 Feb 2010 07:34:27
Message: <4b7e8553$1@news.povray.org>
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BillF wrote:
> Where would I find the "DirectCode" plugin, and how easy is it to install and
> use.
In Moray, open materials editor (F8).
Material -> Create
Select 'Direct Code Texture' from the list of options (shortcut key 'd').
> I too have used Moray and Povray for years, but that came to a crashing
> halt when I was forced to start using Vista.
I'm using both with Vista with negligible problems (POV doesn't behave
quite as nicely as it did in XP with regards to lowering the priority of
the rendering).
--
Tim Cook
http://empyrean.freesitespace.net
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From: M a r c
Subject: Re: How to export moray scene to povray so it is editable in povray
Date: 19 Feb 2010 07:41:52
Message: <4b7e8710$1@news.povray.org>
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web.4b7e7eb9e66176b63c5dab4e0@news.povray.org...
Just something we all passed by : a straight answer to your question :)
Indeed Moray exports pov files in the directory set in the 'render settings'
dialog
The default is in the 'POVScn' folder in the Moray installation folder.
Assuming your Moray scene is My_scene.mdl
My_scene.pov contains the global settings, the camera, the geometry
My_scene.inc contains the materials exported by the material editor
My_scene.ini contains the render settings (resolution, anti-aliasing...)
Marc
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From: Thomas de Groot
Subject: Re: How to export moray scene to povray so it is editable in povray
Date: 19 Feb 2010 08:22:03
Message: <4b7e907b$1@news.povray.org>
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"M_a_r_c" <jac### [at] wanadoofr> schreef in bericht
news:4b7e84f8$1@news.povray.org...
> I guess Thomas meant Luis Gomes' InsertCode plugin.
> You can find it on the Moray plugin page :
> http://www.stmuc.com/moray/meplugin.html
> Just unzip it in the Moray installation plugins folder
>
> Direct code is a feature of the material editor.
> It appears nearly at the bottom of the 'create new material' list.
> You can write complex materials in SDL in the (NARROW >_< !!!) edit
> window.
As BillF was refering to ior, I thought about DirectCode in the material
editor in the first place. However, you are right to mention InsertCode in
particular because it is a great addition to Moray. And it can be used also
for more complex materials in which case it overlaps with DirectCode.
Whatever one prefers :)
Thomas
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From: M a r c
Subject: Re: How to export moray scene to povray so it is editable in povray
Date: 19 Feb 2010 14:35:27
Message: <4b7ee7ff$1@news.povray.org>
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message de news: 4b7e907b$1@news.povray.org...
>
> As BillF was refering to ior, I thought about DirectCode in the material
> editor in the first place. However, you are right to mention InsertCode in
> particular because it is a great addition to Moray. And it can be used
> also for more complex materials in which case it overlaps with DirectCode.
> Whatever one prefers :)
>
> Thomas
As you referred to a plugin and DirectCode is a built-in feature, I was
confused :)
My mistake
Marc
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From: Thomas de Groot
Subject: Re: How to export moray scene to povray so it is editable in povray
Date: 20 Feb 2010 03:11:35
Message: <4b7f9937$1@news.povray.org>
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"M_a_r_c" <jac### [at] wanadoofr> schreef in bericht
news:4b7ee7ff$1@news.povray.org...
> As you referred to a plugin and DirectCode is a built-in feature, I was
> confused :)
> My mistake
...and my confusion... :)
Thomas
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