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I am having some trouble getting figures created in Poser7 and imported into
Moray to render in either Moray or Povray. I have tried exporting from Poser to
3DS, OBJ, and DXF using Poseray, but the result is the same. The figure will
appear in the Moray modeling window, but when I render or raytrace it fails to
appear. It looks really strange when the beautiful woman I created in Poser and
posed holding a wineglass in Moray disappears leaving only the wineglass
floating in space!
I have looked into the Povray output code from Moray to try to figure this out
and have noticed that the include file fails to #declare the object itself. All
the body parts are #declared individually but nowhere can I find the total mesh
object. Of course this would explain why the figure fails to render, but it
does not explain why it appears in the Moray modeling window but yet fails to
render.
Betcha someone here has encountered this before and when you tell me why this is
happening and how to fix it I will look like such a newbie. Even though I have
been tinkering with Povray off and on for more than twelve years.
I am using a windowsXP laptop with 512MB RAM and plenty of space on the HD. I am
running Povray 3.6 and Moray 3.5. Any help would be greatly appreciated.
Robert Mickelsen
www.robertmickelsen.com
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Hi Robert,
Woke up to find your post. I shall have a look at this. Just one question
first: Did you use POV-Ray 3.5 to render with Moray? Because Moray does not
work correctly with 3.6.
Thomas
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As FlyerX has mentioned, there is a bug in the export from Poseray to Moray.
What you have to do before rendering to POV-Ray, is:
1) open the .inc file generated by Poseray
2) go to the last code block (Model assembly from meshes)
3) delete all text reading "uv_mapping". Example:
"object{BeautifulWoman_hip_uv_mapping}" should now read:
"object{BeautifulWoman_hip_}"
4) render in Moray
Just to be sure: As you do not mention exporting to UDO from Poseray, I
wonder if you have followed that option? What I do is this:
1) make figure in Poser
2) export to .OBJ
3) import into Poseray using the Poser import option
4) export to Moray output
5) correct the .inc file
6) in Moray: import the UDO
7) finally render with POV-Ray 3.5
Hope this helps
Thomas
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> As FlyerX has mentioned, there is a bug in the export from Poseray to Moray.
> What you have to do before rendering to POV-Ray, is:
> 1) open the .inc file generated by Poseray
> 2) go to the last code block (Model assembly from meshes)
> 3) delete all text reading "uv_mapping". Example:
> "object{BeautifulWoman_hip_uv_mapping}" should now read:
> "object{BeautifulWoman_hip_}"
> 4) render in Moray
>
> Just to be sure: As you do not mention exporting to UDO from Poseray, I
> wonder if you have followed that option? What I do is this:
>
> 1) make figure in Poser
> 2) export to .OBJ
> 3) import into Poseray using the Poser import option
> 4) export to Moray output
> 5) correct the .inc file
> 6) in Moray: import the UDO
> 7) finally render with POV-Ray 3.5
>
>
> Hope this helps
>
> Thomas
Yes, Thomas, that is exactly the procedure I have worked out. I had hoped that I
was doing something wrong, but if it is a bug that can be fixed, so much the
better.
Robert
www.robertmickelsen.com
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"RAM" <nomail@nomail> schreef in bericht
news:web.4949a804496a2af2e1a2a7d10@news.povray.org...
>
> Yes, Thomas, that is exactly the procedure I have worked out. I had hoped
> that I
> was doing something wrong, but if it is a bug that can be fixed, so much
> the
> better.
>
Indeed, it is. And a new version of Moray of course, in due time...
Thomas
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> "RAM" <nomail@nomail> schreef in bericht
> news:web.4949a804496a2af2e1a2a7d10@news.povray.org...
> >
> > Yes, Thomas, that is exactly the procedure I have worked out. I had hoped
> > that I
> > was doing something wrong, but if it is a bug that can be fixed, so much
> > the
> > better.
> >
> Indeed, it is. And a new version of Moray of course, in due time...
>
> Thomas
I am glad to hear this. Just my two cents... I think Moray is an excellent
modeler... so good in fact that I prefer it to any other I have ever tried. My
favorite Moray features not found in other modelers include the
alt/ctrl/shift-click for panning, zooming, and selecting, ctrl-d for
duplicating an object complete with transformations, the ability to enter
numerical values for scaling, rotation, and translation, a highly intuitive
materials editor, and my favorite, a hands-on real time bezier editor!
Moray rules! Can I volunteer to beta-test the new version? If so, email me. I
used to beta-test both Moray and Povray a decade or more ago and I am sure I
could help a little. Let me know.
rm### [at] mickelsenstudioscom
Robert
www.robertmickelsen.com
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"RAM" <nomail@nomail> schreef in bericht
news:web.494b1d5f496a2af2e1a2a7d10@news.povray.org...
> "Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>> Indeed, it is. And a new version of Moray of course, in due time...
>>
>> Thomas
>
> I am glad to hear this. Just my two cents... I think Moray is an excellent
> modeler... so good in fact that I prefer it to any other I have ever
> tried. My
> favorite Moray features not found in other modelers include the
> alt/ctrl/shift-click for panning, zooming, and selecting, ctrl-d for
> duplicating an object complete with transformations, the ability to enter
> numerical values for scaling, rotation, and translation, a highly
> intuitive
> materials editor, and my favorite, a hands-on real time bezier editor!
Well, I am really biased towards modellers like Wings3D and Silo2 these
days, but Moray is unique in that it works so close with POV-Ray and offers
indeed some unique features. My own favourite is the material editor
although that does not implement entirely all POV-Ray possibilities. I
certainly hope that at least will be corrected in the future version of
Moray.
>
> Moray rules! Can I volunteer to beta-test the new version? If so, email
> me. I
> used to beta-test both Moray and Povray a decade or more ago and I am sure
> I
> could help a little. Let me know.
>
Chris Cason, in an earlier thread here, has asked for Moray programmers. I
think that beta testing is not yet to be expected, but I am sure that when
the time comes Chris will ask here for volunteers. I am certainly one too.
Thomas
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On Thu, 18 Dec 2008 23:04:47 EST, "RAM" <nomail@nomail> wrote:
>
>Moray rules! Can I volunteer to beta-test the new version? If so, email me. I
>used to beta-test both Moray and Povray a decade or more ago and I am sure I
>could help a little. Let me know.
My understanding is that we will need to wait for quite a while :(
--
Regards
Stephen
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"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht
news:0prmk4drhjcons77u0lpthbuv4nos81cm9@4ax.com...
> On Thu, 18 Dec 2008 23:04:47 EST, "RAM" <nomail@nomail> wrote:
>
> My understanding is that we will need to wait for quite a while :(
> --
My understanding too. But we still have a toy to play with, haven't we?
Thomas
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On Sat, 20 Dec 2008 09:13:57 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>
>"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht
>news:0prmk4drhjcons77u0lpthbuv4nos81cm9@4ax.com...
>> On Thu, 18 Dec 2008 23:04:47 EST, "RAM" <nomail@nomail> wrote:
>>
>> My understanding is that we will need to wait for quite a while :(
>> --
>
>My understanding too. But we still have a toy to play with, haven't we?
>
I threw my toy out of the pram :) and am playing with another one :)
>
--
Regards
Stephen
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