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Yeah once in awhile I bug Lutz to let me register the LATEST
DOS version! :)
Believe it or not that's what I asked for when I won the
animation round... But the reason is I was still using
POLYray over POV because of the animation system it had- and
the support programs I spent MONTHS making...
win Moray doesn't export POLYray script anymore- with good
reason... :(
-peter
EGADS this post was somewhat ON TOPIC! :)
Lutz Kretzschmar wrote:
>
> Hi Ian Burgmyer, you recently wrote in moray.dos:
>
> > Funny...not a single post currently on the server for this particular group
> > has been on-topic ;-)
> Hehe, and probably never will be again :-) I don't anticipate
> announcing anything here and I think there are no unanswered questions
> about the DOS version, or Dearmad is the only DOS user left :-)
>
> - Lutz
> email : lut### [at] stmuccom
> Web : http://www.stmuc.com/moray
--
Current obsession: "Ballet pour ma fille."
http://www.applesnake.net
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Now THAT might be REALLY nice- I'd LOVE to add a few things
and clean up a few others in the POLYRAY script output...
oh yeah...
"Rick [Kitty5]" wrote:
>
> > Hehe, and probably never will be again :-) I don't anticipate
> > announcing anything here and I think there are no unanswered questions
> > about the DOS version, or Dearmad is the only DOS user left :-)
>
> how about open sourcing it?
>
> --
>
> Rick
>
> Kitty5 WebDesign - http://Kitty5.com
> POV-Ray News & Resources - http://Povray.co.uk
> TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
>
> PGP Public Key
> http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
--
Current obsession: "Ballet pour ma fille."
http://www.applesnake.net
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"Lutz Kretzschmar" <lut### [at] stmuccom> wrote in message
news:obm02uk95n7oba7bhthuhuu462p4vp46jo@4ax.com...
Lutz! Didn't think I'd see you in this neck of the woods :-)
> > Funny...not a single post currently on the server for this particular
group
> > has been on-topic ;-)
>
> Hehe, and probably never will be again :-) I don't anticipate
> announcing anything here and I think there are no unanswered questions
> about the DOS version, or Dearmad is the only DOS user left :-)
LOL! Hey, if it works for him... :-)
--
#macro S(M)cylinder{E(M)<A,C,5>,<B,D,5>,.1,15}#end#macro E(P)#if(div(P,16)
)#declare B=-1;#declare D=-2;#end#if(div(P,32))#declare A=1;#declare C=0;#
end#if(div(P,64))#declare B=-1;#declare D=0;#end#if(div(P,128))#declare A=
1;#declare C=2;#end#end blob{S(192)S(96)S(48)pigment{rgb 8*z}} /** Ian **/
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"Dearmad" <dea### [at] applesnakenet> wrote in message
news:3C20FE24.B8B91E55@applesnake.net...
> Yeah once in awhile I bug Lutz to let me register the LATEST
> DOS version! :)
LOL!
> Believe it or not that's what I asked for when I won the
> animation round... But the reason is I was still using
> POLYray over POV because of the animation system it had- and
> the support programs I spent MONTHS making...
Hey, if it works, you may as well use it :-)
What do you prefer, Hash or Moray?
> EGADS this post was somewhat ON TOPIC! :)
*thwaps Dearmad* You are eeeeeevil!!!
--
#macro S(M)cylinder{E(M)<A,C,5>,<B,D,5>,.1,15}#end#macro E(P)#if(div(P,16)
)#declare B=-1;#declare D=-2;#end#if(div(P,32))#declare A=1;#declare C=0;#
end#if(div(P,64))#declare B=-1;#declare D=0;#end#if(div(P,128))#declare A=
1;#declare C=2;#end#end blob{S(192)S(96)S(48)pigment{rgb 8*z}} /** Ian **/
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Ian Burgmyer wrote:
<snip>
>
> What do you prefer, Hash or Moray?
Well, for the large-scale animation I'm working on- I had to
go with Hash. I wanted the characters to animate better
than my system (or any other out there for POV or POLYRAY)
allowed. I didn't want to spend years working on an
animation interface for POV either, as story-telling was my
focus, and while I'm OK at math... I'm not any natural at
it. The nature of modeling in Hash is a lot like Rhino or
Spatch, only you don't deal with patches per se but the
splines which define them. Not much different though.
Also, the renderer in Hash (aside from the the modeling
comparison you've asked about) while apperently slammed by
"professional" critics has a lovely softness to it that I've
fallen for. The texturing system in Hash isn't as
well-bahaved IMO as POV/Poly allows, but I've managed to get
it to where I want it.
I rendered three golden balls one in AM the others in POV
and Polyray and really tried to attune them so they were
about "equal" (imposible I know) and the way the sphere
looked in AM just inspired me. At that point I was debating
what to use for the animation, and that won me over. So
I've relearned to model using splines and now am deep into
it.
However, Moray/Poly/POV and all that are on my HD and get
used occasionally- for mathematical rendering POV/Poly can
not be beat- Hash doesn't even have the facility! So a few
things like clouds slowly blowing by in the breeze defined
by some animated mathematical texture I turn to Poly. Or if
I want scatter a few thousand objects randomely- um Hash
might choke on it- but Poly uses an obscenely small amount
of memory and thousands upon thousands of objects is not out
of the question...
>
> > EGADS this post was somewhat ON TOPIC! :)
>
> *thwaps Dearmad* You are eeeeeevil!!!
Ouch!
--
Current obsession: "Ballet pour ma fille."
http://www.applesnake.net
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