Name OVR_multiview2 Name Strings GL_OVR_multiview2 Contact Cass Everitt, Oculus (cass.everitt 'at' oculus.com) Contributors John Carmack, Oculus Jan Paul van Waveren, Oculus Jan-Harald Fredriksen, ARM Sam Holmes, Qualcomm Status Incomplete. Version Last Modified Date: Mar 18, 2015 Author Revision: 0.4 Number OpenGL Extension #479 OpenGL ES Extension #242 Dependencies OpenGL 3.0 or OpenGL ES 3.0 is required. Requires extension OVR_multiview to be implemented. Overview This extension relaxes the restriction in OVR_multiview that only gl_Position can depend on ViewID in the vertex shader. With this change, view-dependent outputs like reflection vectors and similar are allowed. New Tokens None. New Procedures and Functions None. Modifications to The OpenGL ES Shading Language Specification, Version 3.00.04 Including the following line in a shader can be used to control the language features described in this extension: #extension GL_OVR_multiview2 Errors Issues Revision History Rev. Date Author Changes ---- -------- -------- ----------------------------------------- 0.1 03/18/15 cass Initial draft