[8] | 1 |
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| 2 | /*
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| 3 | *@@sourcefile animate.c:
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| 4 | * contains a bit of helper code for animations.
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| 5 | *
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| 6 | * This is a new file with V0.81. Most of this code used to reside
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| 7 | * in common.c with previous versions.
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| 8 | * Note that with V0.9.0, the code for icon animations has been
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| 9 | * moved to the new comctl.c file.
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| 10 | *
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| 11 | * Usage: All PM programs.
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| 12 | *
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| 13 | * Function prefixes (new with V0.81):
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| 14 | * -- anm* Animation helper functions
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| 15 | *
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| 16 | * Note: Version numbering in this file relates to XWorkplace version
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| 17 | * numbering.
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| 18 | *
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| 19 | *@@header "helpers\animate.h"
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| 20 | */
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| 21 |
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| 22 | /*
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| 23 | * Copyright (C) 1997-2000 Ulrich Mller.
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[14] | 24 | * This file is part of the "XWorkplace helpers" source package.
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| 25 | * This is free software; you can redistribute it and/or modify
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[8] | 26 | * it under the terms of the GNU General Public License as published
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| 27 | * by the Free Software Foundation, in version 2 as it comes in the
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| 28 | * "COPYING" file of the XWorkplace main distribution.
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| 29 | * This program is distributed in the hope that it will be useful,
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| 30 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 31 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 32 | * GNU General Public License for more details.
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| 33 | */
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| 34 |
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| 35 | #define OS2EMX_PLAIN_CHAR
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| 36 | // this is needed for "os2emx.h"; if this is defined,
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| 37 | // emx will define PSZ as _signed_ char, otherwise
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| 38 | // as unsigned char
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| 39 |
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[14] | 40 | #define INCL_DOSPROCESS
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[8] | 41 | #define INCL_DOSDEVICES
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| 42 | #define INCL_DOSDEVIOCTL
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[15] | 43 | #define INCL_DOSMISC
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[14] | 44 | #define INCL_DOSERRORS
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[8] | 45 |
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[17] | 46 | #define INCL_WINWINDOWMGR
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[14] | 47 | #define INCL_WINPOINTERS
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[8] | 48 | #define INCL_WINSYS
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| 49 |
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| 50 | #define INCL_GPILOGCOLORTABLE
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| 51 | #define INCL_GPIPRIMITIVES
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| 52 | #define INCL_GPIBITMAPS // added UM 99-10-22; needed for EMX headers
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| 53 | #include <os2.h>
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| 54 |
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| 55 | #include <stdlib.h>
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| 56 | #include <string.h>
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| 57 |
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[35] | 58 | #include "setup.h" // code generation and debugging options
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[8] | 59 |
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[232] | 60 | #include "helpers\winh.h"
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[8] | 61 |
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| 62 | /*
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| 63 | *@@category: Helpers\PM helpers\Animation helpers
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[21] | 64 | * See animate.c.
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[8] | 65 | */
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| 66 |
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| 67 | /*
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| 68 | *@@ anmBlowUpBitmap:
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| 69 | * this displays an animation based on a given bitmap.
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| 70 | * The bitmap is "blown up" in that it is continually
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| 71 | * increased in size until the original size is reached.
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| 72 | * The animation is calculated so that it lasts exactly
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| 73 | * ulAnimation milliseconds, no matter how fast the
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| 74 | * system is.
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| 75 | *
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| 76 | * This function does not return until the animation
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| 77 | * has completed.
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| 78 | *
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| 79 | * You should run this routine in a thread with higher-
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| 80 | * than-normal priority, because otherwise the kernel
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| 81 | * might interrupt the thread, causing a somewhat jerky
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| 82 | * display.
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| 83 | *
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| 84 | * Returns the count of animation steps that were drawn.
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| 85 | * This is dependent on the speed of the system.
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[15] | 86 | *
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| 87 | *@@changed V0.9.7 (2000-12-08) [umoeller]: got rid of dtGetULongTime
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[8] | 88 | */
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| 89 |
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| 90 | BOOL anmBlowUpBitmap(HPS hps, // in: from WinGetScreenPS(HWND_DESKTOP)
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| 91 | HBITMAP hbm, // in: bitmap to be displayed
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| 92 | ULONG ulAnimationTime) // in: total animation time (ms)
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| 93 | {
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| 94 | ULONG ulrc = 0;
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| 95 | ULONG ulInitialTime,
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| 96 | ulNowTime;
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| 97 | // ulCurrentSize = 10;
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| 98 |
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| 99 | if (hps)
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| 100 | {
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| 101 | POINTL ptl = {0, 0};
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| 102 | RECTL rtlStretch;
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| 103 | ULONG ul,
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| 104 | ulSteps = 20;
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| 105 | BITMAPINFOHEADER bih;
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| 106 | GpiQueryBitmapParameters(hbm, &bih);
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[232] | 107 | ptl.x = (G_cxScreen - bih.cx) / 2;
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| 108 | ptl.y = (G_cyScreen - bih.cy) / 2;
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[8] | 109 |
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| 110 | // we now use ul for the current animation step,
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| 111 | // which is a pointer on a scale from 1 to ulAnimationTime;
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| 112 | // ul will be recalculated after each animation
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| 113 | // step according to how much time the animation
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| 114 | // has cost on this display so far. This has the
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| 115 | // following advantages:
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| 116 | // 1) no matter how fast the system is, the animation
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| 117 | // will always last ulAnimationTime milliseconds
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| 118 | // 2) since large bitmaps take more time to calculate,
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| 119 | // the animation won't appear to slow down then
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[15] | 120 | DosQuerySysInfo(QSV_MS_COUNT, QSV_MS_COUNT,
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| 121 | &ulInitialTime,
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| 122 | sizeof(ulInitialTime));
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[8] | 123 | ul = 1;
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| 124 | ulSteps = 1000;
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| 125 | do {
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| 126 | LONG cx = (((bih.cx-20) * ul) / ulSteps) + 20;
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| 127 | LONG cy = (((bih.cy-20) * ul) / ulSteps) + 20;
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| 128 | rtlStretch.xLeft = ptl.x + ((bih.cx - cx) / 2);
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| 129 | rtlStretch.yBottom = ptl.y + ((bih.cy - cy) / 2);
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| 130 | rtlStretch.xRight = rtlStretch.xLeft + cx;
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| 131 | rtlStretch.yTop = rtlStretch.yBottom + cy;
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| 132 |
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| 133 | WinDrawBitmap(hps, hbm, NULL, (PPOINTL)&rtlStretch,
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[184] | 134 | 0, 0, // we don't need colors
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| 135 | DBM_STRETCH);
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[8] | 136 |
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[15] | 137 | DosQuerySysInfo(QSV_MS_COUNT, QSV_MS_COUNT,
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| 138 | &ulNowTime,
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| 139 | sizeof(ulNowTime));
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[8] | 140 |
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| 141 | // recalculate ul: rule of three based on the
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| 142 | // time we've spent on animation so far
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| 143 | ul = (ulSteps
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| 144 | * (ulNowTime - ulInitialTime)) // time spent so far
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| 145 | / ulAnimationTime; // time to spend altogether
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| 146 |
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| 147 | ulrc++; // return count
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| 148 |
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| 149 | } while (ul < ulSteps);
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| 150 |
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| 151 | // finally, draw the 1:1 version
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| 152 | WinDrawBitmap(hps, hbm, NULL, &ptl,
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[184] | 153 | 0, 0, // we don't need colors
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| 154 | DBM_NORMAL);
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[8] | 155 |
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| 156 | } // end if (hps)
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| 157 |
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[184] | 158 | return ulrc;
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[8] | 159 | }
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| 160 |
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[17] | 161 | #define LAST_LINE_WIDTH 2
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[8] | 162 |
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| 163 | /* ******************************************************************
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[14] | 164 | *
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| 165 | * Other animations
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| 166 | *
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[8] | 167 | ********************************************************************/
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| 168 |
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| 169 | /*
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| 170 | *@@ anmPowerOff:
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| 171 | * displays an animation that looks like a
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| 172 | * monitor being turned off; hps must have
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[17] | 173 | * been acquired using WinGetScreenPS.
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[15] | 174 | *
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| 175 | *@@changed V0.9.7 (2000-12-08) [umoeller]: got rid of dtGetULongTime
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[8] | 176 | */
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| 177 |
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[17] | 178 | VOID anmPowerOff(HPS hps,
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| 179 | ULONG ulMaxTime1, // = 500,
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| 180 | ULONG ulMaxTime2, // = 800,
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| 181 | ULONG ulMaxTime3, // = 200,
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| 182 | ULONG ulWaitEnd) // = 300
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[8] | 183 | {
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[17] | 184 | RECTL rclScreen,
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| 185 | rclNow,
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| 186 | rclLast,
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| 187 | rclDraw;
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| 188 | ULONG ulPhase = 1,
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| 189 | ulCXLastLine;
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[8] | 190 |
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[17] | 191 | ULONG ulStartTime = 0,
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| 192 | ulTimeNow = 0;
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| 193 |
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[8] | 194 | WinQueryWindowRect(HWND_DESKTOP, &rclScreen);
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[17] | 195 | ulCXLastLine = rclScreen.xRight / 3;
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[8] | 196 |
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| 197 | WinShowPointer(HWND_DESKTOP, FALSE);
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| 198 |
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| 199 | memcpy(&rclLast, &rclScreen, sizeof(RECTL));
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| 200 |
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| 201 | // In order to draw the animation, we tell apart three
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| 202 | // "phases", signified by the ulPhase variable. While
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| 203 | // ulPhase != 99, we stay in a do-while loop.
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| 204 | ulPhase = 1;
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| 205 |
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[15] | 206 | do
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| 207 | {
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[17] | 208 | // get current time
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[15] | 209 | DosQuerySysInfo(QSV_MS_COUNT, QSV_MS_COUNT,
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[17] | 210 | &ulTimeNow,
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| 211 | sizeof(ulTimeNow));
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[8] | 212 |
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[17] | 213 | // get start time
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| 214 | if (ulStartTime == 0)
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| 215 | // this is reset when we enter a new phase
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| 216 | ulStartTime = ulTimeNow;
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| 217 |
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[8] | 218 | if (ulPhase == 1)
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| 219 | {
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| 220 | // Phase 1: "shrink" the screen by drawing black
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| 221 | // rectangles from the edges towards the center
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| 222 | // of the screen. With every loop, we draw the
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| 223 | // rectangles a bit closer to the center, until
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| 224 | // the center is black too. Sort of like this:
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| 225 |
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[17] | 226 | // ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
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| 227 | // º black º
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| 228 | // º º
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| 229 | // º ÚÄÄÄÄÄÄÄÄÄÄÄ¿ º
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| 230 | // º ³ rclNow: ³ º
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| 231 | // º -> ³ untouched ³ <- º
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| 232 | // º ÀÄÄÄÄÄÄÄÄÄÄÄÙ º
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| 233 | // º ^ º
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| 234 | // º | º
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| 235 | // ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍŒ
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[8] | 236 |
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[17] | 237 | // This part lasts exactly (ulMaxTime1) milliseconds.
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| 238 |
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[8] | 239 | // rclNow contains the rectangle _around_ which
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| 240 | // the black rectangles are to be drawn. With
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| 241 | // every iteration, rclNow is reduced in size.
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[17] | 242 | ULONG ulMaxX = (rclScreen.xRight - ulCXLastLine) / 2,
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| 243 | ulMaxY = rclScreen.yTop / 2 - LAST_LINE_WIDTH;
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| 244 | ULONG ulTimePassed = (ulTimeNow - ulStartTime);
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| 245 | if (ulTimePassed >= ulMaxTime1)
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| 246 | {
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| 247 | // time has elapsed:
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| 248 | ulTimePassed = ulMaxTime1;
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| 249 | // enter next phase on next loop
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| 250 | ulPhase++;
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| 251 | // reget start time
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| 252 | ulStartTime = 0;
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| 253 | }
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| 254 | rclNow.xLeft = ulMaxX * ulTimePassed / ulMaxTime1;
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| 255 | rclNow.yBottom = ulMaxY * ulTimePassed / ulMaxTime1;
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[8] | 256 | rclNow.xRight = (rclScreen.xRight) - rclNow.xLeft;
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| 257 | rclNow.yTop = (rclScreen.yTop) - rclNow.yBottom;
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| 258 |
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[17] | 259 | /* rclNow.xLeft = ((rclScreen.yTop / 2) * ul / ulSteps );
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| 260 | rclNow.xRight = (rclScreen.xRight) - rclNow.xLeft;
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| 261 | rclNow.yBottom = ((rclScreen.yTop / 2) * ul / ulSteps );
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| 262 | rclNow.yTop = (rclScreen.yTop) - rclNow.yBottom; */
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| 263 |
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| 264 | /* if (rclNow.yBottom > (rclNow.yTop - LAST_WIDTH) )
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[15] | 265 | {
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[8] | 266 | rclNow.yBottom = (rclScreen.yTop / 2) - LAST_WIDTH;
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| 267 | rclNow.yTop = (rclScreen.yTop / 2) + LAST_WIDTH;
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[17] | 268 | } */
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[8] | 269 |
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| 270 | // draw black rectangle on top of rclNow
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| 271 | rclDraw.xLeft = rclLast.xLeft;
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| 272 | rclDraw.xRight = rclLast.xRight;
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| 273 | rclDraw.yBottom = rclNow.yTop;
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| 274 | rclDraw.yTop = rclLast.yTop;
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[18] | 275 | WinFillRect(hps, &rclDraw, CLR_BLACK); // exclusive
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[8] | 276 |
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| 277 | // draw black rectangle left of rclNow
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| 278 | rclDraw.xLeft = rclLast.xLeft;
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| 279 | rclDraw.xRight = rclNow.xLeft;
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| 280 | rclDraw.yBottom = rclLast.yBottom;
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| 281 | rclDraw.yTop = rclLast.yTop;
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[18] | 282 | WinFillRect(hps, &rclDraw, CLR_BLACK); // exclusive
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[8] | 283 |
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| 284 | // draw black rectangle right of rclNow
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| 285 | rclDraw.xLeft = rclNow.xRight;
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| 286 | rclDraw.xRight = rclLast.xRight;
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| 287 | rclDraw.yBottom = rclLast.yBottom;
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| 288 | rclDraw.yTop = rclLast.yTop;
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[18] | 289 | WinFillRect(hps, &rclDraw, CLR_BLACK); // exclusive
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[8] | 290 |
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| 291 | // draw black rectangle at the bottom of rclNow
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| 292 | rclDraw.xLeft = rclLast.xLeft;
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| 293 | rclDraw.xRight = rclLast.xRight;
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| 294 | rclDraw.yBottom = rclLast.yBottom;
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| 295 | rclDraw.yTop = rclNow.yBottom;
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[18] | 296 | WinFillRect(hps, &rclDraw, CLR_BLACK); // exclusive
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[8] | 297 |
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| 298 | // remember rclNow for next iteration
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| 299 | memcpy(&rclLast, &rclNow, sizeof(RECTL));
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| 300 |
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| 301 | // done with "shrinking"?
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[17] | 302 | /* if ( rclNow.xRight < ((rclScreen.xRight / 2) + LAST_WIDTH) )
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| 303 | {
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[8] | 304 | ulPhase = 2; // exit
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[17] | 305 | // reget start time
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| 306 | ulStartTime = 0;
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| 307 | } */
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| 308 |
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| 309 | if (ulPhase == 2)
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| 310 | {
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| 311 | // this was the last step in this phase:
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| 312 | memcpy(&rclLast, &rclScreen, sizeof(RECTL));
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| 313 | }
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[15] | 314 | }
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| 315 | else if (ulPhase == 2)
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| 316 | {
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[8] | 317 | // Phase 2: draw a horizontal white line about
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[17] | 318 | // where the last rclNow was. and shrink it
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| 319 | // towards the middle. This ends with a white
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| 320 | // dot in the middle of the screen.
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[8] | 321 |
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[17] | 322 | // ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
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| 323 | // º black º
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| 324 | // º º
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| 325 | // º º
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| 326 | // º --> ÄwhiteÄÄÄÄ <-- º
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| 327 | // º º
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| 328 | // º º
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| 329 | // º º
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| 330 | // ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍŒ
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[8] | 331 |
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[17] | 332 | // This part lasts exactly (ulMaxTime2) milliseconds.
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[8] | 333 |
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[17] | 334 | // start is same as max in step 1
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| 335 | ULONG ulStartX = (rclScreen.xRight - ulCXLastLine) / 2,
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| 336 | ulY = rclScreen.yTop / 2 - LAST_LINE_WIDTH;
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| 337 | ULONG ulMaxX = (rclScreen.xRight) / 2 - LAST_LINE_WIDTH; // center
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| 338 | ULONG ulTimePassed = (ulTimeNow - ulStartTime);
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| 339 | if (ulTimePassed >= ulMaxTime2)
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| 340 | {
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| 341 | // time has elapsed:
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| 342 | ulTimePassed = ulMaxTime2;
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| 343 | // enter next phase on next loop
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| 344 | ulPhase++;
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| 345 | // reget start time
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| 346 | ulStartTime = 0;
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| 347 | }
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[8] | 348 |
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[17] | 349 | rclNow.xLeft = ulStartX
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| 350 | + ( (ulMaxX - ulStartX) * ulTimePassed / ulMaxTime2 );
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| 351 | rclNow.yBottom = ulY;
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| 352 | rclNow.xRight = (rclScreen.xRight) - rclNow.xLeft;
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| 353 | rclNow.yTop = (rclScreen.yTop) - rclNow.yBottom;
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| 354 |
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| 355 | // draw black rectangle left of rclNow
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| 356 | rclDraw.xLeft = rclLast.xLeft;
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| 357 | rclDraw.xRight = rclNow.xLeft;
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| 358 | rclDraw.yBottom = rclLast.yBottom;
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| 359 | rclDraw.yTop = rclLast.yTop;
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[18] | 360 | WinFillRect(hps, &rclDraw, CLR_BLACK); // exclusive
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[17] | 361 |
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| 362 | // draw black rectangle right of rclNow
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| 363 | rclDraw.xLeft = rclNow.xRight;
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| 364 | rclDraw.xRight = rclLast.xRight;
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| 365 | rclDraw.yBottom = rclLast.yBottom;
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| 366 | rclDraw.yTop = rclLast.yTop;
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[18] | 367 | WinFillRect(hps, &rclDraw, CLR_BLACK); // exclusive
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[17] | 368 |
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[18] | 369 | // WinFillRect(hps, &rclNow, CLR_WHITE); // exclusive
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[17] | 370 |
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| 371 | // remember rclNow for next iteration
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| 372 | memcpy(&rclLast, &rclNow, sizeof(RECTL));
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| 373 |
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| 374 | if (ulPhase == 3)
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| 375 | {
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| 376 | // this was the last step in this phase:
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| 377 | // keep the dot visible for a while
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| 378 | DosSleep(ulMaxTime3);
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| 379 |
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| 380 | // draw a white line for phase 3
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| 381 | rclLast.xLeft = ulMaxX;
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| 382 | rclLast.yBottom = rclScreen.yTop / 4;
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| 383 | rclLast.xRight = rclScreen.xRight - rclLast.xLeft;
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| 384 | rclLast.yTop = rclScreen.yTop - rclLast.yBottom;
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| 385 |
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[18] | 386 | WinFillRect(hps, &rclLast, CLR_WHITE); // exclusive
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[17] | 387 | }
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[15] | 388 | }
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| 389 | else if (ulPhase == 3)
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| 390 | {
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[8] | 391 | // Phase 3: make the white line shorter with
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| 392 | // every iteration by drawing black rectangles
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[17] | 393 | // above and below it. These are drawn closer
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| 394 | // to the center with each iteration.
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[8] | 395 |
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[17] | 396 | // ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
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| 397 | // º º
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| 398 | // º º
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| 399 | // º | º
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| 400 | // º | º
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| 401 | // º | º
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| 402 | // º º
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| 403 | // º º
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| 404 | // ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍŒ
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[8] | 405 |
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[17] | 406 | // This part lasts exactly ulMaxTime3 milliseconds.
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| 407 | ULONG ulX = (rclScreen.xRight) / 2 - LAST_LINE_WIDTH, // center
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| 408 | ulStartY = rclScreen.yTop / 4;
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| 409 | ULONG ulMaxY = (rclScreen.yTop) / 2 - LAST_LINE_WIDTH; // center
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| 410 | ULONG ulTimePassed = (ulTimeNow - ulStartTime);
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| 411 | if (ulTimePassed >= ulMaxTime3)
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| 412 | {
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| 413 | // time has elapsed:
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| 414 | ulTimePassed = ulMaxTime3;
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| 415 | // stop
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| 416 | ulPhase = 99;
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| 417 | }
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| 418 |
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| 419 | rclNow.xLeft = ulX;
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| 420 | rclNow.yBottom = ulStartY
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| 421 | + ( (ulMaxY - ulStartY) * ulTimePassed / ulMaxTime3 );
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| 422 | rclNow.xRight = (rclScreen.xRight) - rclNow.xLeft;
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| 423 | rclNow.yTop = (rclScreen.yTop) - rclNow.yBottom;
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| 424 |
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| 425 | // draw black rectangle on top of rclNow
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| 426 | rclDraw.xLeft = rclLast.xLeft;
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| 427 | rclDraw.xRight = rclLast.xRight;
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| 428 | rclDraw.yBottom = rclNow.yTop;
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| 429 | rclDraw.yTop = rclLast.yTop;
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[18] | 430 | WinFillRect(hps, &rclDraw, CLR_BLACK); // exclusive
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[17] | 431 |
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| 432 | // draw black rectangle at the bottom of rclNow
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| 433 | rclDraw.xLeft = rclLast.xLeft;
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| 434 | rclDraw.xRight = rclLast.xRight;
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| 435 | rclDraw.yBottom = rclLast.yBottom;
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| 436 | rclDraw.yTop = rclNow.yBottom;
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[18] | 437 | WinFillRect(hps, &rclDraw, CLR_BLACK); // exclusive
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[17] | 438 |
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| 439 | // remember rclNow for next iteration
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| 440 | memcpy(&rclLast, &rclNow, sizeof(RECTL));
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| 441 |
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| 442 | /* rclDraw.xLeft = (rclScreen.xRight / 2) - LAST_LINE_WIDTH;
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| 443 | rclDraw.xRight = (rclScreen.xRight / 2) + LAST_LINE_WIDTH;
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[8] | 444 | rclDraw.yTop = (rclScreen.yTop * 3 / 4);
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| 445 | rclDraw.yBottom = (rclScreen.yTop * 3 / 4) - ((rclScreen.yTop * 1 / 4) * ul / LAST_STEPS);
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[17] | 446 | if (rclDraw.yBottom < ((rclScreen.yTop / 2) + LAST_LINE_WIDTH))
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| 447 | rclDraw.yBottom = ((rclScreen.yTop / 2) + LAST_LINE_WIDTH);
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[8] | 448 | WinFillRect(hps, &rclDraw, CLR_BLACK);
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| 449 |
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[17] | 450 | rclDraw.xLeft = (rclScreen.xRight / 2) - LAST_LINE_WIDTH;
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| 451 | rclDraw.xRight = (rclScreen.xRight / 2) + LAST_LINE_WIDTH;
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[8] | 452 | rclDraw.yBottom = (rclScreen.yTop * 1 / 4);
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| 453 | rclDraw.yTop = (rclScreen.yTop * 1 / 4) + ((rclScreen.yTop * 1 / 4) * ul / LAST_STEPS);
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[17] | 454 | if (rclDraw.yTop > ((rclScreen.yTop / 2) - LAST_LINE_WIDTH))
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| 455 | rclDraw.yBottom = ((rclScreen.yTop / 2) - LAST_LINE_WIDTH);
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[8] | 456 |
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| 457 | WinFillRect(hps, &rclDraw, CLR_BLACK);
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| 458 |
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| 459 | ul++;
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[17] | 460 | if (ul > LAST_STEPS) */
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| 461 | // ulPhase = 99;
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[8] | 462 | }
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| 463 |
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| 464 | } while (ulPhase != 99);
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| 465 |
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| 466 | // sleep a while
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[17] | 467 | DosSleep(ulWaitEnd / 2);
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[18] | 468 | WinFillRect(hps, &rclScreen, CLR_BLACK); // exclusive
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[17] | 469 | DosSleep(ulWaitEnd / 2);
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[8] | 470 |
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| 471 | WinShowPointer(HWND_DESKTOP, TRUE);
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| 472 | }
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| 473 |
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| 474 |
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[17] | 475 | // testcase
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[8] | 476 |
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[17] | 477 | /* int main(int argc, char* argp)
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| 478 | {
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| 479 | HENUM henum;
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| 480 | HWND hwndTop;
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| 481 | HAB hab = WinInitialize(0);
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| 482 | HMQ hmq = WinCreateMsgQueue(hab, 0);
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| 483 | HPS hps = WinGetScreenPS(HWND_DESKTOP);
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| 484 |
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| 485 | anmPowerOff(hps);
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| 486 |
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| 487 | henum = WinBeginEnumWindows(HWND_DESKTOP);
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| 488 | while ((hwndTop = WinGetNextWindow(henum)))
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| 489 | if (WinIsWindowShowing(hwndTop))
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| 490 | WinInvalidateRect(hwndTop, NULL, TRUE);
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| 491 | WinEndEnumWindows(henum);
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| 492 |
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| 493 | WinShowPointer(HWND_DESKTOP, TRUE);
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| 494 |
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| 495 | WinDestroyMsgQueue(hmq);
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| 496 | WinTerminate(hab);
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| 497 |
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[238] | 498 | return 0;
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[17] | 499 | } */
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