| 1 | %% LaTeX Beamer presentation template (requires beamer package)
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| 2 | %% see http://latex-beamer.sourceforge.net/
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| 3 | %% idea contributed by H. Turgut Uyar
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| 4 | %% template based on a template by Till Tantau
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| 5 | %% this template is still evolving - it might differ in future releases!
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| 6 |
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| 7 | % Voyager presentation for Warpstock Europe 2006
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| 8 | % Adrian Gschwend
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| 9 |
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| 10 | \documentclass{beamer}
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| 11 | % Handout:
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| 12 | %\documentclass[handout]{beamer}
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| 13 |
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| 14 | \mode<presentation>
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| 15 | {
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| 16 | \usetheme{Warsaw}
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| 17 | \setbeamercovered{transparent}
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| 18 | }
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| 19 |
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| 20 | \usepackage{amsmath,amssymb}
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| 21 | \usepackage[latin1]{inputenc}
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| 22 | \usepackage{times}
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| 23 | \usepackage[T1]{fontenc}
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| 24 |
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| 25 | \beamertemplatetransparentcovereddynamic
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| 26 |
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| 27 | %\logo{\includegraphics[height=0.5cm]{dws06.png}}
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| 28 |
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| 29 | \title[netlabs.org - The Voyager Project]
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| 30 | {netlabs.org - The Voyager Project}
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| 31 |
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| 32 | \subtitle
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| 33 | {A Workplace for the 21th Century}
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| 34 |
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| 35 | \author[Adrian Gschwend]
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| 36 | {Adrian~Gschwend}
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| 37 |
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| 38 | \institute[netlabs.org]
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| 39 | {
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| 40 | netlabs.org - Open Source Software for OS/2 and eCS
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| 41 | }
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| 42 |
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| 43 | \date[17.11.2006]
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| 44 | {Warpstock Europe 2006, Cologne, Germany}
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| 45 |
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| 46 | \subject{OS/2 and eCS development}
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| 47 | \keywords{OS/2 eCS eComStation}
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| 48 |
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| 49 | % \AtBeginSubsection[]
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| 50 | % {
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| 51 | % \begin{frame}<beamer>
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| 52 | % \frametitle{Overview}
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| 53 | % \tableofcontents[part-1]
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| 54 | % \end{frame}
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| 55 | % }
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| 56 |
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| 57 |
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| 58 | \begin{document}
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| 59 |
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| 60 | \begin{frame}
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| 61 | \titlepage
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| 62 | \end{frame}
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| 63 |
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| 64 | \begin{frame}
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| 65 | \frametitle{Outline}
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| 66 | \tableofcontents[hideallsubsections]
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| 67 | \end{frame}
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| 68 |
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| 69 | \section{History}
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| 70 |
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| 71 | \begin{frame}
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| 72 | \begin{alertblock}{Warning}
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| 73 | This is not a very technical presentation!
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| 74 |
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| 75 | (Please don't leave the room now ;-)
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| 76 | \end{alertblock}
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| 77 | \end{frame}
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| 78 |
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| 79 | \subsection{Motivation}
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| 80 | \begin{frame}
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| 81 | \frametitle{One Year Ago}
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| 82 | After last years presentation:
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| 83 | \begin{itemize}
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| 84 | \item<1-2>Joy
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| 85 | \item<2>Shock
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| 86 | \item<3->\textit{Why Voyager, my eComStation works just fine!?}
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| 87 | \end{itemize}
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| 88 | \end{frame}
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| 89 |
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| 90 | \begin{frame}
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| 91 | \frametitle{Motivation, Hardware}
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| 92 | eCS and OS/2 works just fine \texttrademark
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| 93 | \begin{itemize}[<+->]
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| 94 | \item Might be true nowadays
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| 95 | \item Might be hidden for many users
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| 96 | \item We (the developers) know the technical limitations
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| 97 | \item Annoying kernel limitations and bugs
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| 98 | \item Hardware evolves
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| 99 | \end{itemize}
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| 100 | \end{frame}
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| 101 |
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| 102 | \begin{frame}
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| 103 | \frametitle{Motivation, Other Issues}
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| 104 | It's not just about the hardware\ldots
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| 105 | \begin{itemize}[<+->]
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| 106 | \item The valuable stuff is done by the same few people
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| 107 | \item Motivation is not what it used to be for various reasons
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| 108 | \item It is annoying and frustrating to
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| 109 | \begin{itemize}[<+->]
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| 110 | \item write device drivers
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| 111 | \item code around bugs
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| 112 | \item port software and toolkits
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| 113 | \item know that the work will be useless in a few years
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| 114 | \end{itemize}
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| 115 | \item Almost no new people are joining the community
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| 116 | \end{itemize}
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| 117 | \end{frame}
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| 118 |
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| 119 | \begin{frame}
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| 120 | \frametitle{Conclusion}
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| 121 | \begin{block}{Conclusion}
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| 122 | If we do \textit{business as usual} it will not go on one day.
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| 123 | \end{block}
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| 124 | \end{frame}
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| 125 |
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| 126 | \begin{frame}
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| 127 | \frametitle{Wouldn't it be nice?}
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| 128 | We can now either fall into depression or come up with some idea.
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| 129 |
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| 130 | Why not
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| 131 | \begin{itemize}[<+->]
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| 132 | \item rewrite what we like?
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| 133 | \item profit from existing Open Source Software?
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| 134 | \item \textit{do it right} ourself?
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| 135 | \item start the whole idea on eComStation?
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| 136 | \end{itemize}
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| 137 | Thus the idea of Voyager was born!
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| 138 | \end{frame}
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| 139 |
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| 140 | \subsection{The Journey}
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| 141 | \begin{frame}[allowframebreaks=0.6]
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| 142 | \frametitle{The Idea}
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| 143 | The Story so Far\ldots
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| 144 | \begin{itemize}
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| 145 | \item Long process of thinking about the future for several years
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| 146 | \item First idea with Kernel of MacOS X in Summer 2004
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| 147 | \item First presentation of that idea at Developers Workshop 2005 in Dresden
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| 148 | \item Reconsideration of this idea because it doesn't solve the main problem: Desktop
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| 149 | \item New idea with OpenGL based Desktop with well known toolkits, developed at SYSTEMS fair in Munich
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| 150 | \item Talks to various people and first presentation of that idea at
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| 151 | Warpstock Europe 2005 in Dresden
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| 152 | \item Presentation of first concept and design studies at Developers
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| 153 | Workshop 2006 in Biel, Switzerland
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| 154 | \item License decision during Summer 2006
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| 155 | \item First 0.1 release of \textit{The Design of Voyager} released to the
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| 156 | public for Warpstock Canada 2006
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| 157 | \end{itemize}
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| 158 | \end{frame}
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| 159 |
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| 160 | \begin{frame}
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| 161 | \frametitle{What Voyager \textit{is not}}
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| 162 | \begin{itemize}
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| 163 | \item Voyager is \textbf{not} the OS/2 and eCS killer!
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| 164 | \item netlabs.org will \textbf{not} stop development for eCS software
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| 165 | \item Voyager is not something you can use right now (yet)
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| 166 | \item It is not vaporware
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| 167 | \end{itemize}
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| 168 | \end{frame}
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| 169 |
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| 170 | \begin{frame}
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| 171 | \frametitle{The Goal}
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| 172 | There are many free desktop environments available, like KDE and GNOME. Our focus is different:
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| 173 | \begin{itemize}[<+->]
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| 174 | \item SOM like object model, binary compatible (unlike everything else out
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| 175 | there on Unix-like systems)
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| 176 | \item Provide a WPS like desktop environment (\textit{OS/2 Feeling})
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| 177 | \item Well integrated applications (drag \& drop, CUA, etc)
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| 178 | \item Focus on localization right from the beginning (Unicode/UTF-8/16/32)
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| 179 | \item Keep unique ideas like IOProcs and re-implement them
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| 180 | \item Use as much existing code/apps as possible (as long as it makes sense),
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| 181 | don't reinvent the wheel
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| 182 | \item Document what we do!
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| 183 | \end{itemize}
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| 184 | \end{frame}
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| 185 |
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| 186 | \begin{frame}
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| 187 | \frametitle{Development Path}
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| 188 | \begin{itemize}[<+->]
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| 189 | \item Development of Voyager should be possible on many platforms, starting on
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| 190 | eCS
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| 191 | \item Support for the most popular Unix-like systems is required
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| 192 | \item eCS developers should be motivated to use SOM for new ideas because
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| 193 | code can be partially reused
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| 194 | \item Users can continue to use eCS as we know it today and still get new features
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| 195 | \item Part-by-part replacement for smooth migration
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| 196 | \end{itemize}
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| 197 | \end{frame}
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| 198 |
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| 199 | \begin{frame}
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| 200 | \frametitle{The Vision}
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| 201 | There is more to do\ldots
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| 202 | \begin{itemize}[<+->]
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| 203 | \item A team of interested developers might start working on an OS/2 compatibility layer for Unix-like systems
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| 204 | \item In long term we need a new kernel (discussion is open)
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| 205 | \item Most of the OS/2 coders don't like the Linux design so other options are preferred
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| 206 | \item If you can help out on that project, you are very welcome :)
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| 207 | \item Final goal: our own distribution based on existing and new software
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| 208 | \item And finally: \textit{Phase 3} (aka \textit{World Domination\texttrademark})
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| 209 | \end{itemize}
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| 210 | \end{frame}
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| 211 |
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| 212 | \section{The Voyager Project}
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| 213 | \subsection{Introduction}
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| 214 | \begin{frame}
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| 215 | \frametitle{The Codename}
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| 216 | Why \textit{The Voyager Project}?
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| 217 | \begin{itemize}[<+->]
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| 218 | \item Fits into OS/2 codenames (Star Trek)
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| 219 | \item NASA Spacecraft: Probe since 1977, longest-lasting mission of NASA,
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| 220 | visited Jupiter and Saturn and provided detailed images of them
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| 221 | \item It is really just a codename, not a definitive name for a product.
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| 222 | \end{itemize}
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| 223 | \end{frame}
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| 224 |
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| 225 | \subsection{Design of Voyager}
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| 226 | \begin{frame}
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| 227 | \frametitle{Voyager Components, now}
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| 228 | \begin{itemize}[<+->]
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| 229 | \item Netlabs Object Model (SOM)
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| 230 | \item Voyager Desktop (WPS)
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| 231 | \item Cairo (GPI/GDI, what Peter loves ;)
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| 232 | \item GTK+ (GUI Toolkit, PM)
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| 233 | \item Triton (Multimedia Subsystem, MMPM/MMOS2)
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| 234 | \end{itemize}
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| 235 | \end{frame}
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| 236 |
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| 237 | \begin{frame}
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| 238 | \frametitle{Voyager Components, next steps}
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| 239 | \begin{itemize}[<+->]
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| 240 | \item Proper security concept
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| 241 | \item Neptune (Window Manager for Cairo and Xlib)
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| 242 | \item OpenGL based Cairo backend
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| 243 | \item Xorg OpenGL device drivers (no Xlib necessary in mid-term)
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| 244 | \end{itemize}
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| 245 | \end{frame}
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| 246 |
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| 247 | \section{Voyager Components}
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| 248 | \subsection{Under Development}
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| 249 |
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| 250 | \begin{frame}
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| 251 | \frametitle{Netlabs Object Model}
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| 252 | \begin{itemize}[<+->]
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| 253 | \item SOM is a binary compatible object model, no need to recompile objects (unlike on GNOME for example)
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| 254 | \item There are some design documents from IBM itself (published in ACM)
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| 255 | \item There is quite some documentation available written by former IBM employees
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| 256 | \item Chris Wohlgemuth started to re-implement the concepts under the name NOM
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| 257 | \item This is the base for a WPS like desktop
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| 258 | \item Chris: Status? :-)
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| 259 | \end{itemize}
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| 260 | \end{frame}
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| 261 |
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| 262 | \begin{frame}
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| 263 | \frametitle{NOM Design}
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| 264 | %\begin{columns}
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| 265 | %\column[T]{5cm}
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| 266 | \includegraphics[width=8cm]{images/SOMClassMgrObject-layout.pdf}
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| 267 | %\column{5cm}
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| 268 | %Simplified design of the Xorg OpenGL backend (taken from official docs), Xlib stripped out
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| 269 | %\end{columns}
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| 270 |
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| 271 | \end{frame}
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| 272 |
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| 273 | \begin{frame}
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| 274 | \frametitle{Netlabs Object Model}
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| 275 | Things that work right now:
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| 276 | \begin{itemize}[<+->]
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| 277 | \item Binding files creation (IDL compiler)
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| 278 | \item Class creation from IDL files
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| 279 | \item Subclassing
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| 280 | \item Explicit metaclasses
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| 281 | \item Method overriding
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| 282 | \end{itemize}
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| 283 | \end{frame}
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| 284 |
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| 285 | \begin{frame}
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| 286 | \frametitle{Netlabs Object Model}
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| 287 | Thinks that do not work yet:
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| 288 | \begin{itemize}[<+->]
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| 289 | \item Class replacement
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| 290 | \item Dynamical loading of classes (have to be linked in atm)
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| 291 | \item \ldots
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| 292 | \end{itemize}
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| 293 | Difference to SOM:
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| 294 | \begin{itemize}[<+->]
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| 295 | \item Use of an environment pointer in each method call (CORBA exception
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| 296 | handling)
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| 297 | \item IDL is 100\% CORBA
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| 298 | \item SOM specific IDL extensions are not supported. Implemented as macros
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| 299 | instead.
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| 300 | \item \ldots
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| 301 | \end{itemize}
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| 302 | \end{frame}
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| 303 |
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| 304 | \begin{frame}
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| 305 | \frametitle{Voyager Desktop}
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| 306 | \begin{itemize}[<+->]
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| 307 | \item WPS base classes in development now. Already some code available
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| 308 | \item Snapshot available but not for mere mortals
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| 309 | \item Subversion available but no check-in yet
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| 310 | \item Todo lists will be online soon
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| 311 | \item Right now based on Xlib (Everblue) because of GTK+
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| 312 | \end{itemize}
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| 313 | \end{frame}
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| 314 |
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| 315 | \begin{frame}
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| 316 | \frametitle{Cairo}
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| 317 | \begin{itemize}[<+->]
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| 318 | \item modern, open source, cross-platform 2D API
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| 319 | \item PDF/PS-like 2D API (hint: MacOS X Quartz)
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| 320 | \item multiple output systems (screen, printer)
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| 321 | \item OS/2 port exists, not accelerated so far
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| 322 | \item OpenGL based backend exists, called Glitz (hint: MacOS X Quartz :)
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| 323 | \end{itemize}
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| 324 | \end{frame}
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| 325 |
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| 326 | \begin{frame}
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| 327 | \frametitle{GTK+ Toolkit}
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| 328 | \begin{itemize}[<+->]
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| 329 | \item Most used toolkit on Unix-like systems nowadays
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| 330 | \item LGPL license (binary linking possible, unlike qt)
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| 331 | \item Abstraction layer called GLIB
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| 332 | \item Ongoing development
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| 333 | \item wxWidgets and SWT are implemented on top of it
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| 334 | \item Not yet available on eCS, PM port is evaluated right now
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| 335 | \item Everblue already provides some support for it
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| 336 | \end{itemize}
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| 337 | \end{frame}
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| 338 |
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| 339 | \begin{frame}
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| 340 | \frametitle{Triton}
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| 341 | \begin{itemize}[<+->]
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| 342 | \item Well-defined subsystem
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| 343 | \item Core library
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| 344 | \item Easy-to-use API for the application developers to visualize and control multimedia contents
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| 345 | \item Easy-to-use API for the plugin developers to be able to extend the system with support of new multimedia formats
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| 346 | \end{itemize}
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| 347 | \end{frame}
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| 348 |
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| 349 | \begin{frame}
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| 350 | \frametitle{Triton Status}
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| 351 | \begin{itemize}[<+->]
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| 352 | \item First audio codec implemented: MP3 (April 2006)
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| 353 | \item First image codecs implemented: GBM module support
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| 354 | \item First video codec implemented: (can't remember which one ;)
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| 355 | \end{itemize}
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| 356 | \end{frame}
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| 357 |
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| 358 |
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| 359 | \subsection{Next Steps}
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| 360 |
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| 361 | \begin{frame}
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| 362 | \frametitle{Neptune Window Manager}
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| 363 | A WM has to take care of
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| 364 | \begin{itemize}[<+->]
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| 365 | \item the open client windows
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| 366 | \item the client stacking order
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| 367 | \item the client to virtual desktop assignment
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| 368 | \item the session
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| 369 | \item multiple screens
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| 370 | \item client decorations
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| 371 | \item ...
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| 372 | \end{itemize}
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| 373 | Status: Prototype done, developer is very busy with other things. Source code
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| 374 | of prototype available soon.
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| 375 | \end{frame}
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| 376 |
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| 377 | \begin{frame}
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| 378 | \frametitle{OpenGL Backend}
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| 379 | \begin{itemize}[<+->]
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| 380 | \item OpenGL is the standard nowadays, only MS is doing their own game mit DirectX
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| 381 | \item OpenGL allows fancy stuff like blending and 3D effects, no fun on 2D Hardware
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| 382 | \item powerful API
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| 383 | \item MacOS X is using it as backend, Xorg Project is moving towards OpenGL as well
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| 384 | \end{itemize}
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| 385 | \end{frame}
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| 386 |
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| 387 | \begin{frame}
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| 388 | \frametitle{Xorg OpenGL Design}
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| 389 | \begin{columns}
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| 390 | \column[T]{5cm}
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| 391 | \includegraphics[width=3.5cm]{ogl-backend.pdf}
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| 392 | \column{5cm}
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| 393 | Simplified design of the Xorg OpenGL backend (taken from official docs), Xlib stripped out
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| 394 | \end{columns}
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| 395 | \end{frame}
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| 396 |
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| 397 | \subsection{OS/2 and eCS Compatibility}
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| 398 | \begin{frame}
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| 399 | \frametitle{Some Ideas}
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| 400 | People do ask for binary compatibility. We see the following options:
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| 401 | \begin{itemize}[<+->]
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| 402 | \item Use a pure VM based solution - easy and will work well, already possible
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| 403 | \item Rewrite the whole OS as proposed by some people - unrealistic, waste of resources
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| 404 | \item Implement a minimal OS/2 personality on top of an existing kernel and get binary compatibility to work
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| 405 | \end{itemize}
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| 406 | \end{frame}
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| 407 |
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| 408 | \begin{frame}
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| 409 | \frametitle{OS/2 OS Personality}
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| 410 | To get a minimal OS/2 personality to work we would have to implement:
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| 411 | \begin{itemize}[<+->]
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| 412 | \item \texttt{DOS*}, \texttt{MOU*}, \texttt{KBD*} and \texttt{VIO*} API's
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| 413 | \item LX loader (Knuts kLoader)
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| 414 | \item GRADD driver for OpenGL backend
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| 415 | \item Some other things
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| 416 | \end{itemize}
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| 417 | Some things exist, like JdeBP - unfortunately not open source. Work on some
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| 418 | parts started, much work left.
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| 419 | \end{frame}
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| 420 |
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| 421 | \begin{frame}
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| 422 | \frametitle{GRADD on OpenGL}
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| 423 | \begin{columns}
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| 424 | \column{3cm}
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| 425 | \includegraphics[scale=0.3]{ogl-gradd.pdf}
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| 426 | \column{6cm}
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| 427 | \begin{itemize}[<+->]
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| 428 | \item OpenGL GRADD driver could be used on OS/2 already, Xorg should work (with some effort)
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| 429 | \item As soon as a OS/2 personality would work, one could migrate to the new
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| 430 | kernel
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| 431 | \item This might become an important project for eCS anyway
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| 432 | \end{itemize}
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| 433 | \end{columns}
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| 434 | \end{frame}
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| 435 |
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| 436 | \subsection{License}
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| 437 |
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| 438 | \begin{frame}
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| 439 | \frametitle{Voyager License}
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| 440 | \begin{itemize}[<+->]
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| 441 | \item we do not want to use GPL for our own code for various reasons
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| 442 | \item the object model allows binary code, GPL would make that difficult
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| 443 | \item we might use (L)GPLed code for parts when it makes sense to do that
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| 444 | \item LGPL/CDDL dual license for Voyager core
|
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| 445 | \item APL for sample applications
|
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| 446 | \end{itemize}
|
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| 447 | \end{frame}
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| 448 |
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| 449 | \section{Roadmap}
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| 450 | \subsection{Work in Progress}
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| 451 |
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| 452 | \begin{frame}
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| 453 | \frametitle{Timeline}
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|---|
| 454 | \begin{itemize}[<+->]
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| 455 | \item First source code is online!
|
|---|
| 456 | \begin{itemize}[<+->]
|
|---|
| 457 | \item Triton
|
|---|
| 458 | \item Netlabs Object Model
|
|---|
| 459 | \end{itemize}
|
|---|
| 460 | \item First version of \textit{The Design of Voyager} got released in October 2006
|
|---|
| 461 | \item New server for netlabs.org, new CMS with dedicated Voyager pages (work in progress)
|
|---|
| 462 | \item Goal: provide development environments for at least two platforms ASAP
|
|---|
| 463 | \end{itemize}
|
|---|
| 464 | \end{frame}
|
|---|
| 465 |
|
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| 466 | \begin{frame}
|
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| 467 | \frametitle{Join the Project}
|
|---|
| 468 | \begin{itemize}[<+->]
|
|---|
| 469 | \item Go to \texttt{http://voyager.netlabs.org}
|
|---|
| 470 | \item Check the Voyager Wiki and FAQ
|
|---|
| 471 | \item Join the Voyager Mailinglist at
|
|---|
| 472 | \item join the \texttt{\#netlabs} IRC channel (see
|
|---|
| 473 | \texttt{http://www.ecomstation.com/chat.phtml})
|
|---|
| 474 | \item Contribute to \textit{The Design of Voyager}
|
|---|
| 475 | \item Contribute to NOM, Triton, compatibility layer etc.
|
|---|
| 476 | \item Translate as soon as first text is available
|
|---|
| 477 | \item Support us with money
|
|---|
| 478 | \end{itemize}
|
|---|
| 479 | \end{frame}
|
|---|
| 480 |
|
|---|
| 481 | \begin{frame}
|
|---|
| 482 | \frametitle{Voyager?}
|
|---|
| 483 | We talked about what Voyager is not, so what is it then?
|
|---|
| 484 | \begin{itemize}[<+->]
|
|---|
| 485 | \item It is a great motivation to go on with eCS
|
|---|
| 486 | \item It is a ambitious project
|
|---|
| 487 | \item It is a great challenge
|
|---|
| 488 | \item It will become a great piece of software
|
|---|
| 489 | \item The first step to \textit{World Domination\texttrademark}
|
|---|
| 490 | \end{itemize}
|
|---|
| 491 | \end{frame}
|
|---|
| 492 |
|
|---|
| 493 |
|
|---|
| 494 | \begin{frame}
|
|---|
| 495 | \frametitle{Q\&A}
|
|---|
| 496 | Questions?
|
|---|
| 497 | \end{frame}
|
|---|
| 498 |
|
|---|
| 499 | % \begin{frame}
|
|---|
| 500 | % \frametitle{About this Presentation}
|
|---|
| 501 | % This presentation was done using the \LaTeX beamer class
|
|---|
| 502 | % (\texttt{http://latex-beamer.sourceforge.net}). \texttt{pdflatex} was used to
|
|---|
| 503 | % convert it to a PDF file.
|
|---|
| 504 | %
|
|---|
| 505 | % \LaTeX source of the file is available in the Voyager Subversion repository at
|
|---|
| 506 | % \texttt{http://svn.netlabs.org/v_doc}
|
|---|
| 507 | % \end{frame}
|
|---|
| 508 |
|
|---|
| 509 | \end{document}
|
|---|