1 | %% LaTeX Beamer presentation template (requires beamer package)
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2 | %% see http://latex-beamer.sourceforge.net/
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3 | %% idea contributed by H. Turgut Uyar
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4 | %% template based on a template by Till Tantau
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5 | %% this template is still evolving - it might differ in future releases!
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6 |
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7 | % Voyager presentation for Developer Workshop 2006
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8 | % Adrian Gschwend
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9 |
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10 | %\documentclass{beamer}
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11 | % Handout:
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12 | \documentclass[handout]{beamer}
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13 |
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14 | \mode<presentation>
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15 | {
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16 | \usetheme{Warsaw}
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17 | \setbeamercovered{transparent}
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18 | }
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19 |
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20 | \usepackage{amsmath,amssymb}
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21 | \usepackage[latin1]{inputenc}
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22 | \usepackage{times}
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23 | \usepackage[T1]{fontenc}
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24 |
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25 | \beamertemplatetransparentcovereddynamic
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26 |
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27 | \logo{\includegraphics[height=0.5cm]{dws06.png}}
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28 |
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29 | \title[netlabs.org - The Voyager Project]
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30 | {netlabs.org - The Voyager Project}
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31 |
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32 | \subtitle
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33 | {A Workplace for the 21th Century}
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34 |
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35 | \author[Adrian Gschwend]
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36 | {Adrian~Gschwend}
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37 |
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38 | \institute[netlabs.org]
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39 | {
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40 | netlabs.org - Open Source Software for OS/2 and eCS
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41 | }
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42 |
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43 | \date[8.4.2006]
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44 | {DWS 2006, Biel, Switzerland}
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45 |
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46 | \subject{OS/2 and eCS development}
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47 | \keywords{OS/2 eCS eComStation}
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48 |
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49 | % \AtBeginSubsection[]
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50 | % {
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51 | % \begin{frame}<beamer>
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52 | % \frametitle{Overview}
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53 | % \tableofcontents[part-1]
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54 | % \end{frame}
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55 | % }
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56 |
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57 |
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58 | \begin{document}
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59 |
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60 | \begin{frame}
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61 | \titlepage
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62 | \end{frame}
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63 |
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64 | \begin{frame}
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65 | \frametitle{Outline - Voyager}
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66 | \tableofcontents[part=1,hideallsubsections]
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67 | \end{frame}
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68 |
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69 | \part{Voyager}
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70 | \section{History}
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71 | \subsection{The Idea}
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72 | \begin{frame}
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73 | \frametitle{The Idea}
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74 | \begin{itemize}
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75 | \item long process of thinking about the future for several years
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76 | \item first concrete idea with Kernel of MacOS X in Summer 2004
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77 | \item first presentation of that idea at Developers Workshop 2005 in Dresden
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78 | \item reconsideration of this idea because it doesn't solve the main problem: Desktop
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79 | \item new idea with OpenGL based Desktop with well known toolkits, developed at SYSTEMS fair in Munich
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80 | \item talks to various people and first presentation of that idea at Warpstock Europe 2005 in Dresden
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81 | \end{itemize}
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82 | \end{frame}
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83 |
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84 | \subsection{The Goal}
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85 | \begin{frame}
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86 | \frametitle{The Goal}
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87 | There are many free desktop environments available, like KDE and GNOME. Our focus is different:
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88 | \begin{itemize}
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89 | \item SOM like object model, binary compatible (unlike everything else out there on Unix)
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90 | \item provide a WPS like desktop environment (OS/2 "Feeling")
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91 | \item well integrated applications (drag and drop, CUA, etc)
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92 | \item focus on localization right from the beginning (Unicode/UTF-8)
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93 | \item keep unique ideas like IOProcs and reimplement them
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94 | \item use as much existing code/apps as possible (as long as it makes sense), don't reinvent the wheel
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95 | \end{itemize}
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96 | \end{frame}
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97 |
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98 | \subsection{The middle-term Goal}
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99 | \begin{frame}
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100 | \frametitle{The middle-term Goal}
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101 | Software takes time to grow, usually more than one thinks. So it is important to have a middle-term strategy as well:
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102 | \begin{itemize}
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103 | \item the development of this project should be possible on many platforms, including eCS
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104 | \item in parallel, we should provide support for the most popular Unix-like systems at the moment
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105 | \item eCS developers should be motivated to use SOM for new ideas because code can be reused
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106 | \item users can continue to use eCS as we know it today and still get new features
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107 | \item in middle-term we can start a smooth migration to the new desktop
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108 | \end{itemize}
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109 | \end{frame}
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110 |
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111 |
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112 | \subsection{The long-term Goal}
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113 | \begin{frame}
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114 | \frametitle{The long-term Goal}
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115 | While eCS is a platform that works fine nowadays we won't have any more support from IBM for new hardware, so in long-term we need something else:
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116 | \begin{itemize}
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117 | \item a team of interested developers might start working on an OS/2 compatibility layer for Unix like systems
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118 | \item in long term we need a new kernel, that discussion is absolutely open right now
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119 | \item most of the OS/2 coders don't like the Linux Design so other options are preferred
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120 | \item if you can help out on that project, you are very welcome :)
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121 | \item final goal: our own distribution based on existing and new software
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122 | \item and finally: world domination (aka \it{Stage 3})
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123 | \end{itemize}
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124 | \end{frame}
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125 |
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126 | \section{The Voyager Project}
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127 | \subsection{Voyager Components}
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128 | \begin{frame}
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129 | \frametitle{Voyager Components}
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130 | \begin{itemize}
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131 | \item Voyager Object Model
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132 | \item Window Manager (for Cairo and Xlib)
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133 | \item Cairo as GPI replacement (opinions?)
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134 | \item OpenGL based Cairo backend
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135 | \item Xorg OpenGL device drivers (no Xlib necessary in mid-term)
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136 | \item Xlib - see Everblue presentation
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137 | \item open question: Input Handling - who can help?
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138 | \item anything missing?
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139 | \end{itemize}
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140 | \end{frame}
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141 |
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142 | \subsection{Voyager Object Model}
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143 | \begin{frame}
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144 | \frametitle{Voyager Object Model}
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145 | \begin{itemize}
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146 | \item SOM is a binary compatible object model, no need to recompile objects (unlike on GNOME for example)
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147 | \item there are some design documents from IBM itself (published in ACM)
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148 | \item there is quite some documentation available written by former IBM employees
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149 | \item Chris Wohlgemuth started to reimplement SOM from scratch, see Voyager Object Model presentation
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150 | \item drawback: not many people know SOM - but we are used to that fact as OS/2 users ;-)
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151 | \end{itemize}
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152 | \end{frame}
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153 |
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154 | \subsection{Voyager Security}
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155 | \begin{frame}
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156 | \frametitle{Voyager Security}
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157 | Most desktops nowadays do have security problems, we try to do it better:
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158 | \begin{itemize}
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159 | \item each developer should think about the consequences of his code in terms of security
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160 | \item peer-reviews of sourcecode by other developers
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161 | \item there are many papers available regarding security, many are already linked in the Voyager wiki
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162 | \item a binary object model doesn't make it easier, Apple had to learn that as well
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163 | \item use existing research work know how (like DOpE - http://os.inf.tu-dresden.de/dope/)
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164 | \end{itemize}
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165 | \end{frame}
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166 |
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167 |
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168 | \subsection{Cairo}
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169 | \begin{frame}
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170 | \frametitle{Cairo}
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171 | \begin{itemize}
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172 | \item modern, open source, cross-platform 2D API
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173 | \item PDF/PS-like 2D API (hint: MacOS X Quartz)
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174 | \item multiple output systems (screen, printer)
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175 | \item OS/2 port exists, not accelerated so far
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176 | \item OpenGL based backend exists, called Glitz (hint: MacOS X Quartz :)
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177 | \end{itemize}
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178 | \end{frame}
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179 |
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180 | \subsection{Toolkit}
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181 | \begin{frame}
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182 | \frametitle{Toolkit}
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183 | \begin{itemize}
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184 | \item modern toolkits are much simpler to use than PM
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185 | \item GTK+ or qt are the options for existing ones, main toolkit will be GTK+
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186 | \begin{itemize}
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187 | \item GTK+ is C, wrappers for all kind of languages
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188 | \begin{itemize}
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189 | \item SWT for GTK+
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190 | \item wxWidgets on top of GTK+
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191 | \item Firefox \& Thunderbird are using GTK+
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192 | \end{itemize}
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193 | \item qt is C++ only, one should support it
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194 | \end{itemize}
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195 | \item We don't need yet another toolkit \texttrademark
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196 | \end{itemize}
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197 | \end{frame}
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198 |
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199 | \subsection{Window Manager}
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200 | \begin{frame}
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201 | \frametitle{Window Manager}
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202 | \begin{itemize}
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203 | \item the open client windows
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204 | \item the client stacking order
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205 | \item the client to virtual desktop assignment
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206 | \item the session
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207 | \item multiple screens
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208 | \item client decorations
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209 | \item ...
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210 | \end{itemize}
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211 | \end{frame}
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212 |
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213 | \subsection{IOProc Replacement}
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214 | \begin{frame}
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215 | \frametitle{IOProc Replacement}
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216 | The OS/2 way to abstract codecs and such stuff is quite unique
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217 | \begin{itemize}
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218 | \item see \it{IOProc Replacement} presentation
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219 | \end{itemize}
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220 | \end{frame}
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221 |
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222 | \section{OpenGL Backend}
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223 |
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224 | \subsection{Motivation}
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225 | \begin{frame}
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226 | \frametitle{Motivation}
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227 | \begin{itemize}
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228 | \item OpenGL is the standard nowadays, only MS is doing their own game mit DirectX
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229 | \item OpenGL allows fancy stuff like blending and 3D effects, no fun on 2D Hardware
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230 | \item powerful API
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231 | \item MacOS X is using it as backend, Xorg Project is moving towards OpenGL as well
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232 | \end{itemize}
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233 | \end{frame}
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234 |
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235 | \subsection{Options Today}
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236 | \begin{frame}
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237 | \frametitle{Options Today}
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238 | \begin{itemize}
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239 | \item DirectX based Device Drivers - proprietary, binary only and not OpenGL
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240 | \item Xorg device driver backend, open source and used on most Unix platforms, supports OpenGL for new cards (ATI and Nvidia)
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241 | \item SNAP does not have OpenGL and we don't see that changing in the near future
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242 | \end{itemize}
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243 | Our choice should be Xorg Device Driver backend
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244 | \end{frame}
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245 |
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246 | \subsection{Xorg OpenGL Design}
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247 | \begin{frame}
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248 | \frametitle{Xorg OpenGL Design}
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249 | \begin{columns}[t]
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250 | \column[T]{5cm}
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251 | \includegraphics[width=3cm]{ogl-backend.pdf}
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252 | \column{5cm}
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253 | Simplified design of the Xorg OpenGL backend (taken from official docs), Xlib stripped out
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254 | \end{columns}
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255 | \end{frame}
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256 |
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257 | \section{OS/2 and eCS Compatiblity}
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258 | \subsection{Some Ideas}
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259 | \begin{frame}
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260 | \frametitle{Some Ideas}
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261 | People do ask for binary compatibility. We see the following option:
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262 | \begin{itemize}
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263 | \item use a pure VM based solution - easy and will work well, already possible
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264 | \item rewrite the whole OS as proposed by some people - unrealistic, waste of ressources
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265 | \item implement a minimal OS/2 personality on top of an existing kernel and get binary compatibility to work
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266 | \end{itemize}
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267 | \end{frame}
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268 |
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269 | \subsection{OS/2 OS Personality}
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270 | \begin{frame}
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271 | \frametitle{OS/2 OS Personality}
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272 | To get a minimal OS/2 personality to work we would have to implement:
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273 | \begin{itemize}
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274 | \item DOS*, MOU*, KBD* and VIO* API's
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275 | \item LX loader
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276 | \item GRADD driver for OpenGL backend
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277 | \item what is missing?
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278 | \end{itemize}
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279 | Some things exist, like JdeBP - unfortunately not open source
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280 | \end{frame}
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281 |
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282 | \subsection{GRADD on OpenGL}
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283 | \begin{frame}
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284 | \frametitle{GRADD on OpenGL}
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285 | \begin{columns}
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286 | \column{3cm}
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287 | \includegraphics[scale=0.3]{ogl-gradd.pdf}
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288 | \column{6cm}
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289 | \begin{itemize}
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290 | \item OpenGL GRADD driver could be used on OS/2 already, Xorg should work (with some effort)
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291 | \item As soon as a OS/2 personality would work, one could migrate to the new kernel
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292 | \end{itemize}
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293 | \end{columns}
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294 | \end{frame}
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295 |
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296 |
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297 |
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298 | \section{Project Management}
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299 | \subsection{Documentation}
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300 | \begin{frame}
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301 | \frametitle{Documentation}
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302 | Many developers complain about the quality of documentation of some open source projects
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303 | \begin{itemize}
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304 | \item Apple provides very good API docs \& tutorials for Darwin
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305 | \item we must provide that as well, right from the beginning
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306 | \item it should be very easy for new people to get an overview of the projects
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307 | \item see How to organize netlabs.org Software Projects presentation
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308 | \end{itemize}
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309 | \end{frame}
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310 |
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311 | \subsection{Coding Guidelines}
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312 | \begin{frame}
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313 | \frametitle{Coding Guidelines}
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314 | \begin{itemize}
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315 | \item CUA, see http://en.wikipedia.org/wiki/Common\_User\_Access
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316 | \item consistent class \& method names (see Darwin Kernel Programming Guide)
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317 | \item Subversion for sourcecode management
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318 | \item TRAC for milestones, bugs, ToDos, source browsing
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319 | \item see http://svn.netlabs.org/libc as an example
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320 | \item goal: make it easy for new developers to join the projects
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321 | \end{itemize}
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322 | \end{frame}
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323 |
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324 | \subsection{License}
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325 | \begin{frame}
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326 | \frametitle{License}
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327 | \begin{itemize}
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328 | \item we do not want to use (L)GPL for our own code, APL or MPL are candidates
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329 | \item the object model allows binary code, GPL would make that difficult
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330 | \item we might use (L)GPLed code for parts when it makes sense to do that
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331 | \item goal: make the project attractive for commercial vendors right from the beginning
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332 | \end{itemize}
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333 | \end{frame}
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334 |
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335 | \section{What's Next?}
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336 | \subsection{Next Steps}
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337 | \begin{frame}
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338 | \frametitle{Next Steps}
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339 | We try to attract developers at this stage already:
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340 | \begin{itemize}
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341 | \item build environment on OS/2
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342 | \item GTK+ for OS/2 (via Everblue)
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343 | \item build environment on Linux
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344 | \item more? FreeBSD, MacOS X, Solaris etc volunteers needed :)
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345 | \item mailinglist for discussions
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346 | \item The Design of Voyager - online design document
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347 | \end{itemize}
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348 | http://wiki.netlabs.org/index.php/Voyager has more information!
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349 | \end{frame}
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350 |
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351 | \subsection{Timeline}
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352 | \begin{frame}
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353 | \frametitle{Timeline}
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354 | \begin{itemize}
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355 | \item first sourcecode online in a few weeks (hopefully)
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356 | \item first version of the design document to be released before Q3/06
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357 | \item new server for netlabs.org, new CMS with dedicated Voyager pages (work in progress)
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358 | \item goal: provide development environments for at least two platforms before end of 2006
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359 | \end{itemize}
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360 | \end{frame}
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361 |
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362 | \subsection{Join the Project}
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363 | \begin{frame}
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364 | \frametitle{Join the Project}
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365 | \begin{itemize}
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366 | \item check the Voyager Wiki & FAQ, monitor netlabs.org pages
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367 | \item join the Voyager Mailinglist at
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368 | \item join the #netlabs IRC channel (see http://www.ecomstation.com/chat.phtml)
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369 | \end{itemize}
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370 | \end{frame}
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371 |
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372 | \end{document}
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