[75] | 1 | %% LaTeX Beamer presentation template (requires beamer package)
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[4] | 2 | %% see http://latex-beamer.sourceforge.net/
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| 3 | %% idea contributed by H. Turgut Uyar
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| 4 | %% template based on a template by Till Tantau
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| 5 | %% this template is still evolving - it might differ in future releases!
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| 6 |
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[5] | 7 | % Voyager presentation for Developers Workshop 2006
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[4] | 8 | % Adrian Gschwend
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| 9 |
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| 10 | %\documentclass{beamer}
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| 11 | % Handout:
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| 12 | \documentclass[handout]{beamer}
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| 13 |
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| 14 | \mode<presentation>
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| 15 | {
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| 16 | \usetheme{Warsaw}
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| 17 | \setbeamercovered{transparent}
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| 18 | }
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| 19 |
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| 20 | \usepackage{amsmath,amssymb}
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| 21 | \usepackage[latin1]{inputenc}
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| 22 | \usepackage{times}
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| 23 | \usepackage[T1]{fontenc}
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| 24 |
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| 25 | \beamertemplatetransparentcovereddynamic
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| 26 |
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| 27 | \logo{\includegraphics[height=0.5cm]{dws06.png}}
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| 28 |
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| 29 | \title[netlabs.org - The Voyager Project]
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| 30 | {netlabs.org - The Voyager Project}
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| 31 |
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| 32 | \subtitle
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| 33 | {A Workplace for the 21th Century}
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| 34 |
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| 35 | \author[Adrian Gschwend]
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| 36 | {Adrian~Gschwend}
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| 37 |
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| 38 | \institute[netlabs.org]
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| 39 | {
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| 40 | netlabs.org - Open Source Software for OS/2 and eCS
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| 41 | }
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| 42 |
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| 43 | \date[8.4.2006]
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| 44 | {DWS 2006, Biel, Switzerland}
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| 45 |
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| 46 | \subject{OS/2 and eCS development}
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| 47 | \keywords{OS/2 eCS eComStation}
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| 48 |
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| 49 | % \AtBeginSubsection[]
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| 50 | % {
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| 51 | % \begin{frame}<beamer>
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| 52 | % \frametitle{Overview}
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| 53 | % \tableofcontents[part-1]
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| 54 | % \end{frame}
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| 55 | % }
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| 56 |
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| 57 |
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| 58 | \begin{document}
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| 59 |
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| 60 | \begin{frame}
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| 61 | \titlepage
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| 62 | \end{frame}
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| 63 |
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| 64 | \begin{frame}
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| 65 | \frametitle{Outline - Voyager}
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| 66 | \tableofcontents[part=1,hideallsubsections]
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| 67 | \end{frame}
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| 68 |
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| 69 | \part{Voyager}
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| 70 | \section{History}
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| 71 | \subsection{The Idea}
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| 72 | \begin{frame}
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| 73 | \frametitle{The Idea}
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| 74 | \begin{itemize}
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| 75 | \item long process of thinking about the future for several years
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[11] | 76 | \item first idea with Kernel of MacOS X in Summer 2004
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[4] | 77 | \item first presentation of that idea at Developers Workshop 2005 in Dresden
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| 78 | \item reconsideration of this idea because it doesn't solve the main problem: Desktop
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| 79 | \item new idea with OpenGL based Desktop with well known toolkits, developed at SYSTEMS fair in Munich
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| 80 | \item talks to various people and first presentation of that idea at Warpstock Europe 2005 in Dresden
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| 81 | \end{itemize}
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| 82 | \end{frame}
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| 83 |
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| 84 | \subsection{The Goal}
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| 85 | \begin{frame}
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| 86 | \frametitle{The Goal}
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| 87 | There are many free desktop environments available, like KDE and GNOME. Our focus is different:
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| 88 | \begin{itemize}
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| 89 | \item SOM like object model, binary compatible (unlike everything else out there on Unix)
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| 90 | \item provide a WPS like desktop environment (OS/2 "Feeling")
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| 91 | \item well integrated applications (drag and drop, CUA, etc)
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| 92 | \item focus on localization right from the beginning (Unicode/UTF-8)
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| 93 | \item keep unique ideas like IOProcs and reimplement them
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| 94 | \item use as much existing code/apps as possible (as long as it makes sense), don't reinvent the wheel
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| 95 | \end{itemize}
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| 96 | \end{frame}
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| 97 |
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| 98 | \subsection{The middle-term Goal}
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| 99 | \begin{frame}
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| 100 | \frametitle{The middle-term Goal}
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| 101 | Software takes time to grow, usually more than one thinks. So it is important to have a middle-term strategy as well:
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| 102 | \begin{itemize}
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| 103 | \item the development of this project should be possible on many platforms, including eCS
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| 104 | \item in parallel, we should provide support for the most popular Unix-like systems at the moment
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| 105 | \item eCS developers should be motivated to use SOM for new ideas because code can be reused
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| 106 | \item users can continue to use eCS as we know it today and still get new features
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| 107 | \item in middle-term we can start a smooth migration to the new desktop
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| 108 | \end{itemize}
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| 109 | \end{frame}
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| 110 |
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| 111 |
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| 112 | \subsection{The long-term Goal}
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| 113 | \begin{frame}
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| 114 | \frametitle{The long-term Goal}
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| 115 | While eCS is a platform that works fine nowadays we won't have any more support from IBM for new hardware, so in long-term we need something else:
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| 116 | \begin{itemize}
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| 117 | \item a team of interested developers might start working on an OS/2 compatibility layer for Unix like systems
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| 118 | \item in long term we need a new kernel, that discussion is absolutely open right now
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| 119 | \item most of the OS/2 coders don't like the Linux Design so other options are preferred
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| 120 | \item if you can help out on that project, you are very welcome :)
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| 121 | \item final goal: our own distribution based on existing and new software
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| 122 | \item and finally: world domination (aka \it{Stage 3})
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| 123 | \end{itemize}
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| 124 | \end{frame}
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| 125 |
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| 126 | \section{The Voyager Project}
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| 127 | \subsection{Voyager Components}
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| 128 | \begin{frame}
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| 129 | \frametitle{Voyager Components}
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| 130 | \begin{itemize}
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| 131 | \item Voyager Object Model
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| 132 | \item Window Manager (for Cairo and Xlib)
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| 133 | \item Cairo as GPI replacement (opinions?)
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| 134 | \item OpenGL based Cairo backend
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| 135 | \item Xorg OpenGL device drivers (no Xlib necessary in mid-term)
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| 136 | \item Xlib - see Everblue presentation
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| 137 | \item open question: Input Handling - who can help?
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| 138 | \item anything missing?
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| 139 | \end{itemize}
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| 140 | \end{frame}
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| 141 |
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| 142 | \subsection{Voyager Object Model}
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| 143 | \begin{frame}
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| 144 | \frametitle{Voyager Object Model}
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| 145 | \begin{itemize}
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| 146 | \item SOM is a binary compatible object model, no need to recompile objects (unlike on GNOME for example)
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| 147 | \item there are some design documents from IBM itself (published in ACM)
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| 148 | \item there is quite some documentation available written by former IBM employees
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| 149 | \item Chris Wohlgemuth started to reimplement SOM from scratch, see Voyager Object Model presentation
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| 150 | \item drawback: not many people know SOM - but we are used to that fact as OS/2 users ;-)
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| 151 | \end{itemize}
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| 152 | \end{frame}
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| 153 |
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[75] | 154 | \subsection{Cairo}
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| 155 | \begin{frame}
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| 156 | \frametitle{Cairo}
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| 157 | \begin{itemize}
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| 158 | \item modern, open source, cross-platform 2D API
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| 159 | \item PDF/PS-like 2D API (hint: MacOS X Quartz)
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| 160 | \item multiple output systems (screen, printer)
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| 161 | \item OS/2 port exists, not accelerated so far
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| 162 | \item OpenGL based backend exists, called Glitz (hint: MacOS X Quartz :)
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| 163 | \end{itemize}
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| 164 | \end{frame}
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| 165 |
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[4] | 166 | \subsection{Voyager Security}
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| 167 | \begin{frame}
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| 168 | \frametitle{Voyager Security}
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| 169 | Most desktops nowadays do have security problems, we try to do it better:
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| 170 | \begin{itemize}
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| 171 | \item each developer should think about the consequences of his code in terms of security
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| 172 | \item peer-reviews of sourcecode by other developers
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| 173 | \item there are many papers available regarding security, many are already linked in the Voyager wiki
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| 174 | \item a binary object model doesn't make it easier, Apple had to learn that as well
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| 175 | \item use existing research work know how (like DOpE - http://os.inf.tu-dresden.de/dope/)
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| 176 | \end{itemize}
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| 177 | \end{frame}
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| 178 |
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| 179 |
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| 180 | \subsection{Toolkit}
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| 181 | \begin{frame}
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| 182 | \frametitle{Toolkit}
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| 183 | \begin{itemize}
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| 184 | \item modern toolkits are much simpler to use than PM
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| 185 | \item GTK+ or qt are the options for existing ones, main toolkit will be GTK+
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| 186 | \begin{itemize}
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| 187 | \item GTK+ is C, wrappers for all kind of languages
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| 188 | \begin{itemize}
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| 189 | \item SWT for GTK+
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| 190 | \item wxWidgets on top of GTK+
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| 191 | \item Firefox \& Thunderbird are using GTK+
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| 192 | \end{itemize}
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| 193 | \item qt is C++ only, one should support it
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| 194 | \end{itemize}
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| 195 | \item We don't need yet another toolkit \texttrademark
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| 196 | \end{itemize}
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| 197 | \end{frame}
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| 198 |
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| 199 | \subsection{Window Manager}
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| 200 | \begin{frame}
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| 201 | \frametitle{Window Manager}
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| 202 | \begin{itemize}
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| 203 | \item the open client windows
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| 204 | \item the client stacking order
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| 205 | \item the client to virtual desktop assignment
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| 206 | \item the session
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| 207 | \item multiple screens
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| 208 | \item client decorations
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| 209 | \item ...
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| 210 | \end{itemize}
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| 211 | \end{frame}
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| 212 |
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| 213 | \subsection{IOProc Replacement}
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| 214 | \begin{frame}
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| 215 | \frametitle{IOProc Replacement}
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| 216 | The OS/2 way to abstract codecs and such stuff is quite unique
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| 217 | \begin{itemize}
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| 218 | \item see \it{IOProc Replacement} presentation
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| 219 | \end{itemize}
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| 220 | \end{frame}
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| 221 |
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| 222 | \section{OpenGL Backend}
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| 223 |
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| 224 | \subsection{Motivation}
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| 225 | \begin{frame}
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| 226 | \frametitle{Motivation}
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| 227 | \begin{itemize}
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| 228 | \item OpenGL is the standard nowadays, only MS is doing their own game mit DirectX
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| 229 | \item OpenGL allows fancy stuff like blending and 3D effects, no fun on 2D Hardware
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| 230 | \item powerful API
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| 231 | \item MacOS X is using it as backend, Xorg Project is moving towards OpenGL as well
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| 232 | \end{itemize}
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| 233 | \end{frame}
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| 234 |
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| 235 | \subsection{Options Today}
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| 236 | \begin{frame}
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| 237 | \frametitle{Options Today}
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| 238 | \begin{itemize}
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| 239 | \item DirectX based Device Drivers - proprietary, binary only and not OpenGL
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| 240 | \item Xorg device driver backend, open source and used on most Unix platforms, supports OpenGL for new cards (ATI and Nvidia)
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| 241 | \item SNAP does not have OpenGL and we don't see that changing in the near future
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| 242 | \end{itemize}
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| 243 | Our choice should be Xorg Device Driver backend
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| 244 | \end{frame}
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| 245 |
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| 246 | \subsection{Xorg OpenGL Design}
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| 247 | \begin{frame}
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| 248 | \frametitle{Xorg OpenGL Design}
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[13] | 249 | \begin{columns}
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[4] | 250 | \column[T]{5cm}
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| 251 | \includegraphics[width=3cm]{ogl-backend.pdf}
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| 252 | \column{5cm}
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| 253 | Simplified design of the Xorg OpenGL backend (taken from official docs), Xlib stripped out
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| 254 | \end{columns}
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| 255 | \end{frame}
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| 256 |
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| 257 | \section{OS/2 and eCS Compatiblity}
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| 258 | \subsection{Some Ideas}
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| 259 | \begin{frame}
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| 260 | \frametitle{Some Ideas}
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| 261 | People do ask for binary compatibility. We see the following option:
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| 262 | \begin{itemize}
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| 263 | \item use a pure VM based solution - easy and will work well, already possible
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| 264 | \item rewrite the whole OS as proposed by some people - unrealistic, waste of ressources
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| 265 | \item implement a minimal OS/2 personality on top of an existing kernel and get binary compatibility to work
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| 266 | \end{itemize}
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| 267 | \end{frame}
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| 268 |
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| 269 | \subsection{OS/2 OS Personality}
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| 270 | \begin{frame}
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| 271 | \frametitle{OS/2 OS Personality}
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| 272 | To get a minimal OS/2 personality to work we would have to implement:
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| 273 | \begin{itemize}
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| 274 | \item DOS*, MOU*, KBD* and VIO* API's
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| 275 | \item LX loader
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| 276 | \item GRADD driver for OpenGL backend
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| 277 | \item what is missing?
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| 278 | \end{itemize}
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| 279 | Some things exist, like JdeBP - unfortunately not open source
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| 280 | \end{frame}
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| 281 |
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| 282 | \subsection{GRADD on OpenGL}
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| 283 | \begin{frame}
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| 284 | \frametitle{GRADD on OpenGL}
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| 285 | \begin{columns}
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| 286 | \column{3cm}
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| 287 | \includegraphics[scale=0.3]{ogl-gradd.pdf}
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| 288 | \column{6cm}
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| 289 | \begin{itemize}
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| 290 | \item OpenGL GRADD driver could be used on OS/2 already, Xorg should work (with some effort)
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| 291 | \item As soon as a OS/2 personality would work, one could migrate to the new kernel
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| 292 | \end{itemize}
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| 293 | \end{columns}
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| 294 | \end{frame}
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| 295 |
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| 296 |
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| 297 |
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| 298 | \section{Project Management}
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| 299 | \subsection{Documentation}
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| 300 | \begin{frame}
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| 301 | \frametitle{Documentation}
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| 302 | Many developers complain about the quality of documentation of some open source projects
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| 303 | \begin{itemize}
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| 304 | \item Apple provides very good API docs \& tutorials for Darwin
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| 305 | \item we must provide that as well, right from the beginning
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| 306 | \item it should be very easy for new people to get an overview of the projects
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| 307 | \item see How to organize netlabs.org Software Projects presentation
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| 308 | \end{itemize}
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| 309 | \end{frame}
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| 310 |
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| 311 | \subsection{Coding Guidelines}
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| 312 | \begin{frame}
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| 313 | \frametitle{Coding Guidelines}
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| 314 | \begin{itemize}
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| 315 | \item CUA, see http://en.wikipedia.org/wiki/Common\_User\_Access
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| 316 | \item consistent class \& method names (see Darwin Kernel Programming Guide)
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| 317 | \item Subversion for sourcecode management
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| 318 | \item TRAC for milestones, bugs, ToDos, source browsing
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| 319 | \item see http://svn.netlabs.org/libc as an example
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| 320 | \item goal: make it easy for new developers to join the projects
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| 321 | \end{itemize}
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| 322 | \end{frame}
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| 323 |
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| 324 | \subsection{License}
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| 325 | \begin{frame}
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| 326 | \frametitle{License}
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| 327 | \begin{itemize}
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| 328 | \item we do not want to use (L)GPL for our own code, APL or MPL are candidates
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| 329 | \item the object model allows binary code, GPL would make that difficult
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| 330 | \item we might use (L)GPLed code for parts when it makes sense to do that
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| 331 | \item goal: make the project attractive for commercial vendors right from the beginning
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| 332 | \end{itemize}
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| 333 | \end{frame}
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| 334 |
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| 335 | \section{What's Next?}
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| 336 | \subsection{Next Steps}
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| 337 | \begin{frame}
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| 338 | \frametitle{Next Steps}
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| 339 | We try to attract developers at this stage already:
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| 340 | \begin{itemize}
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| 341 | \item build environment on OS/2
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| 342 | \item GTK+ for OS/2 (via Everblue)
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| 343 | \item build environment on Linux
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| 344 | \item more? FreeBSD, MacOS X, Solaris etc volunteers needed :)
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| 345 | \item mailinglist for discussions
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| 346 | \item The Design of Voyager - online design document
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| 347 | \end{itemize}
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| 348 | http://wiki.netlabs.org/index.php/Voyager has more information!
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| 349 | \end{frame}
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| 350 |
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| 351 | \subsection{Timeline}
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| 352 | \begin{frame}
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| 353 | \frametitle{Timeline}
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| 354 | \begin{itemize}
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| 355 | \item first sourcecode online in a few weeks (hopefully)
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| 356 | \item first version of the design document to be released before Q3/06
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| 357 | \item new server for netlabs.org, new CMS with dedicated Voyager pages (work in progress)
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| 358 | \item goal: provide development environments for at least two platforms before end of 2006
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| 359 | \end{itemize}
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| 360 | \end{frame}
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| 361 |
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| 362 | \subsection{Join the Project}
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| 363 | \begin{frame}
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| 364 | \frametitle{Join the Project}
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| 365 | \begin{itemize}
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| 366 | \item check the Voyager Wiki & FAQ, monitor netlabs.org pages
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| 367 | \item join the Voyager Mailinglist at
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| 368 | \item join the #netlabs IRC channel (see http://www.ecomstation.com/chat.phtml)
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| 369 | \end{itemize}
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| 370 | \end{frame}
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| 371 |
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| 372 | \end{document}
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