1 | /*
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2 | * Sample rate convertion for both audio and video.
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3 | *
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4 | * This file is part of uniaud.dll.
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5 | *
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6 | * Copyright (c) 2010 Mensys BV
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7 | * Copyright (c) 2007 Vlad Stelmahovsky aka Vladest
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8 | * Copyright (c) 2000 Fabrice Bellard.
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9 | *
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10 | * This library is free software: you can redistribute it and/or modify
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11 | * it under the terms of the GNU Lesser General Public License as
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12 | * published by the Free Software Foundation, either version 3 of
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13 | * the License, or (at your option) any later version.
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14 | *
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15 | * This library is distributed in the hope that it will be useful,
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16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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18 | * GNU Lesser General Public License for more details.
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19 | *
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20 | * You should have received a copy of the GNU Lesser General Public
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21 | * License and the GNU General Public License along with this library.
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22 | * If not, see <http://www.gnu.org/licenses/>.
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23 | */
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24 | #include <stdlib.h>
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25 | #include <stdio.h>
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26 | #include <string.h>
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27 | #include "resample.h"
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28 |
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29 | /* n1: number of samples */
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30 | static void stereo_to_mono(short *output, short *input, int n1)
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31 | {
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32 | short *p, *q;
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33 | int n = n1;
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34 |
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35 | p = input;
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36 | q = output;
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37 | while (n >= 4) {
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38 | q[0] = (p[0] + p[1]) >> 1;
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39 | q[1] = (p[2] + p[3]) >> 1;
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40 | q[2] = (p[4] + p[5]) >> 1;
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41 | q[3] = (p[6] + p[7]) >> 1;
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42 | q += 4;
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43 | p += 8;
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44 | n -= 4;
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45 | }
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46 | while (n > 0) {
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47 | q[0] = (p[0] + p[1]) >> 1;
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48 | q++;
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49 | p += 2;
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50 | n--;
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51 | }
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52 | }
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53 |
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54 | /* n1: number of samples */
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55 | static void mono_to_stereo(short *output, short *input, int n1)
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56 | {
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57 | short *p, *q;
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58 | int n = n1;
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59 | int v;
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60 |
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61 | p = input;
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62 | q = output;
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63 | while (n >= 4) {
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64 | v = p[0]; q[0] = v; q[1] = v;
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65 | v = p[1]; q[2] = v; q[3] = v;
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66 | v = p[2]; q[4] = v; q[5] = v;
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67 | v = p[3]; q[6] = v; q[7] = v;
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68 | q += 8;
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69 | p += 4;
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70 | n -= 4;
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71 | }
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72 | while (n > 0) {
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73 | v = p[0]; q[0] = v; q[1] = v;
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74 | q += 2;
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75 | p += 1;
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76 | n--;
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77 | }
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78 | }
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79 |
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80 | /* XXX: should use more abstract 'N' channels system */
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81 | static void stereo_split(short *output1, short *output2, short *input, int n)
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82 | {
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83 | int i;
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84 |
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85 | for(i=0;i<n;i++) {
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86 | *output1++ = *input++;
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87 | *output2++ = *input++;
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88 | }
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89 | }
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90 |
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91 | static void stereo_mux(short *output, short *input1, short *input2, int n)
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92 | {
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93 | int i;
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94 |
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95 | for(i=0;i<n;i++) {
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96 | *output++ = *input1++;
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97 | *output++ = *input2++;
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98 | }
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99 | }
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100 |
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101 | static void ac3_5p1_mux(short *output, short *input1, short *input2, int n)
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102 | {
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103 | int i;
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104 | short l,r;
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105 |
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106 | for(i=0;i<n;i++) {
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107 | l=*input1++;
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108 | r=*input2++;
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109 | *output++ = l; /* left */
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110 | *output++ = (l/2)+(r/2); /* center */
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111 | *output++ = r; /* right */
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112 | *output++ = 0; /* left surround */
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113 | *output++ = 0; /* right surroud */
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114 | *output++ = 0; /* low freq */
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115 | }
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116 | }
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117 |
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118 | struct ReSampleContext *audio_resample_init(int output_channels, int input_channels,
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119 | int output_rate, int input_rate)
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120 | {
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121 | struct ReSampleContext *s = NULL;
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122 |
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123 | if ( input_channels > 2) {
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124 | printf("Resampling with input channels greater than 2 unsupported.");
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125 | return NULL;
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126 | }
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127 |
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128 | s = malloc(sizeof(struct ReSampleContext));
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129 | if (!s) {
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130 | printf("Can't allocate memory for resample context.");
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131 | return NULL;
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132 | }
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133 |
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134 | memset(s,0, sizeof(struct ReSampleContext));
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135 |
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136 | s->ratio = (float)output_rate / (float)input_rate;
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137 |
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138 | s->input_channels = input_channels;
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139 | s->output_channels = output_channels;
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140 |
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141 | s->filter_channels = s->input_channels;
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142 | if (s->output_channels < s->filter_channels)
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143 | s->filter_channels = s->output_channels;
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144 |
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145 | /*
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146 | * ac3 output is the only case where filter_channels could be greater than 2.
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147 | * input channels can't be greater than 2, so resample the 2 channels and then
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148 | * expand to 6 channels after the resampling.
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149 | */
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150 | if(s->filter_channels>2)
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151 | s->filter_channels = 2;
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152 |
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153 | s->resample_context= (AVResampleContext *)av_resample_init(output_rate, input_rate, 16, 10, 0, 1.0);
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154 |
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155 | return s;
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156 | }
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157 |
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158 | /* resample audio. 'nb_samples' is the number of input samples */
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159 | /* XXX: optimize it ! */
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160 | int audio_resample(struct ReSampleContext *s, short *output, short *input, int nb_samples)
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161 | {
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162 | int i, nb_samples1;
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163 | short *bufin[2];
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164 | short *bufout[2];
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165 | short *buftmp2[2], *buftmp3[2];
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166 | int lenout;
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167 |
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168 | if (s->input_channels == s->output_channels && s->ratio == 1.0 && 0) {
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169 | /* nothing to do */
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170 | memcpy(output, input, nb_samples * s->input_channels * sizeof(short));
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171 | return nb_samples;
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172 | }
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173 | /* XXX: move those malloc to resample init code */
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174 | for(i=0; i<s->filter_channels; i++){
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175 | bufin[i]= (short*) malloc( (nb_samples + s->temp_len) * sizeof(short) );
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176 | memcpy(bufin[i], s->temp[i], s->temp_len * sizeof(short));
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177 | buftmp2[i] = bufin[i] + s->temp_len;
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178 | }
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179 |
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180 | /* make some zoom to avoid round pb */
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181 | lenout= (int)(nb_samples * s->ratio) + 16;
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182 | bufout[0]= (short*) malloc( lenout * sizeof(short) );
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183 | bufout[1]= (short*) malloc( lenout * sizeof(short) );
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184 |
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185 | if (s->input_channels == 2 &&
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186 | s->output_channels == 1) {
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187 | buftmp3[0] = output;
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188 | stereo_to_mono(buftmp2[0], input, nb_samples);
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189 | } else if (s->output_channels >= 2 && s->input_channels == 1) {
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190 | buftmp3[0] = bufout[0];
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191 | memcpy(buftmp2[0], input, nb_samples*sizeof(short));
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192 | } else if (s->output_channels >= 2) {
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193 | buftmp3[0] = bufout[0];
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194 | buftmp3[1] = bufout[1];
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195 | stereo_split(buftmp2[0], buftmp2[1], input, nb_samples);
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196 | } else {
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197 | buftmp3[0] = output;
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198 | memcpy(buftmp2[0], input, nb_samples*sizeof(short));
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199 | }
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200 |
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201 | nb_samples += s->temp_len;
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202 |
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203 | /* resample each channel */
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204 | nb_samples1 = 0; /* avoid warning */
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205 | for(i=0;i<s->filter_channels;i++) {
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206 | int consumed;
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207 | int is_last= i+1 == s->filter_channels;
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208 |
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209 | nb_samples1 = av_resample(s->resample_context, buftmp3[i], bufin[i], &consumed, nb_samples, lenout, is_last);
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210 | s->temp_len= nb_samples - consumed;
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211 | s->temp[i]= realloc(s->temp[i], s->temp_len*sizeof(short));
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212 | memcpy(s->temp[i], bufin[i] + consumed, s->temp_len*sizeof(short));
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213 | }
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214 |
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215 | if (s->output_channels == 2 && s->input_channels == 1) {
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216 | mono_to_stereo(output, buftmp3[0], nb_samples1);
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217 | } else if (s->output_channels == 2) {
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218 | stereo_mux(output, buftmp3[0], buftmp3[1], nb_samples1);
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219 | } else if (s->output_channels == 6) {
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220 | ac3_5p1_mux(output, buftmp3[0], buftmp3[1], nb_samples1);
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221 | }
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222 |
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223 | for(i=0; i<s->filter_channels; i++)
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224 | free(bufin[i]);
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225 |
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226 | free(bufout[0]);
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227 | free(bufout[1]);
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228 |
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229 | return nb_samples1;
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230 | }
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231 |
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232 | void audio_resample_close(struct ReSampleContext *s)
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233 | {
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234 | av_resample_close(s->resample_context);
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235 | free(s->temp[0]);
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236 | free(s->temp[1]);
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237 | free(s);
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238 | }
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