[541] | 1 | /*
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| 2 | * Sample rate convertion for both audio and video.
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| 3 | *
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| 4 | * This file is part of uniaud.dll.
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| 5 | *
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| 6 | * Copyright (c) 2010 Mensys BV
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| 7 | * Copyright (c) 2007 Vlad Stelmahovsky aka Vladest
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| 8 | * Copyright (c) 2000 Fabrice Bellard.
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| 9 | *
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| 10 | * This library is free software: you can redistribute it and/or modify
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| 11 | * it under the terms of the GNU Lesser General Public License as
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| 12 | * published by the Free Software Foundation, either version 3 of
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| 13 | * the License, or (at your option) any later version.
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| 14 | *
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| 15 | * This library is distributed in the hope that it will be useful,
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| 16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 18 | * GNU Lesser General Public License for more details.
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| 19 | *
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| 20 | * You should have received a copy of the GNU Lesser General Public
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| 21 | * License and the GNU General Public License along with this library.
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| 22 | * If not, see <http://www.gnu.org/licenses/>.
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| 23 | */
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| 24 | #include <stdlib.h>
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| 25 | #include <stdio.h>
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| 26 | #include <string.h>
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| 27 | #include "resample.h"
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| 28 |
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| 29 | /* n1: number of samples */
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| 30 | static void stereo_to_mono(short *output, short *input, int n1)
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| 31 | {
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| 32 | short *p, *q;
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| 33 | int n = n1;
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| 34 |
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| 35 | p = input;
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| 36 | q = output;
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| 37 | while (n >= 4) {
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| 38 | q[0] = (p[0] + p[1]) >> 1;
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| 39 | q[1] = (p[2] + p[3]) >> 1;
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| 40 | q[2] = (p[4] + p[5]) >> 1;
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| 41 | q[3] = (p[6] + p[7]) >> 1;
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| 42 | q += 4;
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| 43 | p += 8;
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| 44 | n -= 4;
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| 45 | }
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| 46 | while (n > 0) {
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| 47 | q[0] = (p[0] + p[1]) >> 1;
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| 48 | q++;
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| 49 | p += 2;
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| 50 | n--;
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| 51 | }
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| 52 | }
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| 53 |
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| 54 | /* n1: number of samples */
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| 55 | static void mono_to_stereo(short *output, short *input, int n1)
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| 56 | {
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| 57 | short *p, *q;
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| 58 | int n = n1;
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| 59 | int v;
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| 60 |
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| 61 | p = input;
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| 62 | q = output;
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| 63 | while (n >= 4) {
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| 64 | v = p[0]; q[0] = v; q[1] = v;
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| 65 | v = p[1]; q[2] = v; q[3] = v;
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| 66 | v = p[2]; q[4] = v; q[5] = v;
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| 67 | v = p[3]; q[6] = v; q[7] = v;
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| 68 | q += 8;
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| 69 | p += 4;
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| 70 | n -= 4;
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| 71 | }
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| 72 | while (n > 0) {
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| 73 | v = p[0]; q[0] = v; q[1] = v;
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| 74 | q += 2;
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| 75 | p += 1;
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| 76 | n--;
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| 77 | }
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| 78 | }
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| 79 |
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| 80 | /* XXX: should use more abstract 'N' channels system */
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| 81 | static void stereo_split(short *output1, short *output2, short *input, int n)
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| 82 | {
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| 83 | int i;
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| 84 |
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| 85 | for(i=0;i<n;i++) {
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| 86 | *output1++ = *input++;
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| 87 | *output2++ = *input++;
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| 88 | }
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| 89 | }
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| 90 |
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| 91 | static void stereo_mux(short *output, short *input1, short *input2, int n)
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| 92 | {
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| 93 | int i;
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| 94 |
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| 95 | for(i=0;i<n;i++) {
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| 96 | *output++ = *input1++;
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| 97 | *output++ = *input2++;
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| 98 | }
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| 99 | }
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| 100 |
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| 101 | static void ac3_5p1_mux(short *output, short *input1, short *input2, int n)
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| 102 | {
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| 103 | int i;
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| 104 | short l,r;
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| 105 |
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| 106 | for(i=0;i<n;i++) {
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| 107 | l=*input1++;
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| 108 | r=*input2++;
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| 109 | *output++ = l; /* left */
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| 110 | *output++ = (l/2)+(r/2); /* center */
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| 111 | *output++ = r; /* right */
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| 112 | *output++ = 0; /* left surround */
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| 113 | *output++ = 0; /* right surroud */
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| 114 | *output++ = 0; /* low freq */
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| 115 | }
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| 116 | }
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| 117 |
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| 118 | struct ReSampleContext *audio_resample_init(int output_channels, int input_channels,
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| 119 | int output_rate, int input_rate)
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| 120 | {
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| 121 | struct ReSampleContext *s = NULL;
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| 122 |
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| 123 | if ( input_channels > 2) {
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| 124 | printf("Resampling with input channels greater than 2 unsupported.");
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| 125 | return NULL;
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| 126 | }
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| 127 |
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| 128 | s = malloc(sizeof(struct ReSampleContext));
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| 129 | if (!s) {
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| 130 | printf("Can't allocate memory for resample context.");
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| 131 | return NULL;
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| 132 | }
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| 133 |
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| 134 | memset(s,0, sizeof(struct ReSampleContext));
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| 135 |
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| 136 | s->ratio = (float)output_rate / (float)input_rate;
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| 137 |
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| 138 | s->input_channels = input_channels;
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| 139 | s->output_channels = output_channels;
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| 140 |
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| 141 | s->filter_channels = s->input_channels;
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| 142 | if (s->output_channels < s->filter_channels)
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| 143 | s->filter_channels = s->output_channels;
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| 144 |
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| 145 | /*
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| 146 | * ac3 output is the only case where filter_channels could be greater than 2.
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| 147 | * input channels can't be greater than 2, so resample the 2 channels and then
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| 148 | * expand to 6 channels after the resampling.
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| 149 | */
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| 150 | if(s->filter_channels>2)
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| 151 | s->filter_channels = 2;
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| 152 |
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| 153 | s->resample_context= (AVResampleContext *)av_resample_init(output_rate, input_rate, 16, 10, 0, 1.0);
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| 154 |
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| 155 | return s;
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| 156 | }
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| 157 |
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| 158 | /* resample audio. 'nb_samples' is the number of input samples */
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| 159 | /* XXX: optimize it ! */
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| 160 | int audio_resample(struct ReSampleContext *s, short *output, short *input, int nb_samples)
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| 161 | {
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| 162 | int i, nb_samples1;
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| 163 | short *bufin[2];
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| 164 | short *bufout[2];
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| 165 | short *buftmp2[2], *buftmp3[2];
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| 166 | int lenout;
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| 167 |
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| 168 | if (s->input_channels == s->output_channels && s->ratio == 1.0 && 0) {
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| 169 | /* nothing to do */
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| 170 | memcpy(output, input, nb_samples * s->input_channels * sizeof(short));
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| 171 | return nb_samples;
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| 172 | }
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| 173 | /* XXX: move those malloc to resample init code */
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| 174 | for(i=0; i<s->filter_channels; i++){
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| 175 | bufin[i]= (short*) malloc( (nb_samples + s->temp_len) * sizeof(short) );
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| 176 | memcpy(bufin[i], s->temp[i], s->temp_len * sizeof(short));
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| 177 | buftmp2[i] = bufin[i] + s->temp_len;
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| 178 | }
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| 179 |
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| 180 | /* make some zoom to avoid round pb */
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| 181 | lenout= (int)(nb_samples * s->ratio) + 16;
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| 182 | bufout[0]= (short*) malloc( lenout * sizeof(short) );
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| 183 | bufout[1]= (short*) malloc( lenout * sizeof(short) );
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| 184 |
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| 185 | if (s->input_channels == 2 &&
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| 186 | s->output_channels == 1) {
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| 187 | buftmp3[0] = output;
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| 188 | stereo_to_mono(buftmp2[0], input, nb_samples);
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| 189 | } else if (s->output_channels >= 2 && s->input_channels == 1) {
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| 190 | buftmp3[0] = bufout[0];
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| 191 | memcpy(buftmp2[0], input, nb_samples*sizeof(short));
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| 192 | } else if (s->output_channels >= 2) {
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| 193 | buftmp3[0] = bufout[0];
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| 194 | buftmp3[1] = bufout[1];
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| 195 | stereo_split(buftmp2[0], buftmp2[1], input, nb_samples);
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| 196 | } else {
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| 197 | buftmp3[0] = output;
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| 198 | memcpy(buftmp2[0], input, nb_samples*sizeof(short));
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| 199 | }
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| 200 |
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| 201 | nb_samples += s->temp_len;
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| 202 |
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| 203 | /* resample each channel */
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| 204 | nb_samples1 = 0; /* avoid warning */
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| 205 | for(i=0;i<s->filter_channels;i++) {
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| 206 | int consumed;
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| 207 | int is_last= i+1 == s->filter_channels;
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| 208 |
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| 209 | nb_samples1 = av_resample(s->resample_context, buftmp3[i], bufin[i], &consumed, nb_samples, lenout, is_last);
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| 210 | s->temp_len= nb_samples - consumed;
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| 211 | s->temp[i]= realloc(s->temp[i], s->temp_len*sizeof(short));
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| 212 | memcpy(s->temp[i], bufin[i] + consumed, s->temp_len*sizeof(short));
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| 213 | }
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| 214 |
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| 215 | if (s->output_channels == 2 && s->input_channels == 1) {
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| 216 | mono_to_stereo(output, buftmp3[0], nb_samples1);
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| 217 | } else if (s->output_channels == 2) {
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| 218 | stereo_mux(output, buftmp3[0], buftmp3[1], nb_samples1);
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| 219 | } else if (s->output_channels == 6) {
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| 220 | ac3_5p1_mux(output, buftmp3[0], buftmp3[1], nb_samples1);
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| 221 | }
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| 222 |
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| 223 | for(i=0; i<s->filter_channels; i++)
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| 224 | free(bufin[i]);
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| 225 |
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| 226 | free(bufout[0]);
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| 227 | free(bufout[1]);
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| 228 |
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| 229 | return nb_samples1;
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| 230 | }
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| 231 |
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| 232 | void audio_resample_close(struct ReSampleContext *s)
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| 233 | {
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| 234 | av_resample_close(s->resample_context);
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| 235 | free(s->temp[0]);
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| 236 | free(s->temp[1]);
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| 237 | free(s);
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| 238 | }
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