1 | <html><head><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"><title>Chapter 3. Samba Architecture</title><link rel="stylesheet" href="../samba.css" type="text/css"><meta name="generator" content="DocBook XSL Stylesheets V1.74.0"><link rel="home" href="index.html" title="SAMBA Developers Guide"><link rel="up" href="pt02.html" title="Part II. Samba Basics"><link rel="prev" href="pt02.html" title="Part II. Samba Basics"><link rel="next" href="debug.html" title="Chapter 4. The samba DEBUG system"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 3. Samba Architecture</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="pt02.html">Prev</a> </td><th width="60%" align="center">Part II. Samba Basics</th><td width="20%" align="right"> <a accesskey="n" href="debug.html">Next</a></td></tr></table><hr></div><div class="chapter" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="architecture"></a>Chapter 3. Samba Architecture</h2></div><div><div class="author"><h3 class="author"><span class="firstname">Dan</span> <span class="surname">Shearer</span></h3></div></div><div><p class="pubdate"> November 1997</p></div></div></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="sect1"><a href="architecture.html#id2556692">Introduction</a></span></dt><dt><span class="sect1"><a href="architecture.html#id2556735">Multithreading and Samba</a></span></dt><dt><span class="sect1"><a href="architecture.html#id2556767">Threading smbd</a></span></dt><dt><span class="sect1"><a href="architecture.html#id2556828">Threading nmbd</a></span></dt><dt><span class="sect1"><a href="architecture.html#id2556873">nbmd Design</a></span></dt></dl></div><div class="sect1" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="id2556692"></a>Introduction</h2></div></div></div><p>
|
---|
2 | This document gives a general overview of how Samba works
|
---|
3 | internally. The Samba Team has tried to come up with a model which is
|
---|
4 | the best possible compromise between elegance, portability, security
|
---|
5 | and the constraints imposed by the very messy SMB and CIFS
|
---|
6 | protocol.
|
---|
7 | </p><p>
|
---|
8 | It also tries to answer some of the frequently asked questions such as:
|
---|
9 | </p><div class="orderedlist"><ol type="1"><li><p>
|
---|
10 | Is Samba secure when running on Unix? The xyz platform?
|
---|
11 | What about the root priveliges issue?
|
---|
12 | </p></li><li><p>Pros and cons of multithreading in various parts of Samba</p></li><li><p>Why not have a separate process for name resolution, WINS, and browsing?</p></li></ol></div></div><div class="sect1" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="id2556735"></a>Multithreading and Samba</h2></div></div></div><p>
|
---|
13 | People sometimes tout threads as a uniformly good thing. They are very
|
---|
14 | nice in their place but are quite inappropriate for smbd. nmbd is
|
---|
15 | another matter, and multi-threading it would be very nice.
|
---|
16 | </p><p>
|
---|
17 | The short version is that smbd is not multithreaded, and alternative
|
---|
18 | servers that take this approach under Unix (such as Syntax, at the
|
---|
19 | time of writing) suffer tremendous performance penalties and are less
|
---|
20 | robust. nmbd is not threaded either, but this is because it is not
|
---|
21 | possible to do it while keeping code consistent and portable across 35
|
---|
22 | or more platforms. (This drawback also applies to threading smbd.)
|
---|
23 | </p><p>
|
---|
24 | The longer versions is that there are very good reasons for not making
|
---|
25 | smbd multi-threaded. Multi-threading would actually make Samba much
|
---|
26 | slower, less scalable, less portable and much less robust. The fact
|
---|
27 | that we use a separate process for each connection is one of Samba's
|
---|
28 | biggest advantages.
|
---|
29 | </p></div><div class="sect1" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="id2556767"></a>Threading smbd</h2></div></div></div><p>
|
---|
30 | A few problems that would arise from a threaded smbd are:
|
---|
31 | </p><div class="orderedlist"><ol type="1"><li><p>
|
---|
32 | It's not only to create threads instead of processes, but you
|
---|
33 | must care about all variables if they have to be thread specific
|
---|
34 | (currently they would be global).
|
---|
35 | </p></li><li><p>
|
---|
36 | if one thread dies (eg. a seg fault) then all threads die. We can
|
---|
37 | immediately throw robustness out the window.
|
---|
38 | </p></li><li><p>
|
---|
39 | many of the system calls we make are blocking. Non-blocking
|
---|
40 | equivalents of many calls are either not available or are awkward (and
|
---|
41 | slow) to use. So while we block in one thread all clients are
|
---|
42 | waiting. Imagine if one share is a slow NFS filesystem and the others
|
---|
43 | are fast, we will end up slowing all clients to the speed of NFS.
|
---|
44 | </p></li><li><p>
|
---|
45 | you can't run as a different uid in different threads. This means
|
---|
46 | we would have to switch uid/gid on _every_ SMB packet. It would be
|
---|
47 | horrendously slow.
|
---|
48 | </p></li><li><p>
|
---|
49 | the per process file descriptor limit would mean that we could only
|
---|
50 | support a limited number of clients.
|
---|
51 | </p></li><li><p>
|
---|
52 | we couldn't use the system locking calls as the locking context of
|
---|
53 | fcntl() is a process, not a thread.
|
---|
54 | </p></li></ol></div></div><div class="sect1" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="id2556828"></a>Threading nmbd</h2></div></div></div><p>
|
---|
55 | This would be ideal, but gets sunk by portability requirements.
|
---|
56 | </p><p>
|
---|
57 | Andrew tried to write a test threads library for nmbd that used only
|
---|
58 | ansi-C constructs (using setjmp and longjmp). Unfortunately some OSes
|
---|
59 | defeat this by restricting longjmp to calling addresses that are
|
---|
60 | shallower than the current address on the stack (apparently AIX does
|
---|
61 | this). This makes a truly portable threads library impossible. So to
|
---|
62 | support all our current platforms we would have to code nmbd both with
|
---|
63 | and without threads, and as the real aim of threads is to make the
|
---|
64 | code clearer we would not have gained anything. (it is a myth that
|
---|
65 | threads make things faster. threading is like recursion, it can make
|
---|
66 | things clear but the same thing can always be done faster by some
|
---|
67 | other method)
|
---|
68 | </p><p>
|
---|
69 | Chris tried to spec out a general design that would abstract threading
|
---|
70 | vs separate processes (vs other methods?) and make them accessible
|
---|
71 | through some general API. This doesn't work because of the data
|
---|
72 | sharing requirements of the protocol (packets in the future depending
|
---|
73 | on packets now, etc.) At least, the code would work but would be very
|
---|
74 | clumsy, and besides the fork() type model would never work on Unix. (Is there an OS that it would work on, for nmbd?)
|
---|
75 | </p><p>
|
---|
76 | A fork() is cheap, but not nearly cheap enough to do on every UDP
|
---|
77 | packet that arrives. Having a pool of processes is possible but is
|
---|
78 | nasty to program cleanly due to the enormous amount of shared data (in
|
---|
79 | complex structures) between the processes. We can't rely on each
|
---|
80 | platform having a shared memory system.
|
---|
81 | </p></div><div class="sect1" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="id2556873"></a>nbmd Design</h2></div></div></div><p>
|
---|
82 | Originally Andrew used recursion to simulate a multi-threaded
|
---|
83 | environment, which use the stack enormously and made for really
|
---|
84 | confusing debugging sessions. Luke Leighton rewrote it to use a
|
---|
85 | queuing system that keeps state information on each packet. The
|
---|
86 | first version used a single structure which was used by all the
|
---|
87 | pending states. As the initialisation of this structure was
|
---|
88 | done by adding arguments, as the functionality developed, it got
|
---|
89 | pretty messy. So, it was replaced with a higher-order function
|
---|
90 | and a pointer to a user-defined memory block. This suddenly
|
---|
91 | made things much simpler: large numbers of functions could be
|
---|
92 | made static, and modularised. This is the same principle as used
|
---|
93 | in NT's kernel, and achieves the same effect as threads, but in
|
---|
94 | a single process.
|
---|
95 | </p><p>
|
---|
96 | Then Jeremy rewrote nmbd. The packet data in nmbd isn't what's on the
|
---|
97 | wire. It's a nice format that is very amenable to processing but still
|
---|
98 | keeps the idea of a distinct packet. See "struct packet_struct" in
|
---|
99 | nameserv.h. It has all the detail but none of the on-the-wire
|
---|
100 | mess. This makes it ideal for using in disk or memory-based databases
|
---|
101 | for browsing and WINS support.
|
---|
102 | </p></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="pt02.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="pt02.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="debug.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Part II. Samba Basics </td><td width="20%" align="center"><a accesskey="h" href="index.html">Home</a></td><td width="40%" align="right" valign="top"> Chapter 4. The samba DEBUG system</td></tr></table></div></body></html>
|
---|