1 | #!/usr/bin/env python
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2 | # life.py -- A curses-based version of Conway's Game of Life.
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3 | # Contributed by AMK
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4 | #
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5 | # An empty board will be displayed, and the following commands are available:
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6 | # E : Erase the board
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7 | # R : Fill the board randomly
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8 | # S : Step for a single generation
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9 | # C : Update continuously until a key is struck
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10 | # Q : Quit
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11 | # Cursor keys : Move the cursor around the board
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12 | # Space or Enter : Toggle the contents of the cursor's position
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13 | #
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14 | # TODO :
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15 | # Support the mouse
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16 | # Use colour if available
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17 | # Make board updates faster
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18 | #
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19 |
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20 | import random, string, traceback
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21 | import curses
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22 |
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23 | class LifeBoard:
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24 | """Encapsulates a Life board
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25 |
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26 | Attributes:
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27 | X,Y : horizontal and vertical size of the board
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28 | state : dictionary mapping (x,y) to 0 or 1
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29 |
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30 | Methods:
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31 | display(update_board) -- If update_board is true, compute the
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32 | next generation. Then display the state
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33 | of the board and refresh the screen.
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34 | erase() -- clear the entire board
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35 | makeRandom() -- fill the board randomly
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36 | set(y,x) -- set the given cell to Live; doesn't refresh the screen
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37 | toggle(y,x) -- change the given cell from live to dead, or vice
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38 | versa, and refresh the screen display
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39 |
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40 | """
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41 | def __init__(self, scr, char=ord('*')):
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42 | """Create a new LifeBoard instance.
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43 |
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44 | scr -- curses screen object to use for display
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45 | char -- character used to render live cells (default: '*')
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46 | """
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47 | self.state = {}
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48 | self.scr = scr
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49 | Y, X = self.scr.getmaxyx()
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50 | self.X, self.Y = X-2, Y-2-1
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51 | self.char = char
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52 | self.scr.clear()
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53 |
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54 | # Draw a border around the board
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55 | border_line = '+'+(self.X*'-')+'+'
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56 | self.scr.addstr(0, 0, border_line)
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57 | self.scr.addstr(self.Y+1,0, border_line)
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58 | for y in range(0, self.Y):
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59 | self.scr.addstr(1+y, 0, '|')
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60 | self.scr.addstr(1+y, self.X+1, '|')
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61 | self.scr.refresh()
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62 |
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63 | def set(self, y, x):
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64 | """Set a cell to the live state"""
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65 | if x<0 or self.X<=x or y<0 or self.Y<=y:
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66 | raise ValueError, "Coordinates out of range %i,%i"% (y,x)
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67 | self.state[x,y] = 1
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68 |
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69 | def toggle(self, y, x):
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70 | """Toggle a cell's state between live and dead"""
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71 | if x<0 or self.X<=x or y<0 or self.Y<=y:
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72 | raise ValueError, "Coordinates out of range %i,%i"% (y,x)
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73 | if self.state.has_key( (x,y) ):
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74 | del self.state[x,y]
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75 | self.scr.addch(y+1, x+1, ' ')
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76 | else:
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77 | self.state[x,y] = 1
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78 | self.scr.addch(y+1, x+1, self.char)
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79 | self.scr.refresh()
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80 |
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81 | def erase(self):
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82 | """Clear the entire board and update the board display"""
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83 | self.state = {}
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84 | self.display(update_board=False)
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85 |
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86 | def display(self, update_board=True):
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87 | """Display the whole board, optionally computing one generation"""
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88 | M,N = self.X, self.Y
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89 | if not update_board:
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90 | for i in range(0, M):
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91 | for j in range(0, N):
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92 | if self.state.has_key( (i,j) ):
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93 | self.scr.addch(j+1, i+1, self.char)
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94 | else:
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95 | self.scr.addch(j+1, i+1, ' ')
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96 | self.scr.refresh()
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97 | return
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98 |
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99 | d = {}
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100 | self.boring = 1
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101 | for i in range(0, M):
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102 | L = range( max(0, i-1), min(M, i+2) )
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103 | for j in range(0, N):
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104 | s = 0
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105 | live = self.state.has_key( (i,j) )
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106 | for k in range( max(0, j-1), min(N, j+2) ):
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107 | for l in L:
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108 | if self.state.has_key( (l,k) ):
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109 | s += 1
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110 | s -= live
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111 | if s == 3:
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112 | # Birth
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113 | d[i,j] = 1
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114 | self.scr.addch(j+1, i+1, self.char)
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115 | if not live: self.boring = 0
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116 | elif s == 2 and live: d[i,j] = 1 # Survival
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117 | elif live:
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118 | # Death
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119 | self.scr.addch(j+1, i+1, ' ')
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120 | self.boring = 0
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121 | self.state = d
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122 | self.scr.refresh()
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123 |
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124 | def makeRandom(self):
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125 | "Fill the board with a random pattern"
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126 | self.state = {}
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127 | for i in range(0, self.X):
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128 | for j in range(0, self.Y):
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129 | if random.random() > 0.5:
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130 | self.set(j,i)
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131 |
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132 |
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133 | def erase_menu(stdscr, menu_y):
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134 | "Clear the space where the menu resides"
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135 | stdscr.move(menu_y, 0)
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136 | stdscr.clrtoeol()
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137 | stdscr.move(menu_y+1, 0)
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138 | stdscr.clrtoeol()
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139 |
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140 | def display_menu(stdscr, menu_y):
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141 | "Display the menu of possible keystroke commands"
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142 | erase_menu(stdscr, menu_y)
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143 | stdscr.addstr(menu_y, 4,
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144 | 'Use the cursor keys to move, and space or Enter to toggle a cell.')
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145 | stdscr.addstr(menu_y+1, 4,
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146 | 'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit')
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147 |
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148 | def keyloop(stdscr):
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149 | # Clear the screen and display the menu of keys
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150 | stdscr.clear()
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151 | stdscr_y, stdscr_x = stdscr.getmaxyx()
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152 | menu_y = (stdscr_y-3)-1
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153 | display_menu(stdscr, menu_y)
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154 |
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155 | # Allocate a subwindow for the Life board and create the board object
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156 | subwin = stdscr.subwin(stdscr_y-3, stdscr_x, 0, 0)
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157 | board = LifeBoard(subwin, char=ord('*'))
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158 | board.display(update_board=False)
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159 |
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160 | # xpos, ypos are the cursor's position
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161 | xpos, ypos = board.X//2, board.Y//2
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162 |
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163 | # Main loop:
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164 | while (1):
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165 | stdscr.move(1+ypos, 1+xpos) # Move the cursor
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166 | c = stdscr.getch() # Get a keystroke
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167 | if 0<c<256:
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168 | c = chr(c)
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169 | if c in ' \n':
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170 | board.toggle(ypos, xpos)
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171 | elif c in 'Cc':
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172 | erase_menu(stdscr, menu_y)
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173 | stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously '
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174 | 'updating the screen.')
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175 | stdscr.refresh()
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176 | # Activate nodelay mode; getch() will return -1
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177 | # if no keystroke is available, instead of waiting.
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178 | stdscr.nodelay(1)
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179 | while (1):
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180 | c = stdscr.getch()
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181 | if c != -1:
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182 | break
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183 | stdscr.addstr(0,0, '/')
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184 | stdscr.refresh()
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185 | board.display()
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186 | stdscr.addstr(0,0, '+')
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187 | stdscr.refresh()
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188 |
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189 | stdscr.nodelay(0) # Disable nodelay mode
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190 | display_menu(stdscr, menu_y)
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191 |
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192 | elif c in 'Ee':
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193 | board.erase()
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194 | elif c in 'Qq':
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195 | break
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196 | elif c in 'Rr':
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197 | board.makeRandom()
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198 | board.display(update_board=False)
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199 | elif c in 'Ss':
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200 | board.display()
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201 | else: pass # Ignore incorrect keys
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202 | elif c == curses.KEY_UP and ypos>0: ypos -= 1
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203 | elif c == curses.KEY_DOWN and ypos<board.Y-1: ypos += 1
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204 | elif c == curses.KEY_LEFT and xpos>0: xpos -= 1
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205 | elif c == curses.KEY_RIGHT and xpos<board.X-1: xpos += 1
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206 | else:
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207 | # Ignore incorrect keys
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208 | pass
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209 |
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210 |
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211 | def main(stdscr):
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212 | keyloop(stdscr) # Enter the main loop
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213 |
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214 |
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215 | if __name__ == '__main__':
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216 | curses.wrapper(main)
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