1 | ============
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2 | MacOSX Notes
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3 | ============
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4 |
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5 | This document provides a quick overview of some Mac OS X specific features in
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6 | the Python distribution.
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7 |
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8 | Mac-specific arguments to configure
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9 | ===================================
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10 |
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11 | * ``--enable-framework``
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12 |
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13 | If this argument is specified the build will create a Python.framework rather
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14 | than a traditional Unix install. See the section
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15 | _`Building and using a framework-based Python on Mac OS X` for more
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16 | information on frameworks.
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17 |
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18 | * ``--with-framework-name=NAME``
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19 |
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20 | Specify the name for the python framework, defaults to ``Python``. This option
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21 | is only valid when ``--enable-framework`` is specified.
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22 |
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23 | * ``--enable-universalsdk[=PATH]``
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24 |
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25 | Create a universal binary build of of Python. This can be used with both
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26 | regular and framework builds.
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27 |
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28 | The optional argument specifies with OSX SDK should be used to perform the
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29 | build. This defaults to ``/Developer/SDKs/MacOSX.10.4u.sdk``, specify
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30 | ``/`` when building on a 10.5 system, especially when building 64-bit code.
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31 |
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32 | See the section _`Building and using a universal binary of Python on Mac OS X`
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33 | for more information.
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34 |
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35 | * ``--with-universal-archs=VALUE``
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36 |
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37 | Specify the kind of universal binary that should be created. This option is
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38 | only valid when ``--enable-universalsdk`` is specified.
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39 |
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40 |
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41 |
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42 | Building and using a universal binary of Python on Mac OS X
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43 | ===========================================================
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44 |
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45 | 1. What is a universal binary
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46 | -----------------------------
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47 |
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48 | A universal binary build of Python contains object code for both PPC and i386
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49 | and can therefore run at native speed on both classic powerpc based macs and
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50 | the newer intel based macs.
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51 |
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52 | 2. How do I build a universal binary
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53 | ------------------------------------
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54 |
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55 | You can enable universal binaries by specifying the "--enable-universalsdk"
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56 | flag to configure::
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57 |
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58 | $ ./configure --enable-universalsdk
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59 | $ make
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60 | $ make install
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61 |
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62 | This flag can be used a framework build of python, but also with a classic
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63 | unix build. Either way you will have to build python on Mac OS X 10.4 (or later)
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64 | with Xcode 2.1 (or later). You also have to install the 10.4u SDK when
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65 | installing Xcode.
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66 |
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67 | The option ``--enable-universalsdk`` has an optional argument to specify an
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68 | SDK, which defaults to the 10.4u SDK. When you build on OSX 10.5 or later
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69 | you can use the system headers instead of an SDK::
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70 |
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71 | $ ./configure --enable-universalsdk=/
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72 |
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73 | 2.1 Flavours of universal binaries
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74 | ..................................
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75 |
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76 | It is possible to build a number of flavours of the universal binary build,
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77 | the default is a 32-bit only binary (i386 and ppc). The flavour can be
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78 | specified using the option ``--with-universal-archs=VALUE``. The following
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79 | values are available:
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80 |
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81 | * ``32-bit``: ``ppc``, ``i386``
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82 |
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83 | * ``64-bit``: ``ppc64``, ``x86_64``
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84 |
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85 | * ``all``: ``ppc``, ``ppc64``, ``i386``, ``x86_64``
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86 |
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87 | * ``3-way``: ``ppc``, ``i386`` and ``x86_64``
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88 |
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89 | * ``intel``: ``i386``, ``x86_64``
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90 |
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91 | To build a universal binary that includes a 64-bit architecture you must build
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92 | on a system running OSX 10.5 or later. The ``all`` flavour can only be build on
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93 | OSX 10.5.
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94 |
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95 |
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96 | Building and using a framework-based Python on Mac OS X.
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97 | ========================================================
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98 |
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99 |
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100 | 1. Why would I want a framework Python instead of a normal static Python?
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101 | --------------------------------------------------------------------------
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102 |
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103 | The main reason is because you want to create GUI programs in Python. With the
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104 | exception of X11/XDarwin-based GUI toolkits all GUI programs need to be run
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105 | from a fullblown MacOSX application (a ".app" bundle).
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106 |
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107 | While it is technically possible to create a .app without using frameworks you
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108 | will have to do the work yourself if you really want this.
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109 |
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110 | A second reason for using frameworks is that they put Python-related items in
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111 | only two places: "/Library/Framework/Python.framework" and
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112 | "/Applications/MacPython 2.6". This simplifies matters for users installing
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113 | Python from a binary distribution if they want to get rid of it again. Moreover,
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114 | due to the way frameworks work a user without admin privileges can install a
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115 | binary distribution in his or her home directory without recompilation.
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116 |
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117 | 2. How does a framework Python differ from a normal static Python?
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118 | ------------------------------------------------------------------
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119 |
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120 | In everyday use there is no difference, except that things are stored in
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121 | a different place. If you look in /Library/Frameworks/Python.framework
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122 | you will see lots of relative symlinks, see the Apple documentation for
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123 | details. If you are used to a normal unix Python file layout go down to
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124 | Versions/Current and you will see the familiar bin and lib directories.
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125 |
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126 | 3. Do I need extra packages?
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127 | ----------------------------
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128 |
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129 | Yes, probably. If you want Tkinter support you need to get the OSX AquaTk
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130 | distribution, this is installed by default on Mac OS X 10.4 or later. If
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131 | you want wxPython you need to get that. If you want Cocoa you need to get
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132 | PyObjC.
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133 |
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134 | 4. How do I build a framework Python?
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135 | -------------------------------------
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136 |
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137 | This directory contains a Makefile that will create a couple of python-related
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138 | applications (fullblown OSX .app applications, that is) in
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139 | "/Applications/MacPython 2.6", and a hidden helper application Python.app
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140 | inside the Python.framework, and unix tools "python" and "pythonw" into
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141 | /usr/local/bin. In addition it has a target "installmacsubtree" that installs
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142 | the relevant portions of the Mac subtree into the Python.framework.
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143 |
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144 | It is normally invoked indirectly through the main Makefile, as the last step
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145 | in the sequence::
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146 |
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147 | $ ./configure --enable-framework
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148 | $ make
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149 | $ make install
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150 |
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151 | This sequence will put the framework in /Library/Framework/Python.framework,
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152 | the applications in "/Applications/MacPython 2.6" and the unix tools in
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153 | /usr/local/bin.
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154 |
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155 | It is possible to select a different name for the framework using the configure
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156 | option ``--with-framework-name=NAME``. This makes it possible to have several
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157 | parallel installs of a Python framework.
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158 |
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159 | Installing in another place, for instance $HOME/Library/Frameworks if you have
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160 | no admin privileges on your machine, has only been tested very lightly. This
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161 | can be done by configuring with --enable-framework=$HOME/Library/Frameworks.
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162 | The other two directories, "/Applications/MacPython-2.6" and /usr/local/bin,
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163 | will then also be deposited in $HOME. This is sub-optimal for the unix tools,
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164 | which you would want in $HOME/bin, but there is no easy way to fix this right
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165 | now.
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166 |
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167 | What do all these programs do?
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168 | ===============================
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169 |
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170 | "IDLE.app" is an integrated development environment for Python: editor,
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171 | debugger, etc.
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172 |
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173 | "PythonLauncher.app" is a helper application that will handle things when you
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174 | double-click a .py, .pyc or .pyw file. For the first two it creates a Terminal
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175 | window and runs the scripts with the normal command-line Python. For the
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176 | latter it runs the script in the Python.app interpreter so the script can do
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177 | GUI-things. Keep the "alt" key depressed while dragging or double-clicking a
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178 | script to set runtime options. These options can be set once and for all
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179 | through PythonLauncher's preferences dialog.
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180 |
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181 | "BuildApplet.app" creates an applet from a Python script. Drop the script on it
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182 | and out comes a full-featured MacOS application. There is much more to this,
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183 | to be supplied later. Some useful (but outdated) info can be found in
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184 | Mac/Demo.
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185 |
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186 | The commandline scripts /usr/local/bin/python and pythonw can be used to run
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187 | non-GUI and GUI python scripts from the command line, respectively.
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188 |
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189 | How do I create a binary distribution?
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190 | ======================================
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191 |
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192 | Go to the directory "Mac/OSX/BuildScript". There you'll find a script
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193 | "build-installer.py" that does all the work. This will download and build
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194 | a number of 3th-party libaries, configures and builds a framework Python,
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195 | installs it, creates the installer pacakge files and then packs this in a
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196 | DMG image.
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197 |
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198 | The script will build a universal binary, you'll therefore have to run this
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199 | script on Mac OS X 10.4 or later and with Xcode 2.1 or later installed.
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200 |
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201 | All of this is normally done completely isolated in /tmp/_py, so it does not
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202 | use your normal build directory nor does it install into /.
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203 |
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204 | Because of the way the script locates the files it needs you have to run it
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205 | from within the BuildScript directory. The script accepts a number of
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206 | command-line arguments, run it with --help for more information.
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207 |
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208 | Odds and ends
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209 | =============
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210 |
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211 | Something to take note of is that the ".rsrc" files in the distribution are
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212 | not actually resource files, they're AppleSingle encoded resource files. The
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213 | macresource module and the Mac/OSX/Makefile cater for this, and create
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214 | ".rsrc.df.rsrc" files on the fly that are normal datafork-based resource
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215 | files.
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216 |
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217 | Jack Jansen, Jack.Jansen@cwi.nl, 15-Jul-2004.
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218 | Ronald Oussoren, RonaldOussoren@mac.com, 26-May-2006
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