1 | <HTML><HEAD><TITLE>Using python to create Macintosh applications, part two</TITLE></HEAD>
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2 | <BODY>
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3 | <H1>Using python to create Macintosh applications, part two</H1>
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4 | <HR>
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5 |
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6 | In this document we rewrite the application of the <A
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7 | HREF="example1.html">previous example</A> to use modeless dialogs. We
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8 | will use an application framework, and we will have a look at creating
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9 | applets, standalone applications written in Python. The <A
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10 | HREF="example2/dnslookup-2.py">source code</A> and
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11 | <A HREF="example2/dnslookup-2.rsrc">resource file</A> are available in the folder
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12 | <A HREF="example2">example2</A>. <p>
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13 |
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14 | Again, we start with ResEdit to create our dialogs. Not only do we
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15 | want a main dialog this time but also an "About" dialog. This example is less
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16 | than complete since we do not provide a <A NAME="bundle">BNDL resource</A>
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17 | and related stuff that an application cannot be without. We are able to do this
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18 | when building a python applet since BuildApplet will substitute default resources
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19 | for BNDL, etc. when none are supplied (<A HREF="#no-bundle">See below</A>.)
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20 | "Inside Mac" or various
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21 | books on Macintosh programming will help here. Also, you can refer to
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22 | the resource files provided in the Python source distribution for some
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23 | of the python-specific points of BNDL programming: the
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24 | "appletbundle.rsrc" file is what is used for creating applets if you
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25 | don't provide your own resource file. <p>
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26 |
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27 | When creating your own BNDL resouorces, keep in mind that the Finder gets
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28 | confused if you have more than one application with the same signature. This may be due
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29 | to some incorrectness on the side of "BuildApplet", I am not sure. There is one
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30 | case when you definitely need a unique signature: when you create an applet that
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31 | has its own data files and you want the user to be able to start your
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32 | applet by double-clicking one of the datafiles. <p>
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33 |
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34 | Let's have a look at dnslookup-2.rsrc, our resource file. Dialog 512 is the
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35 | main window which has one button (Lookup), two labels and
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36 | two text entry areas, one of which is used for output only. The "Quit"
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37 | button has disappeared, because its function is handled by a menu choice. Here's
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38 | what it will look like at run time:<p>
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39 | <div align=center>
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40 | <img width=324 height=205 src="example2/dnslookup-2.gif" alt="dialog image">
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41 | </div>
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42 | <p>
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43 |
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44 | <H2>A modeless dialog application using FrameWork</H2>
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45 |
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46 | On to the source code in <A
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47 | HREF="example2/dnslookup-2.py">dnslookup-2.py</A>. The
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48 | start is similar to our previous example program <A
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49 | HREF="example1/dnslookup-1.py">dnslookup-1.py</A>, with
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50 | one extra module being imported. To make life more simple we will use
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51 | the <CODE>FrameWork</CODE> module, a nifty piece of code that handles
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52 | all the gory Mac details of event loop programming, menubar
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53 | installation and all the other code that is the same for every Mac
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54 | program in the world. Like most standard modules, FrameWork will run
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55 | some sample test code when you invoke it as a main program, so try it
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56 | now. It will create a menu bar with an Apple menu with the about box
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57 | and a "File" menu with some pythonesque choices (which do nothing
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58 | interesting, by the way) and a "Quit" command that works. <p>
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59 |
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60 | <BLOCKQUOTE>
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61 | If you have not used <code>FrameWork</code> before you may want to
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62 | first take a look at the <A HREF="textedit.html">Pathetic EDitor</A>
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63 | example, which builds a minimal text editor using FrameWork and TextEdit.
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64 | On the other hand: we don't use many features of FrameWork, so you could
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65 | also continue with this document.
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66 | </BLOCKQUOTE>
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67 |
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68 | After the imports we get the definitions of resource-IDs in our
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69 | resource file, slightly changed from the previous version of our
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70 | program. The main program is also
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71 | similar to our previous version, with one important exception: we
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72 | first check to see whether our resource is available before opening
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73 | the resource file. Why is this? Because later, when we will have
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74 | converted the script to an applet, our resources will be available in
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75 | the applet file and we don't need the separate resource file
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76 | anymore. <p>
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77 |
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78 | Next comes the definition of our main class,
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79 | <CODE>DNSLookup</CODE>, which inherits
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80 | <CODE>FrameWork.Application</CODE>. The Application class handles the
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81 | menu bar and the main event loop and event dispatching. In the
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82 | <CODE>__init__</CODE> routine we first let the base class initialize
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83 | itself, then we create our modeless dialog and finally we jump into
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84 | the main loop. The main loop continues until we call <CODE>self._quit</CODE>,
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85 | which we will do when the user selects "Quit". When we create
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86 | the instance of <CODE>MyDialog</CODE> (which inherits
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87 | <CODE>DialogWindow</CODE>, which inherits <CODE>Window</CODE>) we pass
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88 | a reference to the application object, this reference is used to tell
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89 | Application about our new window. This enables the event loop to keep
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90 | track of all windows and dispatch things like update events and mouse
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91 | clicks. <p>
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92 |
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93 | The <CODE>makeusermenus()</CODE> method (which is called sometime
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94 | during the Application <CODE>__init__</CODE> routine) creates a File
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95 | menu with a Quit command (shortcut command-Q), which will callback to
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96 | our quit() method. <CODE>Quit()</CODE>, in turn, calls <CODE>_quit</CODE> which
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97 | causes the mainloop to terminate at a convenient time. <p>
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98 |
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99 | Application provides a standard about box, but we override this by
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100 | providing our own <CODE>do_about()</CODE> method which shows an about
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101 | box from a resource as a modal dialog. This piece of code should look
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102 | familiar to you from the previous example program. That do_about is
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103 | called when the user selects About from the Apple menu is, again,
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104 | taken care of by the __init__ routine of Application. <p>
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105 |
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106 | The <CODE>MyDialog</CODE> class is the container for our main
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107 | window. Initialization is again done by first calling the base class
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108 | <CODE>__init__</CODE> function and finally setting the local variable
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109 | "parent." <p>
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110 |
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111 | <CODE>Do_itemhit()</CODE> is called when an item is selected in this
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112 | dialog by the user. We are passed the item number (and the original
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113 | event structure, which we normally ignore). The code is similar to the
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114 | main loop of our previous example program: a switch depending on the
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115 | item selected. <CODE>Dnslookup()</CODE> is quite similar to our previous
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116 | example. <p>
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117 |
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118 | <H2><IMG SRC="html.icons/mkapplet.gif"><A NAME="applets">Creating applets</A></H2>
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119 |
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120 | Now let us try to turn the python script into an applet, a standalone
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121 | application. This will <em>not</em> work if you have the "classic 68k"
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122 | Python distribution, only if you have the cfm68k or PPC distribution.
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123 |
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124 | <blockquote>
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125 | Actually, "standalone" is probably not the correct term here, since an
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126 | applet does still depend on a lot of the python environment: the
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127 | PythonCore shared library, the Python Preferences file, the python Lib
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128 | folder and any other modules that the main module depends on. It is
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129 | possible to get rid of all these dependencies and create true standalone
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130 | applications in Python, but this is a bit difficult. See <a href="freezing.html">
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131 | Standalone Applications in Python</a> for details. For this
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132 | document, by standalone we mean here that
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133 | the script has the look-and-feel of an application, including the
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134 | ability to have its own document types, be droppable, etc.
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135 | </blockquote>
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136 |
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137 | The easiest way to create an applet is to take your source file and
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138 | drop it onto "BuildApplet", located in the Python home
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139 | folder. This will create an applet with the same name as your python
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140 | source with the ".py" stripped. Also, if a resource file with the same
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141 | name as your source but with ".rsrc" extension is available the
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142 | resources from that file will be copied to your applet too. If there
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143 | is no resource file for your script a set of default resources will be
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144 | used, and the applet will have the default creator 'Pyt0'. The latter
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145 | also happens if you do have a resource file but without the BNDL
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146 | combo. <A NAME="no-bundle">Actually</A>, as in the present example.
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147 | <p>
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148 |
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149 | If you need slightly more control over the BuildApplet process you can
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150 | double-click it, and you will get dialogs for source and
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151 | destination of the applet. The rest of the process, including locating
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152 | the resource file, remains the same. <p>
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153 |
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154 | Note that though our example application completely bypasses the
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155 | normal python user interface this is by no means necessary. Any python
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156 | script can be turned into an applet, and all the usual features of the
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157 | interpreter still work. <p>
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158 |
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159 | That's all for this example, you may now return to the <A HREF="index.html">
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160 | table of contents</A> to pick another topic. <p>
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161 | </BODY>
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162 | </HTML>
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