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Last change
on this file since 775 was 2, checked in by Yuri Dario, 15 years ago |
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Initial import for vendor code.
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Property svn:eol-style
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native
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File size:
901 bytes
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| 1 | /* "Rotating trees" (Armin Rigo)
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| 2 | *
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| 3 | * Google "splay trees" for the general idea.
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| 4 | *
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| 5 | * It's a dict-like data structure that works best when accesses are not
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| 6 | * random, but follow a strong pattern. The one implemented here is for
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| 7 | * access patterns where the same small set of keys is looked up over
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| 8 | * and over again, and this set of keys evolves slowly over time.
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| 9 | */
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| 10 |
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| 11 | #include <stdlib.h>
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| 12 |
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| 13 | #define EMPTY_ROTATING_TREE ((rotating_node_t *)NULL)
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| 14 |
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| 15 | typedef struct rotating_node_s rotating_node_t;
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| 16 | typedef int (*rotating_tree_enum_fn) (rotating_node_t *node, void *arg);
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| 17 |
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| 18 | struct rotating_node_s {
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| 19 | void *key;
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| 20 | rotating_node_t *left;
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| 21 | rotating_node_t *right;
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| 22 | };
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| 23 |
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| 24 | void RotatingTree_Add(rotating_node_t **root, rotating_node_t *node);
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| 25 | rotating_node_t* RotatingTree_Get(rotating_node_t **root, void *key);
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| 26 | int RotatingTree_Enum(rotating_node_t *root, rotating_tree_enum_fn enumfn,
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| 27 | void *arg);
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