1 | # Ridiculously simple test of the winsound module for Windows.
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2 |
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3 | import unittest
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4 | from test import test_support
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5 | test_support.requires('audio')
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6 | import time
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7 | import os
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8 | import subprocess
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9 |
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10 | winsound = test_support.import_module('winsound')
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11 | ctypes = test_support.import_module('ctypes')
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12 | import _winreg
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13 |
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14 | def has_sound(sound):
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15 | """Find out if a particular event is configured with a default sound"""
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16 | try:
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17 | # Ask the mixer API for the number of devices it knows about.
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18 | # When there are no devices, PlaySound will fail.
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19 | if ctypes.windll.winmm.mixerGetNumDevs() is 0:
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20 | return False
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21 |
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22 | key = _winreg.OpenKeyEx(_winreg.HKEY_CURRENT_USER,
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23 | "AppEvents\Schemes\Apps\.Default\{0}\.Default".format(sound))
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24 | value = _winreg.EnumValue(key, 0)[1]
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25 | if value is not u"":
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26 | return True
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27 | else:
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28 | return False
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29 | except WindowsError:
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30 | return False
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31 |
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32 | class BeepTest(unittest.TestCase):
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33 | # As with PlaySoundTest, incorporate the _have_soundcard() check
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34 | # into our test methods. If there's no audio device present,
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35 | # winsound.Beep returns 0 and GetLastError() returns 127, which
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36 | # is: ERROR_PROC_NOT_FOUND ("The specified procedure could not
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37 | # be found"). (FWIW, virtual/Hyper-V systems fall under this
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38 | # scenario as they have no sound devices whatsoever (not even
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39 | # a legacy Beep device).)
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40 |
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41 | def test_errors(self):
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42 | self.assertRaises(TypeError, winsound.Beep)
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43 | self.assertRaises(ValueError, winsound.Beep, 36, 75)
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44 | self.assertRaises(ValueError, winsound.Beep, 32768, 75)
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45 |
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46 | def test_extremes(self):
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47 | self._beep(37, 75)
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48 | self._beep(32767, 75)
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49 |
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50 | def test_increasingfrequency(self):
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51 | for i in xrange(100, 2000, 100):
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52 | self._beep(i, 75)
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53 |
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54 | def _beep(self, *args):
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55 | # these tests used to use _have_soundcard(), but it's quite
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56 | # possible to have a soundcard, and yet have the beep driver
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57 | # disabled. So basically, we have no way of knowing whether
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58 | # a beep should be produced or not, so currently if these
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59 | # tests fail we're ignoring them
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60 | #
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61 | # XXX the right fix for this is to define something like
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62 | # _have_enabled_beep_driver() and use that instead of the
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63 | # try/except below
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64 | try:
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65 | winsound.Beep(*args)
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66 | except RuntimeError:
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67 | pass
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68 |
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69 | class MessageBeepTest(unittest.TestCase):
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70 |
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71 | def tearDown(self):
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72 | time.sleep(0.5)
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73 |
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74 | def test_default(self):
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75 | self.assertRaises(TypeError, winsound.MessageBeep, "bad")
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76 | self.assertRaises(TypeError, winsound.MessageBeep, 42, 42)
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77 | winsound.MessageBeep()
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78 |
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79 | def test_ok(self):
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80 | winsound.MessageBeep(winsound.MB_OK)
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81 |
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82 | def test_asterisk(self):
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83 | winsound.MessageBeep(winsound.MB_ICONASTERISK)
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84 |
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85 | def test_exclamation(self):
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86 | winsound.MessageBeep(winsound.MB_ICONEXCLAMATION)
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87 |
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88 | def test_hand(self):
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89 | winsound.MessageBeep(winsound.MB_ICONHAND)
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90 |
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91 | def test_question(self):
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92 | winsound.MessageBeep(winsound.MB_ICONQUESTION)
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93 |
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94 |
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95 | class PlaySoundTest(unittest.TestCase):
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96 |
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97 | def test_errors(self):
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98 | self.assertRaises(TypeError, winsound.PlaySound)
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99 | self.assertRaises(TypeError, winsound.PlaySound, "bad", "bad")
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100 | self.assertRaises(
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101 | RuntimeError,
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102 | winsound.PlaySound,
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103 | "none", winsound.SND_ASYNC | winsound.SND_MEMORY
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104 | )
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105 |
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106 | @unittest.skipUnless(has_sound("SystemAsterisk"), "No default SystemAsterisk")
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107 | def test_alias_asterisk(self):
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108 | if _have_soundcard():
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109 | winsound.PlaySound('SystemAsterisk', winsound.SND_ALIAS)
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110 | else:
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111 | self.assertRaises(
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112 | RuntimeError,
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113 | winsound.PlaySound,
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114 | 'SystemAsterisk', winsound.SND_ALIAS
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115 | )
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116 |
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117 | @unittest.skipUnless(has_sound("SystemExclamation"), "No default SystemExclamation")
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118 | def test_alias_exclamation(self):
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119 | if _have_soundcard():
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120 | winsound.PlaySound('SystemExclamation', winsound.SND_ALIAS)
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121 | else:
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122 | self.assertRaises(
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123 | RuntimeError,
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124 | winsound.PlaySound,
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125 | 'SystemExclamation', winsound.SND_ALIAS
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126 | )
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127 |
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128 | @unittest.skipUnless(has_sound("SystemExit"), "No default SystemExit")
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129 | def test_alias_exit(self):
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130 | if _have_soundcard():
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131 | winsound.PlaySound('SystemExit', winsound.SND_ALIAS)
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132 | else:
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133 | self.assertRaises(
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134 | RuntimeError,
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135 | winsound.PlaySound,
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136 | 'SystemExit', winsound.SND_ALIAS
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137 | )
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138 |
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139 | @unittest.skipUnless(has_sound("SystemHand"), "No default SystemHand")
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140 | def test_alias_hand(self):
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141 | if _have_soundcard():
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142 | winsound.PlaySound('SystemHand', winsound.SND_ALIAS)
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143 | else:
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144 | self.assertRaises(
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145 | RuntimeError,
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146 | winsound.PlaySound,
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147 | 'SystemHand', winsound.SND_ALIAS
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148 | )
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149 |
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150 | @unittest.skipUnless(has_sound("SystemQuestion"), "No default SystemQuestion")
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151 | def test_alias_question(self):
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152 | if _have_soundcard():
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153 | winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
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154 | else:
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155 | self.assertRaises(
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156 | RuntimeError,
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157 | winsound.PlaySound,
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158 | 'SystemQuestion', winsound.SND_ALIAS
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159 | )
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160 |
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161 | def test_alias_fallback(self):
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162 | # This test can't be expected to work on all systems. The MS
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163 | # PlaySound() docs say:
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164 | #
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165 | # If it cannot find the specified sound, PlaySound uses the
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166 | # default system event sound entry instead. If the function
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167 | # can find neither the system default entry nor the default
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168 | # sound, it makes no sound and returns FALSE.
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169 | #
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170 | # It's known to return FALSE on some real systems.
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171 |
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172 | # winsound.PlaySound('!"$%&/(#+*', winsound.SND_ALIAS)
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173 | return
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174 |
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175 | def test_alias_nofallback(self):
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176 | if _have_soundcard():
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177 | # Note that this is not the same as asserting RuntimeError
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178 | # will get raised: you cannot convert this to
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179 | # self.assertRaises(...) form. The attempt may or may not
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180 | # raise RuntimeError, but it shouldn't raise anything other
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181 | # than RuntimeError, and that's all we're trying to test
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182 | # here. The MS docs aren't clear about whether the SDK
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183 | # PlaySound() with SND_ALIAS and SND_NODEFAULT will return
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184 | # True or False when the alias is unknown. On Tim's WinXP
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185 | # box today, it returns True (no exception is raised). What
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186 | # we'd really like to test is that no sound is played, but
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187 | # that requires first wiring an eardrum class into unittest
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188 | # <wink>.
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189 | try:
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190 | winsound.PlaySound(
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191 | '!"$%&/(#+*',
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192 | winsound.SND_ALIAS | winsound.SND_NODEFAULT
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193 | )
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194 | except RuntimeError:
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195 | pass
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196 | else:
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197 | self.assertRaises(
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198 | RuntimeError,
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199 | winsound.PlaySound,
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200 | '!"$%&/(#+*', winsound.SND_ALIAS | winsound.SND_NODEFAULT
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201 | )
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202 |
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203 | def test_stopasync(self):
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204 | if _have_soundcard():
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205 | winsound.PlaySound(
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206 | 'SystemQuestion',
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207 | winsound.SND_ALIAS | winsound.SND_ASYNC | winsound.SND_LOOP
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208 | )
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209 | time.sleep(0.5)
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210 | try:
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211 | winsound.PlaySound(
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212 | 'SystemQuestion',
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213 | winsound.SND_ALIAS | winsound.SND_NOSTOP
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214 | )
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215 | except RuntimeError:
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216 | pass
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217 | else: # the first sound might already be finished
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218 | pass
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219 | winsound.PlaySound(None, winsound.SND_PURGE)
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220 | else:
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221 | # Issue 8367: PlaySound(None, winsound.SND_PURGE)
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222 | # does not raise on systems without a sound card.
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223 | pass
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224 |
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225 |
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226 | def _get_cscript_path():
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227 | """Return the full path to cscript.exe or None."""
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228 | for dir in os.environ.get("PATH", "").split(os.pathsep):
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229 | cscript_path = os.path.join(dir, "cscript.exe")
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230 | if os.path.exists(cscript_path):
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231 | return cscript_path
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232 |
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233 | __have_soundcard_cache = None
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234 | def _have_soundcard():
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235 | """Return True iff this computer has a soundcard."""
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236 | global __have_soundcard_cache
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237 | if __have_soundcard_cache is None:
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238 | cscript_path = _get_cscript_path()
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239 | if cscript_path is None:
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240 | # Could not find cscript.exe to run our VBScript helper. Default
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241 | # to True: most computers these days *do* have a soundcard.
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242 | return True
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243 |
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244 | check_script = os.path.join(os.path.dirname(__file__),
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245 | "check_soundcard.vbs")
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246 | p = subprocess.Popen([cscript_path, check_script],
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247 | stdout=subprocess.PIPE)
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248 | __have_soundcard_cache = not p.wait()
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249 | return __have_soundcard_cache
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250 |
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251 |
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252 | def test_main():
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253 | test_support.run_unittest(BeepTest, MessageBeepTest, PlaySoundTest)
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254 |
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255 | if __name__=="__main__":
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256 | test_main()
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