| 1 | """Drag-and-drop support for Tkinter.
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| 2 |
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| 3 | This is very preliminary. I currently only support dnd *within* one
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| 4 | application, between different windows (or within the same window).
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| 5 |
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| 6 | I an trying to make this as generic as possible -- not dependent on
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| 7 | the use of a particular widget or icon type, etc. I also hope that
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| 8 | this will work with Pmw.
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| 9 |
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| 10 | To enable an object to be dragged, you must create an event binding
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| 11 | for it that starts the drag-and-drop process. Typically, you should
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| 12 | bind <ButtonPress> to a callback function that you write. The function
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| 13 | should call Tkdnd.dnd_start(source, event), where 'source' is the
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| 14 | object to be dragged, and 'event' is the event that invoked the call
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| 15 | (the argument to your callback function). Even though this is a class
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| 16 | instantiation, the returned instance should not be stored -- it will
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| 17 | be kept alive automatically for the duration of the drag-and-drop.
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| 18 |
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| 19 | When a drag-and-drop is already in process for the Tk interpreter, the
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| 20 | call is *ignored*; this normally averts starting multiple simultaneous
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| 21 | dnd processes, e.g. because different button callbacks all
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| 22 | dnd_start().
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| 23 |
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| 24 | The object is *not* necessarily a widget -- it can be any
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| 25 | application-specific object that is meaningful to potential
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| 26 | drag-and-drop targets.
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| 27 |
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| 28 | Potential drag-and-drop targets are discovered as follows. Whenever
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| 29 | the mouse moves, and at the start and end of a drag-and-drop move, the
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| 30 | Tk widget directly under the mouse is inspected. This is the target
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| 31 | widget (not to be confused with the target object, yet to be
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| 32 | determined). If there is no target widget, there is no dnd target
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| 33 | object. If there is a target widget, and it has an attribute
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| 34 | dnd_accept, this should be a function (or any callable object). The
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| 35 | function is called as dnd_accept(source, event), where 'source' is the
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| 36 | object being dragged (the object passed to dnd_start() above), and
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| 37 | 'event' is the most recent event object (generally a <Motion> event;
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| 38 | it can also be <ButtonPress> or <ButtonRelease>). If the dnd_accept()
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| 39 | function returns something other than None, this is the new dnd target
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| 40 | object. If dnd_accept() returns None, or if the target widget has no
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| 41 | dnd_accept attribute, the target widget's parent is considered as the
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| 42 | target widget, and the search for a target object is repeated from
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| 43 | there. If necessary, the search is repeated all the way up to the
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| 44 | root widget. If none of the target widgets can produce a target
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| 45 | object, there is no target object (the target object is None).
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| 46 |
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| 47 | The target object thus produced, if any, is called the new target
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| 48 | object. It is compared with the old target object (or None, if there
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| 49 | was no old target widget). There are several cases ('source' is the
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| 50 | source object, and 'event' is the most recent event object):
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| 51 |
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| 52 | - Both the old and new target objects are None. Nothing happens.
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| 53 |
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| 54 | - The old and new target objects are the same object. Its method
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| 55 | dnd_motion(source, event) is called.
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| 56 |
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| 57 | - The old target object was None, and the new target object is not
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| 58 | None. The new target object's method dnd_enter(source, event) is
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| 59 | called.
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| 60 |
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| 61 | - The new target object is None, and the old target object is not
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| 62 | None. The old target object's method dnd_leave(source, event) is
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| 63 | called.
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| 64 |
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| 65 | - The old and new target objects differ and neither is None. The old
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| 66 | target object's method dnd_leave(source, event), and then the new
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| 67 | target object's method dnd_enter(source, event) is called.
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| 68 |
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| 69 | Once this is done, the new target object replaces the old one, and the
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| 70 | Tk mainloop proceeds. The return value of the methods mentioned above
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| 71 | is ignored; if they raise an exception, the normal exception handling
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| 72 | mechanisms take over.
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| 73 |
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| 74 | The drag-and-drop processes can end in two ways: a final target object
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| 75 | is selected, or no final target object is selected. When a final
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| 76 | target object is selected, it will always have been notified of the
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| 77 | potential drop by a call to its dnd_enter() method, as described
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| 78 | above, and possibly one or more calls to its dnd_motion() method; its
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| 79 | dnd_leave() method has not been called since the last call to
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| 80 | dnd_enter(). The target is notified of the drop by a call to its
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| 81 | method dnd_commit(source, event).
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| 82 |
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| 83 | If no final target object is selected, and there was an old target
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| 84 | object, its dnd_leave(source, event) method is called to complete the
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| 85 | dnd sequence.
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| 86 |
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| 87 | Finally, the source object is notified that the drag-and-drop process
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| 88 | is over, by a call to source.dnd_end(target, event), specifying either
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| 89 | the selected target object, or None if no target object was selected.
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| 90 | The source object can use this to implement the commit action; this is
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| 91 | sometimes simpler than to do it in the target's dnd_commit(). The
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| 92 | target's dnd_commit() method could then simply be aliased to
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| 93 | dnd_leave().
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| 94 |
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| 95 | At any time during a dnd sequence, the application can cancel the
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| 96 | sequence by calling the cancel() method on the object returned by
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| 97 | dnd_start(). This will call dnd_leave() if a target is currently
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| 98 | active; it will never call dnd_commit().
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| 99 |
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| 100 | """
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| 101 |
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| 102 |
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| 103 | import Tkinter
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| 104 |
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| 105 |
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| 106 | # The factory function
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| 107 |
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| 108 | def dnd_start(source, event):
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| 109 | h = DndHandler(source, event)
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| 110 | if h.root:
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| 111 | return h
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| 112 | else:
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| 113 | return None
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| 114 |
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| 115 |
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| 116 | # The class that does the work
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| 117 |
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| 118 | class DndHandler:
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| 119 |
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| 120 | root = None
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| 121 |
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| 122 | def __init__(self, source, event):
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| 123 | if event.num > 5:
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| 124 | return
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| 125 | root = event.widget._root()
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| 126 | try:
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| 127 | root.__dnd
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| 128 | return # Don't start recursive dnd
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| 129 | except AttributeError:
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| 130 | root.__dnd = self
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| 131 | self.root = root
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| 132 | self.source = source
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| 133 | self.target = None
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| 134 | self.initial_button = button = event.num
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| 135 | self.initial_widget = widget = event.widget
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| 136 | self.release_pattern = "<B%d-ButtonRelease-%d>" % (button, button)
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| 137 | self.save_cursor = widget['cursor'] or ""
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| 138 | widget.bind(self.release_pattern, self.on_release)
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| 139 | widget.bind("<Motion>", self.on_motion)
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| 140 | widget['cursor'] = "hand2"
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| 141 |
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| 142 | def __del__(self):
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| 143 | root = self.root
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| 144 | self.root = None
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| 145 | if root:
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| 146 | try:
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| 147 | del root.__dnd
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| 148 | except AttributeError:
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| 149 | pass
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| 150 |
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| 151 | def on_motion(self, event):
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| 152 | x, y = event.x_root, event.y_root
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| 153 | target_widget = self.initial_widget.winfo_containing(x, y)
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| 154 | source = self.source
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| 155 | new_target = None
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| 156 | while target_widget:
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| 157 | try:
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| 158 | attr = target_widget.dnd_accept
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| 159 | except AttributeError:
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| 160 | pass
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| 161 | else:
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| 162 | new_target = attr(source, event)
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| 163 | if new_target:
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| 164 | break
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| 165 | target_widget = target_widget.master
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| 166 | old_target = self.target
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| 167 | if old_target is new_target:
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| 168 | if old_target:
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| 169 | old_target.dnd_motion(source, event)
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| 170 | else:
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| 171 | if old_target:
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| 172 | self.target = None
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| 173 | old_target.dnd_leave(source, event)
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| 174 | if new_target:
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| 175 | new_target.dnd_enter(source, event)
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| 176 | self.target = new_target
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| 177 |
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| 178 | def on_release(self, event):
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| 179 | self.finish(event, 1)
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| 180 |
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| 181 | def cancel(self, event=None):
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| 182 | self.finish(event, 0)
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| 183 |
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| 184 | def finish(self, event, commit=0):
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| 185 | target = self.target
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| 186 | source = self.source
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| 187 | widget = self.initial_widget
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| 188 | root = self.root
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| 189 | try:
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| 190 | del root.__dnd
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| 191 | self.initial_widget.unbind(self.release_pattern)
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| 192 | self.initial_widget.unbind("<Motion>")
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| 193 | widget['cursor'] = self.save_cursor
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| 194 | self.target = self.source = self.initial_widget = self.root = None
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| 195 | if target:
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| 196 | if commit:
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| 197 | target.dnd_commit(source, event)
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| 198 | else:
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| 199 | target.dnd_leave(source, event)
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| 200 | finally:
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| 201 | source.dnd_end(target, event)
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| 202 |
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| 203 |
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| 204 |
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| 205 | # ----------------------------------------------------------------------
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| 206 | # The rest is here for testing and demonstration purposes only!
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| 207 |
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| 208 | class Icon:
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| 209 |
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| 210 | def __init__(self, name):
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| 211 | self.name = name
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| 212 | self.canvas = self.label = self.id = None
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| 213 |
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| 214 | def attach(self, canvas, x=10, y=10):
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| 215 | if canvas is self.canvas:
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| 216 | self.canvas.coords(self.id, x, y)
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| 217 | return
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| 218 | if self.canvas:
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| 219 | self.detach()
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| 220 | if not canvas:
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| 221 | return
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| 222 | label = Tkinter.Label(canvas, text=self.name,
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| 223 | borderwidth=2, relief="raised")
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| 224 | id = canvas.create_window(x, y, window=label, anchor="nw")
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| 225 | self.canvas = canvas
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| 226 | self.label = label
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| 227 | self.id = id
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| 228 | label.bind("<ButtonPress>", self.press)
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| 229 |
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| 230 | def detach(self):
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| 231 | canvas = self.canvas
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| 232 | if not canvas:
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| 233 | return
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| 234 | id = self.id
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| 235 | label = self.label
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| 236 | self.canvas = self.label = self.id = None
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| 237 | canvas.delete(id)
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| 238 | label.destroy()
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| 239 |
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| 240 | def press(self, event):
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| 241 | if dnd_start(self, event):
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| 242 | # where the pointer is relative to the label widget:
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| 243 | self.x_off = event.x
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| 244 | self.y_off = event.y
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| 245 | # where the widget is relative to the canvas:
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| 246 | self.x_orig, self.y_orig = self.canvas.coords(self.id)
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| 247 |
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| 248 | def move(self, event):
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| 249 | x, y = self.where(self.canvas, event)
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| 250 | self.canvas.coords(self.id, x, y)
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| 251 |
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| 252 | def putback(self):
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| 253 | self.canvas.coords(self.id, self.x_orig, self.y_orig)
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| 254 |
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| 255 | def where(self, canvas, event):
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| 256 | # where the corner of the canvas is relative to the screen:
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| 257 | x_org = canvas.winfo_rootx()
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| 258 | y_org = canvas.winfo_rooty()
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| 259 | # where the pointer is relative to the canvas widget:
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| 260 | x = event.x_root - x_org
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| 261 | y = event.y_root - y_org
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| 262 | # compensate for initial pointer offset
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| 263 | return x - self.x_off, y - self.y_off
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| 264 |
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| 265 | def dnd_end(self, target, event):
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| 266 | pass
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| 267 |
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| 268 | class Tester:
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| 269 |
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| 270 | def __init__(self, root):
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| 271 | self.top = Tkinter.Toplevel(root)
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| 272 | self.canvas = Tkinter.Canvas(self.top, width=100, height=100)
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| 273 | self.canvas.pack(fill="both", expand=1)
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| 274 | self.canvas.dnd_accept = self.dnd_accept
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| 275 |
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| 276 | def dnd_accept(self, source, event):
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| 277 | return self
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| 278 |
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| 279 | def dnd_enter(self, source, event):
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| 280 | self.canvas.focus_set() # Show highlight border
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| 281 | x, y = source.where(self.canvas, event)
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| 282 | x1, y1, x2, y2 = source.canvas.bbox(source.id)
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| 283 | dx, dy = x2-x1, y2-y1
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| 284 | self.dndid = self.canvas.create_rectangle(x, y, x+dx, y+dy)
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| 285 | self.dnd_motion(source, event)
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| 286 |
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| 287 | def dnd_motion(self, source, event):
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| 288 | x, y = source.where(self.canvas, event)
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| 289 | x1, y1, x2, y2 = self.canvas.bbox(self.dndid)
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| 290 | self.canvas.move(self.dndid, x-x1, y-y1)
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| 291 |
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| 292 | def dnd_leave(self, source, event):
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| 293 | self.top.focus_set() # Hide highlight border
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| 294 | self.canvas.delete(self.dndid)
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| 295 | self.dndid = None
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| 296 |
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| 297 | def dnd_commit(self, source, event):
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| 298 | self.dnd_leave(source, event)
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| 299 | x, y = source.where(self.canvas, event)
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| 300 | source.attach(self.canvas, x, y)
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| 301 |
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| 302 | def test():
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| 303 | root = Tkinter.Tk()
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| 304 | root.geometry("+1+1")
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| 305 | Tkinter.Button(command=root.quit, text="Quit").pack()
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| 306 | t1 = Tester(root)
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| 307 | t1.top.geometry("+1+60")
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| 308 | t2 = Tester(root)
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| 309 | t2.top.geometry("+120+60")
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| 310 | t3 = Tester(root)
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| 311 | t3.top.geometry("+240+60")
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| 312 | i1 = Icon("ICON1")
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| 313 | i2 = Icon("ICON2")
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| 314 | i3 = Icon("ICON3")
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| 315 | i1.attach(t1.canvas)
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| 316 | i2.attach(t2.canvas)
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| 317 | i3.attach(t3.canvas)
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| 318 | root.mainloop()
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| 319 |
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| 320 | if __name__ == '__main__':
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| 321 | test()
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